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Concepts for Game Sittuyin Computed with UCT playouts
Other concept computations are available: Alpha-Beta Or Random
Sittuyin
Boolean Properties Discrete, Alternating, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard, PiecesPlacedOutsideBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, FromToDecision, MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, SetMove, MoveAgain, FromToEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, IsPieceAt, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardsDirection, ForwardLeftDirection, Phase, PieceCount End End, CaptureEnd, Checkmate, CheckmateWin Behaviour Implementation CopyContext, Then, ForEachPiece, DoLudeme Visual ComponentStyle, AnimalComponent, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, PawnComponent Math Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Set, Union, Intersection, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling, Hand Component Piece, PieceDirection
Numerical Properties NumPlayers(2) Start NumStartComponents(32), NumStartComponentsBoardPerPlayer(8), NumStartComponentsHandPerPlayer(8), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(16), NumStartComponentsHand(16) Play StepDecisionFrequency(47%), StepDecisionToEmptyFrequency(44%), StepDecisionToEnemyFrequency(3%), SlideDecisionFrequency(9%), SlideDecisionToEmptyFrequency(8%), SlideDecisionToEnemyFrequency(1%), LeapDecisionFrequency(7%), LeapDecisionToEmptyFrequency(6%), LeapDecisionToEnemyFrequency(1%), FromToDecisionWithinBoardFrequency(17%), FromToDecisionBetweenContainersFrequency(27%), FromToDecisionEmptyFrequency(37%), FromToDecisionFriendFrequency(9%), PromotionEffectFrequency(1%), RemoveEffectFrequency(5%), SetNextPlayerFrequency(9%), MoveAgainFrequency(9%), ReplacementCaptureFrequency(5%), NumPlayPhase(4) End DrawFrequency(100%) Behaviour PieceNumberAverage(19.78), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(863.89), DurationTurnsStdDev(1098.13), DurationTurnsNotTimeouts(128.83), DecisionMoves(0.98), BoardCoverageDefault(0.94), AdvantageP1(0.48), Balance(0.97), Completion(0.69), Drawishness(0.31), Timeouts(0.31), BoardSitesOccupiedAverage(0.31), BranchingFactorAverage(45.29), DecisionFactorAverage(46.35) Implementation PlayoutsPerSecond(26.38), MovesPerSecond(64062.38) Container NumPlayableSitesOnBoard(64), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(3), NumPlayableSites(76) Component NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)
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