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Concepts for Game Shatranj al-Jawarhiya Computed with UCT playouts
Other concept computations are available: Alpha-Beta Or Random
Historical Information
Boolean
Numerical
Shatranj al-Jawarhiya (Ludii 1)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, HopDecision, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesNext, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, CountPiecesComparison, CountPiecesNextComparison, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection End End, CaptureEnd, Checkmate, CheckmateWin, EliminatePiecesEnd, EliminatePiecesWin, NoMovesEnd, NoMovesWin Behaviour Implementation CopyContext, Then, ForEachPiece, DoLudeme Visual ChessStyle, ComponentStyle, ChessComponent, KnightComponent, RookComponent, PawnComponent Math Arithmetic, Comparison, Equal, Logic, Conjunction, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, RegularShape, PolygonShape, RectangleShape, Region, PlayableSites, Cell, Tiling, SquareTiling Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(28), NumStartComponentsBoardPerPlayer(14), NumStartComponentsPerPlayer(14), NumStartComponentsBoard(28) Play StepDecisionFrequency(51%), StepDecisionToEmptyFrequency(49%), StepDecisionToEnemyFrequency(3%), SlideDecisionFrequency(15%), SlideDecisionToEmptyFrequency(14%), SlideDecisionToEnemyFrequency(1%), LeapDecisionFrequency(15%), LeapDecisionToEmptyFrequency(13%), LeapDecisionToEnemyFrequency(2%), HopDecisionFrequency(18%), HopDecisionMoreThanOneFrequency(8%), HopDecisionEnemyToEmptyFrequency(2%), HopDecisionFriendToEmptyFrequency(6%), RemoveEffectFrequency(7%), ReplacementCaptureFrequency(7%), HopCaptureMoreThanOneFrequency(2%), NumPlayPhase(1) End CheckmateFrequency(33%), CheckmateWinFrequency(33%), EliminatePiecesEndFrequency(40%), EliminatePiecesWinFrequency(40%), NoMovesEndFrequency(27%), NoMovesWinFrequency(27%) Behaviour PieceNumberAverage(21.63), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(130.85), DurationTurnsStdDev(81.32), DurationTurnsNotTimeouts(130.85), DecisionMoves(0.99), BoardCoverageDefault(0.91), AdvantageP1(0.79), Balance(0.42), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.39), BranchingFactorAverage(13.79), DecisionFactorAverage(13.86) Implementation PlayoutsPerSecond(57.76), MovesPerSecond(24297.74) Container NumPlayableSitesOnBoard(56), NumColumns(7), NumRows(8), NumCorners(4), NumDirections(6.46), NumOrthogonalDirections(3.46), NumDiagonalDirections(3), NumAdjacentDirections(6.46), NumOffDiagonalDirections(0), NumOuterSites(26), NumInnerSites(30), NumLayers(1), NumEdges(127), NumCells(56), NumVertices(72), NumPerimeterSites(26), NumTopSites(7), NumBottomSites(7), NumRightSites(8), NumLeftSites(8), NumCentreSites(2), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(56) Component NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)
Shatranj al-Jawarhiya (Ludii 2)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, HopDecision, MovesNonDecision, MovesEffects, RemoveEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, CountPiecesComparison, CountPiecesNextComparison, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection End End, CaptureEnd, Checkmate, CheckmateWin, EliminatePiecesEnd, EliminatePiecesLoss, Misere Behaviour Implementation CopyContext, ForEachPiece, DoLudeme Visual ChessStyle, ComponentStyle, AnimalComponent, ChessComponent, QueenComponent, KnightComponent, RookComponent, PawnComponent Math Arithmetic, Comparison, Equal, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, RegularShape, PolygonShape, RectangleShape, Region, PlayableSites, Cell, Tiling, SquareTiling Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(28), NumStartComponentsBoardPerPlayer(14), NumStartComponentsPerPlayer(14), NumStartComponentsBoard(28) Play StepDecisionFrequency(61%), StepDecisionToEmptyFrequency(59%), StepDecisionToEnemyFrequency(2%), SlideDecisionFrequency(10%), SlideDecisionToEmptyFrequency(9%), SlideDecisionToEnemyFrequency(1%), LeapDecisionFrequency(22%), LeapDecisionToEmptyFrequency(20%), LeapDecisionToEnemyFrequency(3%), HopDecisionFrequency(7%), HopDecisionMoreThanOneFrequency(4%), HopDecisionEnemyToEmptyFrequency(1%), HopDecisionFriendToEmptyFrequency(3%), RemoveEffectFrequency(6%), ReplacementCaptureFrequency(6%), HopCaptureMoreThanOneFrequency(1%), NumPlayPhase(1) End CheckmateFrequency(60%), CheckmateWinFrequency(60%), DrawFrequency(40%) Behaviour PieceNumberAverage(18.13), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(1056.37), DurationTurnsStdDev(1180.8), DurationTurnsNotTimeouts(93.95), DecisionMoves(0.99), BoardCoverageDefault(0.92), AdvantageP1(0.67), Balance(0.66), Completion(0.6), Drawishness(0.4), Timeouts(0.4), BoardSitesOccupiedAverage(0.32), BranchingFactorAverage(12.43), DecisionFactorAverage(12.5) Implementation PlayoutsPerSecond(120.93), MovesPerSecond(53622.52) Container NumPlayableSitesOnBoard(56), NumColumns(7), NumRows(8), NumCorners(4), NumDirections(6.46), NumOrthogonalDirections(3.46), NumDiagonalDirections(3), NumAdjacentDirections(6.46), NumOffDiagonalDirections(0), NumOuterSites(26), NumInnerSites(30), NumLayers(1), NumEdges(127), NumCells(56), NumVertices(72), NumPerimeterSites(26), NumTopSites(7), NumBottomSites(7), NumRightSites(8), NumLeftSites(8), NumCentreSites(2), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(56) Component NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)
Shatranj al-Jawarhiya (Ludii 3)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, HopDecision, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesMover, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, CountPiecesComparison, CountPiecesNextComparison, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection End End, CaptureEnd, Checkmate, CheckmateWin, EliminatePiecesEnd, EliminatePiecesWin, NoMovesEnd, NoMovesWin Behaviour Implementation CopyContext, Then, ForEachPiece, DoLudeme Visual ChessStyle, ComponentStyle, AnimalComponent, ChessComponent, KnightComponent, RookComponent, PawnComponent Math Arithmetic, Comparison, LesserThanOrEqual, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, RegularShape, PolygonShape, RectangleShape, Region, PlayableSites, Cell, Tiling, SquareTiling Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(28), NumStartComponentsBoardPerPlayer(14), NumStartComponentsPerPlayer(14), NumStartComponentsBoard(28) Play StepDecisionFrequency(43%), StepDecisionToEmptyFrequency(41%), StepDecisionToEnemyFrequency(2%), SlideDecisionFrequency(7%), SlideDecisionToEmptyFrequency(6%), LeapDecisionFrequency(29%), LeapDecisionToEmptyFrequency(26%), LeapDecisionToEnemyFrequency(3%), HopDecisionFrequency(21%), HopDecisionMoreThanOneFrequency(10%), HopDecisionEnemyToEmptyFrequency(1%), HopDecisionFriendToEmptyFrequency(9%), RemoveEffectFrequency(7%), ReplacementCaptureFrequency(7%), HopCaptureMoreThanOneFrequency(1%), NumPlayPhase(1) End CheckmateFrequency(55%), CheckmateWinFrequency(55%), EliminatePiecesEndFrequency(45%), EliminatePiecesWinFrequency(45%) Behaviour PieceNumberAverage(22.76), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(109.25), DurationTurnsStdDev(95.47), DurationTurnsNotTimeouts(109.25), DecisionMoves(1), BoardCoverageDefault(0.86), AdvantageP1(0.67), Balance(0.66), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.41), BranchingFactorAverage(13.87), DecisionFactorAverage(13.92) Implementation PlayoutsPerSecond(98.19), MovesPerSecond(42703.95) Container NumPlayableSitesOnBoard(56), NumColumns(7), NumRows(8), NumCorners(4), NumDirections(6.46), NumOrthogonalDirections(3.46), NumDiagonalDirections(3), NumAdjacentDirections(6.46), NumOffDiagonalDirections(0), NumOuterSites(26), NumInnerSites(30), NumLayers(1), NumEdges(127), NumCells(56), NumVertices(72), NumPerimeterSites(26), NumTopSites(7), NumBottomSites(7), NumRightSites(8), NumLeftSites(8), NumCentreSites(2), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(56) Component NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)
Shatranj al-Jawarhiya (Ludii 4)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, HopDecision, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesMover, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection End End, CaptureEnd, Checkmate, CheckmateWin, NoMovesEnd, NoMovesLoss, Misere Behaviour Implementation CopyContext, Then, ForEachPiece, DoLudeme Visual ChessStyle, ComponentStyle, AnimalComponent, ChessComponent, KnightComponent, RookComponent, PawnComponent Math Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, RegularShape, PolygonShape, RectangleShape, Region, PlayableSites, Cell, Tiling, SquareTiling Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(28), NumStartComponentsBoardPerPlayer(14), NumStartComponentsPerPlayer(14), NumStartComponentsBoard(28) Play StepDecisionFrequency(56%), StepDecisionToEmptyFrequency(54%), StepDecisionToEnemyFrequency(2%), SlideDecisionFrequency(12%), SlideDecisionToEmptyFrequency(11%), SlideDecisionToEnemyFrequency(1%), LeapDecisionFrequency(14%), LeapDecisionToEmptyFrequency(12%), LeapDecisionToEnemyFrequency(1%), HopDecisionFrequency(19%), HopDecisionMoreThanOneFrequency(9%), HopDecisionEnemyToEmptyFrequency(1%), HopDecisionFriendToEmptyFrequency(8%), RemoveEffectFrequency(5%), ReplacementCaptureFrequency(5%), HopCaptureMoreThanOneFrequency(1%), NumPlayPhase(1) End CheckmateFrequency(54%), CheckmateWinFrequency(54%), DrawFrequency(46%) Behaviour PieceNumberAverage(20.43), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(640.34), DurationTurnsStdDev(1017.77), DurationTurnsNotTimeouts(84.86), DecisionMoves(0.99), BoardCoverageDefault(0.9), AdvantageP1(0.82), Balance(0.35), Completion(0.77), Drawishness(0.23), Timeouts(0.23), BoardSitesOccupiedAverage(0.36), BranchingFactorAverage(12.58), DecisionFactorAverage(12.66) Implementation PlayoutsPerSecond(42.44), MovesPerSecond(87423.2) Container NumPlayableSitesOnBoard(56), NumColumns(7), NumRows(8), NumCorners(4), NumDirections(6.46), NumOrthogonalDirections(3.46), NumDiagonalDirections(3), NumAdjacentDirections(6.46), NumOffDiagonalDirections(0), NumOuterSites(26), NumInnerSites(30), NumLayers(1), NumEdges(127), NumCells(56), NumVertices(72), NumPerimeterSites(26), NumTopSites(7), NumBottomSites(7), NumRightSites(8), NumLeftSites(8), NumCentreSites(2), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(56) Component NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)
Shatranj al-Jawarhiya (Ludii 5)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesMover, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, IsPieceAt, LineOfSight, CountPiecesComparison, CountPiecesNextComparison, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection End End, CaptureEnd, Checkmate, CheckmateWin, EliminatePiecesEnd, EliminatePiecesWin, NoMovesEnd, NoMovesWin Behaviour Implementation CopyContext, Then, ForEachPiece, DoLudeme Visual ChessStyle, ComponentStyle, AnimalComponent, ChessComponent, KnightComponent, RookComponent, PawnComponent Math Arithmetic, Comparison, Equal, LesserThanOrEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, RegularShape, PolygonShape, RectangleShape, Region, PlayableSites, Cell, Tiling, SquareTiling Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(28), NumStartComponentsBoardPerPlayer(14), NumStartComponentsPerPlayer(14), NumStartComponentsBoard(28) Play StepDecisionFrequency(28%), StepDecisionToEmptyFrequency(26%), StepDecisionToEnemyFrequency(2%), SlideDecisionFrequency(43%), SlideDecisionToEmptyFrequency(38%), SlideDecisionToEnemyFrequency(5%), LeapDecisionFrequency(29%), LeapDecisionToEmptyFrequency(26%), LeapDecisionToEnemyFrequency(3%), RemoveEffectFrequency(9%), ReplacementCaptureFrequency(9%), NumPlayPhase(1) End CheckmateFrequency(91%), CheckmateWinFrequency(91%), EliminatePiecesEndFrequency(9%), EliminatePiecesWinFrequency(9%) Behaviour PieceNumberAverage(24.95), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(54.24), DurationTurnsStdDev(57.87), DurationTurnsNotTimeouts(54.24), DecisionMoves(1), BoardCoverageDefault(0.79), AdvantageP1(0.6), Balance(0.8), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.45), BranchingFactorAverage(20.98), DecisionFactorAverage(21.05) Implementation PlayoutsPerSecond(90.2), MovesPerSecond(21693.01) Container NumPlayableSitesOnBoard(56), NumColumns(7), NumRows(8), NumCorners(4), NumDirections(6.46), NumOrthogonalDirections(3.46), NumDiagonalDirections(3), NumAdjacentDirections(6.46), NumOffDiagonalDirections(0), NumOuterSites(26), NumInnerSites(30), NumLayers(1), NumEdges(127), NumCells(56), NumVertices(72), NumPerimeterSites(26), NumTopSites(7), NumBottomSites(7), NumRightSites(8), NumLeftSites(8), NumCentreSites(2), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(56) Component NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)
Shatranj al-Jawarhiya (Ludii 6)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, HopDecision, MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesMover, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, CountPiecesComparison, CountPiecesNextComparison, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection End End, CaptureEnd, Checkmate, CheckmateWin, EliminatePiecesEnd, EliminatePiecesWin, NoMovesEnd, NoMovesWin Behaviour Implementation State, PieceState, SiteState, SetSiteState, CopyContext, Then, ForEachPiece, DoLudeme Visual ChessStyle, ComponentStyle, AnimalComponent, ChessComponent, KnightComponent, RookComponent, PawnComponent Math Arithmetic, Comparison, Equal, LesserThanOrEqual, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, RegularShape, PolygonShape, RectangleShape, Region, PlayableSites, Cell, Tiling, SquareTiling Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(28), NumStartComponentsBoardPerPlayer(14), NumStartComponentsPerPlayer(14), NumStartComponentsBoard(28) Play StepDecisionFrequency(49%), StepDecisionToEmptyFrequency(46%), StepDecisionToEnemyFrequency(3%), SlideDecisionFrequency(16%), SlideDecisionToEmptyFrequency(15%), SlideDecisionToEnemyFrequency(1%), LeapDecisionFrequency(24%), LeapDecisionToEmptyFrequency(21%), LeapDecisionToEnemyFrequency(3%), HopDecisionFrequency(10%), HopDecisionMoreThanOneFrequency(5%), HopDecisionEnemyToEmptyFrequency(1%), HopDecisionFriendToEmptyFrequency(5%), RemoveEffectFrequency(8%), ReplacementCaptureFrequency(8%), HopCaptureMoreThanOneFrequency(1%), NumPlayPhase(1) End CheckmateFrequency(37%), CheckmateWinFrequency(37%), EliminatePiecesEndFrequency(63%), EliminatePiecesWinFrequency(63%) Behaviour PieceNumberAverage(20.63), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(148.34), DurationTurnsStdDev(80.45), DurationTurnsNotTimeouts(148.34), DecisionMoves(1), BoardCoverageDefault(0.94), AdvantageP1(0.6), Balance(0.8), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.37), BranchingFactorAverage(15.77), DecisionFactorAverage(15.82) Implementation PlayoutsPerSecond(135.98), MovesPerSecond(55558.85) Container NumPlayableSitesOnBoard(56), NumColumns(7), NumRows(8), NumCorners(4), NumDirections(6.46), NumOrthogonalDirections(3.46), NumDiagonalDirections(3), NumAdjacentDirections(6.46), NumOffDiagonalDirections(0), NumOuterSites(26), NumInnerSites(30), NumLayers(1), NumEdges(127), NumCells(56), NumVertices(72), NumPerimeterSites(26), NumTopSites(7), NumBottomSites(7), NumRightSites(8), NumLeftSites(8), NumCentreSites(2), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(56) Component NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)
Shatranj al-Jawarhiya (Ludii 7)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesMover, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, IsPieceAt, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection End End, CaptureEnd, Checkmate, CheckmateWin, NoMovesEnd, NoMovesLoss, Misere Behaviour Implementation CopyContext, Then, ForEachPiece, DoLudeme Visual ChessStyle, ComponentStyle, AnimalComponent, ChessComponent, KnightComponent, RookComponent, PawnComponent Math Arithmetic, Comparison, Equal, Logic, Conjunction, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, RegularShape, PolygonShape, RectangleShape, Region, PlayableSites, Cell, Tiling, SquareTiling Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(28), NumStartComponentsBoardPerPlayer(14), NumStartComponentsPerPlayer(14), NumStartComponentsBoard(28) Play StepDecisionFrequency(27%), StepDecisionToEmptyFrequency(26%), StepDecisionToEnemyFrequency(1%), SlideDecisionFrequency(44%), SlideDecisionToEmptyFrequency(39%), SlideDecisionToEnemyFrequency(5%), LeapDecisionFrequency(29%), LeapDecisionToEmptyFrequency(26%), LeapDecisionToEnemyFrequency(2%), RemoveEffectFrequency(9%), ReplacementCaptureFrequency(9%), NumPlayPhase(1) End CheckmateFrequency(95%), CheckmateWinFrequency(95%), DrawFrequency(5%) Behaviour PieceNumberAverage(25.15), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(94.23), DurationTurnsStdDev(346.03), DurationTurnsNotTimeouts(45.13), DecisionMoves(1), BoardCoverageDefault(0.79), AdvantageP1(0.59), Balance(0.82), Completion(0.98), Drawishness(0.02), Timeouts(0.02), BoardSitesOccupiedAverage(0.45), BranchingFactorAverage(21.81), DecisionFactorAverage(21.86) Implementation PlayoutsPerSecond(37.83), MovesPerSecond(42225.27) Container NumPlayableSitesOnBoard(56), NumColumns(7), NumRows(8), NumCorners(4), NumDirections(6.46), NumOrthogonalDirections(3.46), NumDiagonalDirections(3), NumAdjacentDirections(6.46), NumOffDiagonalDirections(0), NumOuterSites(26), NumInnerSites(30), NumLayers(1), NumEdges(127), NumCells(56), NumVertices(72), NumPerimeterSites(26), NumTopSites(7), NumBottomSites(7), NumRightSites(8), NumLeftSites(8), NumCentreSites(2), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(56) Component NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)
Shatranj al-Jawarhiya (Ludii 8)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, HopDecision, MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesMover, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection End End, CaptureEnd, Checkmate, CheckmateWin, NoMovesEnd, NoMovesLoss, Misere Behaviour Implementation State, PieceState, SiteState, SetSiteState, CopyContext, Then, ForEachPiece, DoLudeme Visual ChessStyle, ComponentStyle, AnimalComponent, ChessComponent, KnightComponent, RookComponent, PawnComponent Math Arithmetic, Comparison, Equal, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, RegularShape, PolygonShape, RectangleShape, Region, PlayableSites, Cell, Tiling, SquareTiling Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(28), NumStartComponentsBoardPerPlayer(14), NumStartComponentsPerPlayer(14), NumStartComponentsBoard(28) Play StepDecisionFrequency(64%), StepDecisionToEmptyFrequency(62%), StepDecisionToEnemyFrequency(2%), SlideDecisionFrequency(6%), SlideDecisionToEmptyFrequency(6%), LeapDecisionFrequency(17%), LeapDecisionToEmptyFrequency(15%), LeapDecisionToEnemyFrequency(2%), HopDecisionFrequency(13%), HopDecisionMoreThanOneFrequency(7%), HopDecisionEnemyToEmptyFrequency(1%), HopDecisionFriendToEmptyFrequency(6%), RemoveEffectFrequency(5%), ReplacementCaptureFrequency(5%), HopCaptureMoreThanOneFrequency(1%), NumPlayPhase(1) End CheckmateFrequency(32%), CheckmateWinFrequency(32%), DrawFrequency(68%) Behaviour PieceNumberAverage(16.86), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(844.06), DurationTurnsStdDev(1086.95), DurationTurnsNotTimeouts(134.37), DecisionMoves(0.99), BoardCoverageDefault(0.95), AdvantageP1(0.81), Balance(0.38), Completion(0.7), Drawishness(0.3), Timeouts(0.3), BoardSitesOccupiedAverage(0.3), BranchingFactorAverage(12.88), DecisionFactorAverage(12.99) Implementation PlayoutsPerSecond(34.8), MovesPerSecond(77881.28) Container NumPlayableSitesOnBoard(56), NumColumns(7), NumRows(8), NumCorners(4), NumDirections(6.46), NumOrthogonalDirections(3.46), NumDiagonalDirections(3), NumAdjacentDirections(6.46), NumOffDiagonalDirections(0), NumOuterSites(26), NumInnerSites(30), NumLayers(1), NumEdges(127), NumCells(56), NumVertices(72), NumPerimeterSites(26), NumTopSites(7), NumBottomSites(7), NumRightSites(8), NumLeftSites(8), NumCentreSites(2), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(56) Component NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)
Shatranj al-Jawarhiya (Ludii 9)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesNext, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, CountPiecesComparison, CountPiecesNextComparison, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection End End, CaptureEnd, Checkmate, CheckmateWin, EliminatePiecesEnd, EliminatePiecesWin, NoMovesEnd, NoMovesWin Behaviour Implementation State, PieceState, SiteState, SetSiteState, CopyContext, Then, ForEachPiece, DoLudeme Visual ChessStyle, ComponentStyle, ChessComponent, KnightComponent, RookComponent, PawnComponent Math Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, RegularShape, PolygonShape, RectangleShape, PlayableSites, Cell, Tiling, SquareTiling Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(28), NumStartComponentsBoardPerPlayer(14), NumStartComponentsPerPlayer(14), NumStartComponentsBoard(28) Play StepDecisionFrequency(35%), StepDecisionToEmptyFrequency(34%), StepDecisionToEnemyFrequency(1%), SlideDecisionFrequency(33%), SlideDecisionToEmptyFrequency(30%), SlideDecisionToEnemyFrequency(3%), LeapDecisionFrequency(32%), LeapDecisionToEmptyFrequency(30%), LeapDecisionToEnemyFrequency(2%), RemoveEffectFrequency(6%), ReplacementCaptureFrequency(6%), NumPlayPhase(1) End CheckmateFrequency(74%), CheckmateWinFrequency(74%), EliminatePiecesEndFrequency(14%), EliminatePiecesWinFrequency(14%), NoMovesEndFrequency(12%), NoMovesWinFrequency(12%) Behaviour PieceNumberAverage(25.05), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(51.79), DurationTurnsStdDev(59.9), DurationTurnsNotTimeouts(51.79), DecisionMoves(1), BoardCoverageDefault(0.75), AdvantageP1(0.83), Balance(0.34), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.45), BranchingFactorAverage(13.15), DecisionFactorAverage(13.19) Implementation PlayoutsPerSecond(111.49), MovesPerSecond(30444.76) Container NumPlayableSitesOnBoard(56), NumColumns(7), NumRows(8), NumCorners(4), NumDirections(6.46), NumOrthogonalDirections(3.46), NumDiagonalDirections(3), NumAdjacentDirections(6.46), NumOffDiagonalDirections(0), NumOuterSites(26), NumInnerSites(30), NumLayers(1), NumEdges(127), NumCells(56), NumVertices(72), NumPerimeterSites(26), NumTopSites(7), NumBottomSites(7), NumRightSites(8), NumLeftSites(8), NumCentreSites(2), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(56) Component NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)
Shatranj al-Jawarhiya (Ludii 10)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection End End, CaptureEnd, Checkmate, CheckmateWin Behaviour Implementation State, PieceState, SiteState, SetSiteState, CopyContext, Then, ForEachPiece, DoLudeme Visual ChessStyle, ComponentStyle, ChessComponent, KnightComponent, RookComponent, PawnComponent Math Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, RegularShape, PolygonShape, RectangleShape, PlayableSites, Cell, Tiling, SquareTiling Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(28), NumStartComponentsBoardPerPlayer(14), NumStartComponentsPerPlayer(14), NumStartComponentsBoard(28) Play PassDecisionFrequency(1%), StepDecisionFrequency(37%), StepDecisionToEmptyFrequency(36%), StepDecisionToEnemyFrequency(1%), SlideDecisionFrequency(20%), SlideDecisionToEmptyFrequency(18%), SlideDecisionToEnemyFrequency(1%), LeapDecisionFrequency(43%), LeapDecisionToEmptyFrequency(41%), LeapDecisionToEnemyFrequency(2%), RemoveEffectFrequency(4%), ReplacementCaptureFrequency(4%), NumPlayPhase(1) End CheckmateFrequency(98%), CheckmateWinFrequency(98%), DrawFrequency(2%) Behaviour PieceNumberAverage(26.64), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(71.72), DurationTurnsStdDev(348.54), DurationTurnsNotTimeouts(22.16), DecisionMoves(0.99), BoardCoverageDefault(0.67), AdvantageP1(0.97), Balance(0.06), Completion(0.98), Drawishness(0.02), Timeouts(0.02), BoardSitesOccupiedAverage(0.48), BranchingFactorAverage(10.66), DecisionFactorAverage(10.83) Implementation PlayoutsPerSecond(25.91), MovesPerSecond(51340.7) Container NumPlayableSitesOnBoard(56), NumColumns(7), NumRows(8), NumCorners(4), NumDirections(6.46), NumOrthogonalDirections(3.46), NumDiagonalDirections(3), NumAdjacentDirections(6.46), NumOffDiagonalDirections(0), NumOuterSites(26), NumInnerSites(30), NumLayers(1), NumEdges(127), NumCells(56), NumVertices(72), NumPerimeterSites(26), NumTopSites(7), NumBottomSites(7), NumRightSites(8), NumLeftSites(8), NumCentreSites(2), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(56) Component NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)
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