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Concepts for Game Rumi Shatranj Computed with UCT playouts
Other concept computations are available: Alpha-Beta Or Random
Rumi Shatranj
Boolean Properties Discrete, Alternating, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, HopDecision, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesNext, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, IsPieceAt, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection, Phase End End, CaptureEnd, Checkmate, CheckmateWin, NoMovesEnd, NoMovesWin Behaviour Implementation CopyContext, Then, ForEachPiece, DoLudeme Visual ChessStyle, ComponentStyle, AnimalComponent, ChessComponent, KingComponent, KnightComponent, RookComponent, PawnComponent, FairyChessComponent Math Arithmetic, Comparison, Equal, Logic, Conjunction, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling, Hand Component Piece, PieceDirection
Numerical Properties NumPlayers(2) Start NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32) Play StepDecisionFrequency(61%), StepDecisionToEmptyFrequency(57%), StepDecisionToEnemyFrequency(4%), SlideDecisionFrequency(16%), SlideDecisionToEmptyFrequency(14%), SlideDecisionToEnemyFrequency(1%), LeapDecisionFrequency(13%), LeapDecisionToEmptyFrequency(11%), LeapDecisionToEnemyFrequency(1%), HopDecisionFrequency(11%), HopDecisionMoreThanOneFrequency(6%), HopDecisionEnemyToEmptyFrequency(1%), HopDecisionFriendToEmptyFrequency(5%), RemoveEffectFrequency(7%), ReplacementCaptureFrequency(7%), HopCaptureMoreThanOneFrequency(1%), NumPlayPhase(3) End CheckmateFrequency(57%), CheckmateWinFrequency(57%), NoMovesEndFrequency(10%), NoMovesWinFrequency(10%), DrawFrequency(33%) Behaviour PieceNumberAverage(17.33), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(936.99), DurationTurnsStdDev(1101.54), DurationTurnsNotTimeouts(167.15), DecisionMoves(0.97), BoardCoverageDefault(0.98), AdvantageP1(0.47), Balance(0.95), Completion(0.67), Drawishness(0.33), Timeouts(0.33), BoardSitesOccupiedAverage(0.27), BranchingFactorAverage(17.3), DecisionFactorAverage(17.89) Implementation PlayoutsPerSecond(20.42), MovesPerSecond(48908.66) Container NumPlayableSitesOnBoard(64), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(3), NumPlayableSites(74) Component NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)
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