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Concepts for Game Shatranj ar-Rumiya Computed with UCT playouts
Other concept computations are available: Alpha-Beta Or Random
Murray
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, FromToDecision, FromToDecisionEmpty, FromToDecisionEnemy, MovesNonDecision, MovesEffects, RemoveEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Distance, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, IsPieceAt, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RotationalDirection End End, CaptureEnd, Checkmate, CheckmateWin Behaviour Implementation State, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme Visual ComponentStyle, AnimalComponent, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, PawnComponent Math Arithmetic, Comparison, Equal, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container PlayableSites, Cell Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32) Play StepDecisionFrequency(63%), StepDecisionToEmptyFrequency(62%), StepDecisionToEnemyFrequency(1%), SlideDecisionFrequency(14%), SlideDecisionToEmptyFrequency(13%), SlideDecisionToEnemyFrequency(1%), FromToDecisionWithinBoardFrequency(24%), FromToDecisionEmptyFrequency(21%), FromToDecisionEnemyFrequency(3%), RemoveEffectFrequency(5%), ReplacementCaptureFrequency(4%), NumPlayPhase(1) End CheckmateFrequency(58%), CheckmateWinFrequency(58%), DrawFrequency(42%) Behaviour PieceNumberAverage(17.46), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(1108), DurationTurnsStdDev(1185.73), DurationTurnsNotTimeouts(100), DecisionMoves(1), BoardCoverageDefault(0.92), AdvantageP1(0.53), Balance(0.94), Completion(0.58), Drawishness(0.42), Timeouts(0.42), BoardSitesOccupiedAverage(0.27), BranchingFactorAverage(14.48), DecisionFactorAverage(14.52) Implementation PlayoutsPerSecond(27.72), MovesPerSecond(66667.1) Container NumPlayableSitesOnBoard(64), NumColumns(32), NumRows(32), NumCorners(16), NumDirections(6.5), NumOrthogonalDirections(3.5), NumDiagonalDirections(3), NumAdjacentDirections(6.5), NumOffDiagonalDirections(0), NumOuterSites(16), NumInnerSites(48), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(16), NumTopSites(2), NumBottomSites(2), NumRightSites(2), NumLeftSites(2), NumCentreSites(16), NumConvexCorners(16), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(64) Component NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)
Al-Amuli
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, FromToDecision, FromToDecisionEmpty, FromToDecisionEnemy, MovesNonDecision, MovesEffects, RemoveEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Distance, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, IsPieceAt, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RotationalDirection End End, CaptureEnd, Checkmate, CheckmateWin, RaceEnd, ReachEnd, ReachDraw, Draw Behaviour Implementation State, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme Visual ComponentStyle, AnimalComponent, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, PawnComponent Math Arithmetic, Comparison, Equal, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container PlayableSites, Cell Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32) Play StepDecisionFrequency(41%), StepDecisionToEmptyFrequency(39%), StepDecisionToEnemyFrequency(2%), SlideDecisionFrequency(23%), SlideDecisionToEmptyFrequency(21%), SlideDecisionToEnemyFrequency(2%), FromToDecisionWithinBoardFrequency(38%), FromToDecisionEmptyFrequency(33%), FromToDecisionEnemyFrequency(5%), RemoveEffectFrequency(8%), ReplacementCaptureFrequency(7%), NumPlayPhase(1) End CheckmateFrequency(40%), CheckmateWinFrequency(40%), ReachEndFrequency(60%), ReachDrawFrequency(60%), DrawFrequency(60%) Behaviour PieceNumberAverage(25.56), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(128.78), DurationTurnsStdDev(75.08), DurationTurnsNotTimeouts(128.78), DecisionMoves(1), BoardCoverageDefault(0.86), AdvantageP1(0.46), Balance(0.92), Completion(0.4), Drawishness(0.6), Timeouts(0), BoardSitesOccupiedAverage(0.38), BranchingFactorAverage(20.29), DecisionFactorAverage(20.31) Implementation PlayoutsPerSecond(110), MovesPerSecond(20404.69) Container NumPlayableSitesOnBoard(68), NumColumns(34), NumRows(34), NumCorners(16), NumDirections(7), NumOrthogonalDirections(3.41), NumDiagonalDirections(3.53), NumAdjacentDirections(7), NumOffDiagonalDirections(0.06), NumOuterSites(16), NumInnerSites(52), NumLayers(1), NumEdges(148), NumCells(68), NumVertices(81), NumPerimeterSites(16), NumTopSites(2), NumBottomSites(2), NumRightSites(2), NumLeftSites(2), NumCentreSites(4), NumConvexCorners(16), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(68) Component NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)
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