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Concepts for Game Sittuyin Computed with UCT playouts

Other concept computations are available: Alpha-Beta Or Random

Sittuyin

Boolean
Properties
Discrete, Alternating, TwoPlayer, PlayersWithDirections
Meta
Start
Start, PiecesPlacedOnBoard, PiecesPlacedOutsideBoard
Play
Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, FromToDecision, MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, SetMove, MoveAgain, FromToEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, IsPieceAt, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardsDirection, ForwardLeftDirection, Phase, PieceCount
End
End, CaptureEnd, Checkmate, CheckmateWin
Behaviour
Implementation
CopyContext, Then, ForEachPiece, DoLudeme
Visual
ComponentStyle, AnimalComponent, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, PawnComponent
Math
Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Set, Union, Intersection, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling, Hand
Component
Piece, PieceDirection

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(32), NumStartComponentsBoardPerPlayer(8), NumStartComponentsHandPerPlayer(8), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(16), NumStartComponentsHand(16)
Play
StepDecisionFrequency(47%), StepDecisionToEmptyFrequency(44%), StepDecisionToEnemyFrequency(3%), SlideDecisionFrequency(9%), SlideDecisionToEmptyFrequency(8%), SlideDecisionToEnemyFrequency(1%), LeapDecisionFrequency(7%), LeapDecisionToEmptyFrequency(6%), LeapDecisionToEnemyFrequency(1%), FromToDecisionWithinBoardFrequency(17%), FromToDecisionBetweenContainersFrequency(27%), FromToDecisionEmptyFrequency(37%), FromToDecisionFriendFrequency(9%), PromotionEffectFrequency(1%), RemoveEffectFrequency(5%), SetNextPlayerFrequency(9%), MoveAgainFrequency(9%), ReplacementCaptureFrequency(5%), NumPlayPhase(4)
End
DrawFrequency(100%)
Behaviour
PieceNumberAverage(19.78), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(863.89), DurationTurnsStdDev(1098.13), DurationTurnsNotTimeouts(128.83), DecisionMoves(0.98), BoardCoverageDefault(0.94), AdvantageP1(0.48), Balance(0.97), Completion(0.69), Drawishness(0.31), Timeouts(0.31), BoardSitesOccupiedAverage(0.31), BranchingFactorAverage(45.29), DecisionFactorAverage(46.35)
Implementation
PlayoutsPerSecond(26.38), MovesPerSecond(64062.38)
Container
NumPlayableSitesOnBoard(64), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(3), NumPlayableSites(76)
Component
NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)

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lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council