|
Concepts for Game Nardshir Computed with UCT playouts
Other concept computations are available: Alpha-Beta Or Random
Historical Information
Boolean
Numerical
Nardshir (Ludii 1)
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, FromToEffect, Roll, MovesOperators, ByDieMove, Capture, ReplacementCapture, Conditions, PieceConditions, NoPiece, NoPieceMover, IsEmpty, IsEnemy, IsFriend, PieceCount End End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin Behaviour Implementation State, StateType, StackState, PieceState, SiteState, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, TableStyle, ComponentStyle, DiscComponent, StackType, Stack Math Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Track, TrackOwned, Region, PlayableSites, Vertex, Hand Component Piece, Dice, DiceD6
Numerical Properties NumPlayers(2) Start Play RemoveDecisionFrequency(10%), FromToDecisionWithinBoardFrequency(76%), FromToDecisionBetweenContainersFrequency(14%), FromToDecisionEmptyFrequency(72%), FromToDecisionFriendFrequency(18%), SetNextPlayerFrequency(100%), MoveAgainFrequency(100%), RollFrequency(1%), NumPlayPhase(1) End NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%) Behaviour PieceNumberAverage(5.94), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(1.15), DurationTurnsStdDev(0.41), DurationTurnsNotTimeouts(1.15), DecisionMoves(1), BoardCoverageDefault(0.99), AdvantageP1(0.89), Balance(0.22), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.2), BranchingFactorAverage(32.29), DecisionFactorAverage(32.29) Implementation PlayoutsPerSecond(311.15), MovesPerSecond(63005.45) Container NumPlayableSitesOnBoard(24), NumColumns(12), NumRows(2), NumCorners(8), NumDirections(1.67), NumOrthogonalDirections(1.67), NumDiagonalDirections(0), NumAdjacentDirections(1.67), NumOffDiagonalDirections(0), NumOuterSites(24), NumInnerSites(0), NumLayers(1), NumEdges(20), NumCells(0), NumVertices(24), NumPerimeterSites(24), NumTopSites(12), NumBottomSites(12), NumRightSites(2), NumLeftSites(2), NumCentreSites(4), NumConvexCorners(0), NumConcaveCorners(8), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(28) Component NumComponentsType(4), NumComponentsTypePerPlayer(1), NumDice(2)
Nardshir (Ludii 2)
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, FromToDecisionEmpty, FromToDecisionFriend, MovesNonDecision, MovesEffects, SetMove, MoveAgain, FromToEffect, Roll, MovesOperators, ByDieMove, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, PieceConditions, NoPiece, NoPieceMover, IsEnemy, PieceCount End End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin, NoMovesEnd, NoMovesDraw, Draw Behaviour Implementation State, StateType, StackState, PieceState, SiteState, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, TableStyle, ComponentStyle, DiscComponent, StackType, Stack Math Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Track, TrackOwned, Region, PlayableSites, Vertex, Hand Component Piece, Dice, DiceD6
Numerical Properties NumPlayers(2) Start Play PassDecisionFrequency(85%), FromToDecisionWithinBoardFrequency(12%), FromToDecisionBetweenContainersFrequency(5%), FromToDecisionEmptyFrequency(10%), FromToDecisionEnemyFrequency(2%), FromToDecisionFriendFrequency(6%), SetNextPlayerFrequency(15%), MoveAgainFrequency(15%), RollFrequency(86%), NumPlayPhase(1) End DrawFrequency(100%) Behaviour PieceNumberAverage(27.57), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(2500), DurationTurnsStdDev(0), DurationTurnsNotTimeouts(2500), DecisionMoves(0.15), BoardCoverageDefault(1), AdvantageP1(0.5), Balance(1), Completion(0), Drawishness(1), Timeouts(1), BoardSitesOccupiedAverage(0.15), BranchingFactorAverage(1.75), DecisionFactorAverage(5.98) Implementation PlayoutsPerSecond(27.53), MovesPerSecond(82102.69) Container NumPlayableSitesOnBoard(24), NumColumns(12), NumRows(2), NumCorners(8), NumDirections(1.67), NumOrthogonalDirections(1.67), NumDiagonalDirections(0), NumAdjacentDirections(1.67), NumOffDiagonalDirections(0), NumOuterSites(24), NumInnerSites(0), NumLayers(1), NumEdges(20), NumCells(0), NumVertices(24), NumPerimeterSites(24), NumTopSites(12), NumBottomSites(12), NumRightSites(2), NumLeftSites(2), NumCentreSites(4), NumConvexCorners(0), NumConcaveCorners(8), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(28) Component NumComponentsType(4), NumComponentsTypePerPlayer(1), NumDice(2)
Nardshir (Ludii 3)
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, FromToEffect, Roll, MovesOperators, ByDieMove, Capture, ReplacementCapture, Conditions, PieceConditions, NoPiece, NoPieceMover, IsEmpty, IsEnemy, IsFriend, Scoring, PieceCount End End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin, ScoringEnd, ScoringWin Behaviour Implementation State, StateType, StackState, PieceState, SiteState, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, TableStyle, ComponentStyle, DiscComponent, StackType, Stack Math Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Track, TrackOwned, Region, PlayableSites, Vertex, Hand Component Piece, Dice, DiceD6
Numerical Properties NumPlayers(2) Start Play RemoveDecisionFrequency(10%), FromToDecisionWithinBoardFrequency(76%), FromToDecisionBetweenContainersFrequency(14%), FromToDecisionEmptyFrequency(73%), FromToDecisionFriendFrequency(18%), SetNextPlayerFrequency(100%), MoveAgainFrequency(100%), RollFrequency(1%), NumPlayPhase(1) End NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%), ScoringEndFrequency(100%), ScoringWinFrequency(100%) Behaviour PieceNumberAverage(5.99), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(1.23), DurationTurnsStdDev(0.58), DurationTurnsNotTimeouts(1.23), DecisionMoves(1), BoardCoverageDefault(0.99), AdvantageP1(0.85), Balance(0.3), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.2), BranchingFactorAverage(32.47), DecisionFactorAverage(32.47) Implementation PlayoutsPerSecond(332.35), MovesPerSecond(67474.29) Container NumPlayableSitesOnBoard(24), NumColumns(12), NumRows(2), NumCorners(8), NumDirections(1.67), NumOrthogonalDirections(1.67), NumDiagonalDirections(0), NumAdjacentDirections(1.67), NumOffDiagonalDirections(0), NumOuterSites(24), NumInnerSites(0), NumLayers(1), NumEdges(20), NumCells(0), NumVertices(24), NumPerimeterSites(24), NumTopSites(12), NumBottomSites(12), NumRightSites(2), NumLeftSites(2), NumCentreSites(4), NumConvexCorners(0), NumConcaveCorners(8), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(28) Component NumComponentsType(4), NumComponentsTypePerPlayer(1), NumDice(2)
Nardshir (Ludii 4)
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, FromToEffect, Roll, MovesOperators, ByDieMove, Capture, ReplacementCapture, Conditions, PieceConditions, NoPiece, NoPieceMover, IsEmpty, IsEnemy, IsFriend, Scoring, PieceCount End End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin, ScoringEnd, ScoringWin Behaviour Implementation State, StateType, StackState, PieceState, SiteState, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, TableStyle, ComponentStyle, DiscComponent, StackType, Stack Math Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Track, TrackOwned, Region, PlayableSites, Vertex, Hand Component Piece, Dice, DiceD6
Numerical Properties NumPlayers(2) Start Play PassDecisionFrequency(33%), RemoveDecisionFrequency(3%), FromToDecisionWithinBoardFrequency(48%), FromToDecisionBetweenContainersFrequency(22%), FromToDecisionEmptyFrequency(49%), FromToDecisionEnemyFrequency(7%), FromToDecisionFriendFrequency(15%), SetNextPlayerFrequency(67%), MoveAgainFrequency(67%), RollFrequency(33%), NumPlayPhase(1) End NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%), ScoringEndFrequency(100%), ScoringWinFrequency(100%) Behaviour PieceNumberAverage(8.37), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(233.61), DurationTurnsStdDev(37.95), DurationTurnsNotTimeouts(233.61), DecisionMoves(0.66), BoardCoverageDefault(1), AdvantageP1(0.51), Balance(0.98), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.28), BranchingFactorAverage(4.39), DecisionFactorAverage(6.17) Implementation PlayoutsPerSecond(135.53), MovesPerSecond(85626.96) Container NumPlayableSitesOnBoard(24), NumColumns(12), NumRows(2), NumCorners(8), NumDirections(1.67), NumOrthogonalDirections(1.67), NumDiagonalDirections(0), NumAdjacentDirections(1.67), NumOffDiagonalDirections(0), NumOuterSites(24), NumInnerSites(0), NumLayers(1), NumEdges(20), NumCells(0), NumVertices(24), NumPerimeterSites(24), NumTopSites(12), NumBottomSites(12), NumRightSites(2), NumLeftSites(2), NumCentreSites(4), NumConvexCorners(0), NumConcaveCorners(8), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(28) Component NumComponentsType(4), NumComponentsTypePerPlayer(1), NumDice(2)
Nardshir (Ludii 5)
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, FromToEffect, Roll, MovesOperators, ByDieMove, Capture, ReplacementCapture, Conditions, MoveConditions, NoMoves, PieceConditions, NoPiece, NoPieceMover, IsEmpty, IsEnemy, IsFriend, PieceCount End End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin, NoMovesEnd, NoMovesDraw, Draw Behaviour Implementation State, StateType, StackState, PieceState, SiteState, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, TableStyle, ComponentStyle, DiscComponent, StackType, Stack Math Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Track, TrackOwned, Region, PlayableSites, Vertex, Hand Component Piece, Dice, DiceD6
Numerical Properties NumPlayers(2) Start Play RemoveDecisionFrequency(10%), FromToDecisionWithinBoardFrequency(76%), FromToDecisionBetweenContainersFrequency(14%), FromToDecisionEmptyFrequency(73%), FromToDecisionFriendFrequency(17%), SetNextPlayerFrequency(100%), MoveAgainFrequency(100%), RollFrequency(1%), NumPlayPhase(1) End NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%) Behaviour PieceNumberAverage(5.83), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(1.09), DurationTurnsStdDev(0.32), DurationTurnsNotTimeouts(1.09), DecisionMoves(1), BoardCoverageDefault(0.99), AdvantageP1(0.93), Balance(0.14), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.2), BranchingFactorAverage(32.25), DecisionFactorAverage(32.25) Implementation PlayoutsPerSecond(283.23), MovesPerSecond(57797.83) Container NumPlayableSitesOnBoard(24), NumColumns(12), NumRows(2), NumCorners(8), NumDirections(1.67), NumOrthogonalDirections(1.67), NumDiagonalDirections(0), NumAdjacentDirections(1.67), NumOffDiagonalDirections(0), NumOuterSites(24), NumInnerSites(0), NumLayers(1), NumEdges(20), NumCells(0), NumVertices(24), NumPerimeterSites(24), NumTopSites(12), NumBottomSites(12), NumRightSites(2), NumLeftSites(2), NumCentreSites(4), NumConvexCorners(0), NumConcaveCorners(8), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(28) Component NumComponentsType(4), NumComponentsTypePerPlayer(1), NumDice(2)
Nardshir (Ludii 6)
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, FromToEffect, Roll, MovesOperators, ByDieMove, Capture, ReplacementCapture, Conditions, MoveConditions, NoMoves, PieceConditions, NoPiece, NoPieceMover, IsEmpty, IsEnemy, IsFriend, PieceCount End End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin, NoMovesEnd, NoMovesDraw, Draw Behaviour Implementation State, StateType, StackState, PieceState, SiteState, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, TableStyle, ComponentStyle, DiscComponent, StackType, Stack Math Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Track, TrackOwned, Region, PlayableSites, Vertex, Hand Component Piece, Dice, DiceD6
Numerical Properties NumPlayers(2) Start Play PassDecisionFrequency(33%), RemoveDecisionFrequency(3%), FromToDecisionWithinBoardFrequency(47%), FromToDecisionBetweenContainersFrequency(23%), FromToDecisionEmptyFrequency(48%), FromToDecisionEnemyFrequency(7%), FromToDecisionFriendFrequency(15%), SetNextPlayerFrequency(67%), MoveAgainFrequency(67%), RollFrequency(33%), NumPlayPhase(1) End NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%) Behaviour PieceNumberAverage(8.54), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(240.76), DurationTurnsStdDev(36.57), DurationTurnsNotTimeouts(240.76), DecisionMoves(0.66), BoardCoverageDefault(1), AdvantageP1(0.56), Balance(0.88), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.28), BranchingFactorAverage(4.4), DecisionFactorAverage(6.18) Implementation PlayoutsPerSecond(180.67), MovesPerSecond(113807.11) Container NumPlayableSitesOnBoard(24), NumColumns(12), NumRows(2), NumCorners(8), NumDirections(1.67), NumOrthogonalDirections(1.67), NumDiagonalDirections(0), NumAdjacentDirections(1.67), NumOffDiagonalDirections(0), NumOuterSites(24), NumInnerSites(0), NumLayers(1), NumEdges(20), NumCells(0), NumVertices(24), NumPerimeterSites(24), NumTopSites(12), NumBottomSites(12), NumRightSites(2), NumLeftSites(2), NumCentreSites(4), NumConvexCorners(0), NumConcaveCorners(8), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(28) Component NumComponentsType(4), NumComponentsTypePerPlayer(1), NumDice(2)
Nardshir (Ludii 7)
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, FromToEffect, Roll, MovesOperators, ByDieMove, Capture, ReplacementCapture, Conditions, MoveConditions, NoMoves, PieceConditions, NoPiece, NoPieceMover, IsEmpty, IsEnemy, IsFriend, PieceCount End End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin, NoMovesEnd, NoMovesDraw, Draw Behaviour Implementation State, StateType, StackState, PieceState, SiteState, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, TableStyle, ComponentStyle, DiscComponent, StackType, Stack Math Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Track, TrackOwned, Region, PlayableSites, Vertex, Hand Component Piece, Dice, DiceD6
Numerical Properties NumPlayers(2) Start Play PassDecisionFrequency(33%), RemoveDecisionFrequency(3%), FromToDecisionWithinBoardFrequency(47%), FromToDecisionBetweenContainersFrequency(22%), FromToDecisionEmptyFrequency(49%), FromToDecisionEnemyFrequency(7%), FromToDecisionFriendFrequency(15%), SetNextPlayerFrequency(67%), MoveAgainFrequency(67%), RollFrequency(33%), NumPlayPhase(1) End NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%) Behaviour PieceNumberAverage(8.17), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(233.14), DurationTurnsStdDev(34.58), DurationTurnsNotTimeouts(233.14), DecisionMoves(0.66), BoardCoverageDefault(1), AdvantageP1(0.5), Balance(1), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.27), BranchingFactorAverage(4.3), DecisionFactorAverage(6.02) Implementation PlayoutsPerSecond(181.78), MovesPerSecond(114437.66) Container NumPlayableSitesOnBoard(24), NumColumns(12), NumRows(2), NumCorners(8), NumDirections(1.67), NumOrthogonalDirections(1.67), NumDiagonalDirections(0), NumAdjacentDirections(1.67), NumOffDiagonalDirections(0), NumOuterSites(24), NumInnerSites(0), NumLayers(1), NumEdges(20), NumCells(0), NumVertices(24), NumPerimeterSites(24), NumTopSites(12), NumBottomSites(12), NumRightSites(2), NumLeftSites(2), NumCentreSites(4), NumConvexCorners(0), NumConcaveCorners(8), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(28) Component NumComponentsType(4), NumComponentsTypePerPlayer(1), NumDice(2)
Nardshir (Ludii 8)
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, FromToEffect, Roll, MovesOperators, ByDieMove, Capture, ReplacementCapture, Conditions, MoveConditions, NoMoves, PieceConditions, NoPiece, NoPieceMover, IsEmpty, IsEnemy, IsFriend, PieceCount End End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin, NoMovesEnd, NoMovesDraw, Draw Behaviour Implementation State, StateType, StackState, PieceState, SiteState, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, TableStyle, ComponentStyle, DiscComponent, StackType, Stack Math Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Track, TrackOwned, Region, PlayableSites, Vertex, Hand Component Piece, Dice, DiceD6
Numerical Properties NumPlayers(2) Start Play RemoveDecisionFrequency(10%), FromToDecisionWithinBoardFrequency(77%), FromToDecisionBetweenContainersFrequency(14%), FromToDecisionEmptyFrequency(73%), FromToDecisionFriendFrequency(17%), SetNextPlayerFrequency(100%), MoveAgainFrequency(100%), RollFrequency(1%), NumPlayPhase(1) End NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%) Behaviour PieceNumberAverage(5.92), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(1.3), DurationTurnsStdDev(0.56), DurationTurnsNotTimeouts(1.3), DecisionMoves(1), BoardCoverageDefault(0.98), AdvantageP1(0.8), Balance(0.4), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.2), BranchingFactorAverage(32.04), DecisionFactorAverage(32.04) Implementation PlayoutsPerSecond(258.41), MovesPerSecond(52584.98) Container NumPlayableSitesOnBoard(24), NumColumns(12), NumRows(2), NumCorners(8), NumDirections(1.67), NumOrthogonalDirections(1.67), NumDiagonalDirections(0), NumAdjacentDirections(1.67), NumOffDiagonalDirections(0), NumOuterSites(24), NumInnerSites(0), NumLayers(1), NumEdges(20), NumCells(0), NumVertices(24), NumPerimeterSites(24), NumTopSites(12), NumBottomSites(12), NumRightSites(2), NumLeftSites(2), NumCentreSites(4), NumConvexCorners(0), NumConcaveCorners(8), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(28) Component NumComponentsType(4), NumComponentsTypePerPlayer(1), NumDice(2)
Nardshir (Ludii 9)
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, FromToEffect, Roll, MovesOperators, ByDieMove, Capture, ReplacementCapture, Conditions, MoveConditions, NoMoves, PieceConditions, NoPiece, NoPieceMover, IsEmpty, IsEnemy, IsFriend, PieceCount End End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin, NoMovesEnd, NoMovesDraw, Draw Behaviour Implementation State, StateType, StackState, PieceState, SiteState, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, TableStyle, ComponentStyle, DiscComponent, StackType, Stack Math Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Track, TrackOwned, Region, PlayableSites, Vertex, Hand Component Piece, Dice, DiceD6
Numerical Properties NumPlayers(2) Start Play PassDecisionFrequency(33%), RemoveDecisionFrequency(3%), FromToDecisionWithinBoardFrequency(47%), FromToDecisionBetweenContainersFrequency(23%), FromToDecisionEmptyFrequency(49%), FromToDecisionEnemyFrequency(7%), FromToDecisionFriendFrequency(15%), SetNextPlayerFrequency(67%), MoveAgainFrequency(67%), RollFrequency(33%), NumPlayPhase(1) End NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%) Behaviour PieceNumberAverage(8.26), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(239.06), DurationTurnsStdDev(37.04), DurationTurnsNotTimeouts(239.06), DecisionMoves(0.66), BoardCoverageDefault(1), AdvantageP1(0.56), Balance(0.88), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.28), BranchingFactorAverage(4.35), DecisionFactorAverage(6.09) Implementation PlayoutsPerSecond(111.89), MovesPerSecond(70796.76) Container NumPlayableSitesOnBoard(24), NumColumns(12), NumRows(2), NumCorners(8), NumDirections(1.67), NumOrthogonalDirections(1.67), NumDiagonalDirections(0), NumAdjacentDirections(1.67), NumOffDiagonalDirections(0), NumOuterSites(24), NumInnerSites(0), NumLayers(1), NumEdges(20), NumCells(0), NumVertices(24), NumPerimeterSites(24), NumTopSites(12), NumBottomSites(12), NumRightSites(2), NumLeftSites(2), NumCentreSites(4), NumConvexCorners(0), NumConcaveCorners(8), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(28) Component NumComponentsType(4), NumComponentsTypePerPlayer(1), NumDice(2)
Nardshir (Ludii 10)
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, FromToEffect, Roll, MovesOperators, ByDieMove, Capture, ReplacementCapture, Conditions, MoveConditions, NoMoves, PieceConditions, NoPiece, NoPieceMover, IsEmpty, IsEnemy, IsFriend, PieceCount End End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin, NoMovesEnd, NoMovesDraw, Draw Behaviour Implementation State, StateType, StackState, PieceState, SiteState, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, TableStyle, ComponentStyle, DiscComponent, StackType, Stack Math Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Track, TrackOwned, Region, PlayableSites, Vertex, Hand Component Piece, Dice, DiceD6
Numerical Properties NumPlayers(2) Start Play RemoveDecisionFrequency(9%), FromToDecisionWithinBoardFrequency(76%), FromToDecisionBetweenContainersFrequency(15%), FromToDecisionEmptyFrequency(74%), FromToDecisionFriendFrequency(17%), SetNextPlayerFrequency(100%), MoveAgainFrequency(100%), RollFrequency(1%), NumPlayPhase(1) End NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%) Behaviour PieceNumberAverage(5.73), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(1.28), DurationTurnsStdDev(0.57), DurationTurnsNotTimeouts(1.28), DecisionMoves(1), BoardCoverageDefault(0.99), AdvantageP1(0.8), Balance(0.4), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.19), BranchingFactorAverage(31.27), DecisionFactorAverage(31.27) Implementation PlayoutsPerSecond(382.22), MovesPerSecond(77874.42) Container NumPlayableSitesOnBoard(24), NumColumns(12), NumRows(2), NumCorners(8), NumDirections(1.67), NumOrthogonalDirections(1.67), NumDiagonalDirections(0), NumAdjacentDirections(1.67), NumOffDiagonalDirections(0), NumOuterSites(24), NumInnerSites(0), NumLayers(1), NumEdges(20), NumCells(0), NumVertices(24), NumPerimeterSites(24), NumTopSites(12), NumBottomSites(12), NumRightSites(2), NumLeftSites(2), NumCentreSites(4), NumConvexCorners(0), NumConcaveCorners(8), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(28) Component NumComponentsType(4), NumComponentsTypePerPlayer(1), NumDice(2)
|