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Concepts for Game Chatrang (Sassanian) Computed with UCT playouts
Other concept computations are available: Alpha-Beta Or Random
Historical Information
Boolean
Numerical
Chatrang (Sassanian) (Ludii 1)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, HopDecision, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesMover, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, CountPiecesComparison, CountPiecesNextComparison, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection End End, CaptureEnd, Checkmate, CheckmateWin, EliminatePiecesEnd, EliminatePiecesWin, NoMovesEnd, NoMovesWin Behaviour Implementation CopyContext, Then, ForEachPiece, DoLudeme Visual ComponentStyle, AnimalComponent, ChessComponent, KnightComponent, RookComponent, PawnComponent Math Arithmetic, Comparison, LesserThanOrEqual, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32) Play StepDecisionFrequency(38%), StepDecisionToEmptyFrequency(36%), StepDecisionToEnemyFrequency(2%), SlideDecisionFrequency(12%), SlideDecisionToEmptyFrequency(11%), SlideDecisionToEnemyFrequency(1%), LeapDecisionFrequency(32%), LeapDecisionToEmptyFrequency(28%), LeapDecisionToEnemyFrequency(3%), HopDecisionFrequency(19%), HopDecisionMoreThanOneFrequency(10%), HopDecisionEnemyToEmptyFrequency(1%), HopDecisionFriendToEmptyFrequency(9%), RemoveEffectFrequency(7%), ReplacementCaptureFrequency(7%), HopCaptureMoreThanOneFrequency(1%), NumPlayPhase(1) End CheckmateFrequency(73%), CheckmateWinFrequency(73%), EliminatePiecesEndFrequency(27%), EliminatePiecesWinFrequency(27%) Behaviour PieceNumberAverage(27.49), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(94.28), DurationTurnsStdDev(86.33), DurationTurnsNotTimeouts(94.28), DecisionMoves(1), BoardCoverageDefault(0.84), AdvantageP1(0.76), Balance(0.48), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.43), BranchingFactorAverage(16.6), DecisionFactorAverage(16.66) Implementation PlayoutsPerSecond(78.43), MovesPerSecond(38864.15) Container NumPlayableSitesOnBoard(64), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(64) Component NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)
Chatrang (Sassanian) (Ludii 2)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, HopDecision, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesNext, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, CountPiecesComparison, CountPiecesNextComparison, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection End End, CaptureEnd, Checkmate, CheckmateWin, EliminatePiecesEnd, EliminatePiecesWin, NoMovesEnd, NoMovesWin Behaviour Implementation CopyContext, Then, ForEachPiece, DoLudeme Visual ComponentStyle, ChessComponent, KnightComponent, RookComponent, PawnComponent Math Arithmetic, Comparison, Equal, Logic, Conjunction, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32) Play StepDecisionFrequency(45%), StepDecisionToEmptyFrequency(42%), StepDecisionToEnemyFrequency(2%), SlideDecisionFrequency(12%), SlideDecisionToEmptyFrequency(11%), SlideDecisionToEnemyFrequency(1%), LeapDecisionFrequency(26%), LeapDecisionToEmptyFrequency(23%), LeapDecisionToEnemyFrequency(2%), HopDecisionFrequency(17%), HopDecisionMoreThanOneFrequency(9%), HopDecisionEnemyToEmptyFrequency(1%), HopDecisionFriendToEmptyFrequency(8%), RemoveEffectFrequency(7%), ReplacementCaptureFrequency(7%), HopCaptureMoreThanOneFrequency(1%), NumPlayPhase(1) End CheckmateFrequency(46%), CheckmateWinFrequency(46%), EliminatePiecesEndFrequency(34%), EliminatePiecesWinFrequency(34%), NoMovesEndFrequency(20%), NoMovesWinFrequency(20%) Behaviour PieceNumberAverage(25.52), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(134.39), DurationTurnsStdDev(108.01), DurationTurnsNotTimeouts(134.39), DecisionMoves(1), BoardCoverageDefault(0.88), AdvantageP1(0.69), Balance(0.62), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.4), BranchingFactorAverage(16.2), DecisionFactorAverage(16.27) Implementation PlayoutsPerSecond(60.86), MovesPerSecond(30124.29) Container NumPlayableSitesOnBoard(64), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(64) Component NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)
Chatrang (Sassanian) (Ludii 3)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, HopDecision, MovesNonDecision, MovesEffects, RemoveEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, CountPiecesComparison, CountPiecesNextComparison, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection End End, CaptureEnd, Checkmate, CheckmateWin, EliminatePiecesEnd, EliminatePiecesLoss, Misere Behaviour Implementation CopyContext, ForEachPiece, DoLudeme Visual ComponentStyle, AnimalComponent, ChessComponent, QueenComponent, KnightComponent, RookComponent, PawnComponent Math Arithmetic, Comparison, Equal, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32) Play StepDecisionFrequency(44%), StepDecisionToEmptyFrequency(42%), StepDecisionToEnemyFrequency(2%), SlideDecisionFrequency(11%), SlideDecisionToEmptyFrequency(10%), SlideDecisionToEnemyFrequency(1%), LeapDecisionFrequency(28%), LeapDecisionToEmptyFrequency(25%), LeapDecisionToEnemyFrequency(3%), HopDecisionFrequency(17%), HopDecisionMoreThanOneFrequency(10%), HopDecisionEnemyToEmptyFrequency(1%), HopDecisionFriendToEmptyFrequency(9%), RemoveEffectFrequency(6%), ReplacementCaptureFrequency(6%), HopCaptureMoreThanOneFrequency(1%), NumPlayPhase(1) End CheckmateFrequency(82%), CheckmateWinFrequency(82%), EliminatePiecesEndFrequency(1%), EliminatePiecesLossFrequency(1%), DrawFrequency(17%) Behaviour PieceNumberAverage(25.41), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(515.17), DurationTurnsStdDev(930.58), DurationTurnsNotTimeouts(108.64), DecisionMoves(1), BoardCoverageDefault(0.84), AdvantageP1(0.74), Balance(0.51), Completion(0.83), Drawishness(0.17), Timeouts(0.17), BoardSitesOccupiedAverage(0.4), BranchingFactorAverage(15.87), DecisionFactorAverage(15.94) Implementation PlayoutsPerSecond(109.95), MovesPerSecond(59987.23) Container NumPlayableSitesOnBoard(64), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(64) Component NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)
Chatrang (Sassanian) (Ludii 4)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, HopDecision, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesMover, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection End End, CaptureEnd, Checkmate, CheckmateWin, NoMovesEnd, NoMovesLoss, Misere Behaviour Implementation CopyContext, Then, ForEachPiece, DoLudeme Visual ComponentStyle, AnimalComponent, ChessComponent, KnightComponent, RookComponent, PawnComponent Math Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32) Play StepDecisionFrequency(51%), StepDecisionToEmptyFrequency(49%), StepDecisionToEnemyFrequency(1%), SlideDecisionFrequency(8%), SlideDecisionToEmptyFrequency(8%), LeapDecisionFrequency(26%), LeapDecisionToEmptyFrequency(24%), LeapDecisionToEnemyFrequency(2%), HopDecisionFrequency(15%), HopDecisionMoreThanOneFrequency(8%), HopDecisionEnemyToEmptyFrequency(1%), HopDecisionFriendToEmptyFrequency(7%), RemoveEffectFrequency(5%), ReplacementCaptureFrequency(5%), HopCaptureMoreThanOneFrequency(1%), NumPlayPhase(1) End CheckmateFrequency(67%), CheckmateWinFrequency(67%), DrawFrequency(33%) Behaviour PieceNumberAverage(23.76), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(672.54), DurationTurnsStdDev(1056.64), DurationTurnsNotTimeouts(63.39), DecisionMoves(1), BoardCoverageDefault(0.85), AdvantageP1(0.81), Balance(0.39), Completion(0.75), Drawishness(0.25), Timeouts(0.25), BoardSitesOccupiedAverage(0.37), BranchingFactorAverage(14.5), DecisionFactorAverage(14.53) Implementation PlayoutsPerSecond(40.19), MovesPerSecond(84512.85) Container NumPlayableSitesOnBoard(64), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(64) Component NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)
Chatrang (Sassanian) (Ludii 5)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, HopDecision, MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesMover, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, CountPiecesComparison, CountPiecesNextComparison, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection End End, CaptureEnd, Checkmate, CheckmateWin, EliminatePiecesEnd, EliminatePiecesWin, NoMovesEnd, NoMovesWin Behaviour Implementation State, PieceState, SiteState, SetSiteState, CopyContext, Then, ForEachPiece, DoLudeme Visual ComponentStyle, AnimalComponent, ChessComponent, KnightComponent, RookComponent, PawnComponent Math Arithmetic, Comparison, Equal, LesserThanOrEqual, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32) Play StepDecisionFrequency(47%), StepDecisionToEmptyFrequency(43%), StepDecisionToEnemyFrequency(3%), SlideDecisionFrequency(14%), SlideDecisionToEmptyFrequency(13%), SlideDecisionToEnemyFrequency(1%), LeapDecisionFrequency(22%), LeapDecisionToEmptyFrequency(20%), LeapDecisionToEnemyFrequency(3%), HopDecisionFrequency(17%), HopDecisionMoreThanOneFrequency(9%), HopDecisionEnemyToEmptyFrequency(1%), HopDecisionFriendToEmptyFrequency(7%), RemoveEffectFrequency(8%), ReplacementCaptureFrequency(8%), HopCaptureMoreThanOneFrequency(1%), NumPlayPhase(1) End CheckmateFrequency(53%), CheckmateWinFrequency(53%), EliminatePiecesEndFrequency(45%), EliminatePiecesWinFrequency(45%), DrawFrequency(2%) Behaviour PieceNumberAverage(24.26), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(195.24), DurationTurnsStdDev(341.18), DurationTurnsNotTimeouts(148.2), DecisionMoves(0.99), BoardCoverageDefault(0.92), AdvantageP1(0.69), Balance(0.62), Completion(0.98), Drawishness(0.02), Timeouts(0.02), BoardSitesOccupiedAverage(0.38), BranchingFactorAverage(17.79), DecisionFactorAverage(17.84) Implementation PlayoutsPerSecond(96.51), MovesPerSecond(47933.27) Container NumPlayableSitesOnBoard(64), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(64) Component NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)
Chatrang (Sassanian) (Ludii 6)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesMover, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, IsPieceAt, LineOfSight, CountPiecesComparison, CountPiecesNextComparison, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection End End, CaptureEnd, Checkmate, CheckmateWin, EliminatePiecesEnd, EliminatePiecesWin, NoMovesEnd, NoMovesWin Behaviour Implementation CopyContext, Then, ForEachPiece, DoLudeme Visual ComponentStyle, AnimalComponent, ChessComponent, KnightComponent, RookComponent, PawnComponent Math Arithmetic, Comparison, Equal, LesserThanOrEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32) Play StepDecisionFrequency(23%), StepDecisionToEmptyFrequency(22%), StepDecisionToEnemyFrequency(1%), SlideDecisionFrequency(46%), SlideDecisionToEmptyFrequency(40%), SlideDecisionToEnemyFrequency(6%), LeapDecisionFrequency(31%), LeapDecisionToEmptyFrequency(28%), LeapDecisionToEnemyFrequency(3%), RemoveEffectFrequency(10%), ReplacementCaptureFrequency(10%), NumPlayPhase(1) End CheckmateFrequency(95%), CheckmateWinFrequency(95%), EliminatePiecesEndFrequency(5%), EliminatePiecesWinFrequency(5%) Behaviour PieceNumberAverage(29.63), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(44.63), DurationTurnsStdDev(35.45), DurationTurnsNotTimeouts(44.63), DecisionMoves(1), BoardCoverageDefault(0.78), AdvantageP1(0.55), Balance(0.9), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.46), BranchingFactorAverage(26.27), DecisionFactorAverage(26.35) Implementation PlayoutsPerSecond(67.62), MovesPerSecond(18854.84) Container NumPlayableSitesOnBoard(64), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(64) Component NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)
Chatrang (Sassanian) (Ludii 7)
Boolean Properties Discrete, Alternating, Stochastic, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, HopDecision, MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, Roll, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection, SumDice End End, CaptureEnd, Checkmate, NoMovesEnd Behaviour Implementation State, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme Visual ComponentStyle, AnimalComponent, ChessComponent, KnightComponent, RookComponent, PawnComponent Math Arithmetic, Comparison, Equal, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Cell, Tiling, SquareTiling Component Piece, Dice, DiceD6
Numerical Properties NumPlayers(2) Start NumStartComponents(18), NumStartComponentsBoardPerPlayer(8.5), NumStartComponentsHandPerPlayer(0.5), NumStartComponentsPerPlayer(9), NumStartComponentsBoard(17), NumStartComponentsHand(1) Play PassDecisionFrequency(8%), StepDecisionFrequency(40%), StepDecisionToEmptyFrequency(39%), StepDecisionToEnemyFrequency(1%), SlideDecisionFrequency(25%), SlideDecisionToEmptyFrequency(24%), SlideDecisionToEnemyFrequency(1%), LeapDecisionFrequency(15%), LeapDecisionToEmptyFrequency(14%), HopDecisionFrequency(13%), HopDecisionMoreThanOneFrequency(4%), HopDecisionFriendToEmptyFrequency(4%), RemoveEffectFrequency(2%), RollFrequency(49%), ReplacementCaptureFrequency(2%), NumPlayPhase(1) End CheckmateFrequency(22%), DrawFrequency(78%) Behaviour PieceNumberAverage(15.91), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(149.76), DurationTurnsStdDev(89.58), DurationTurnsNotTimeouts(149.76), DecisionMoves(0.87), BoardCoverageDefault(0.84), AdvantageP1(0), Balance(0), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.25), BranchingFactorAverage(14.01), DecisionFactorAverage(15.98) Implementation PlayoutsPerSecond(39.35), MovesPerSecond(6108.8) Container NumPlayableSitesOnBoard(64), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(65) Component NumComponentsType(8), NumComponentsTypePerPlayer(3.5), NumDice(1)
Chatrang (Sassanian) (Ludii 8)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesMover, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, IsPieceAt, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection End End, CaptureEnd, Checkmate, CheckmateWin, NoMovesEnd, NoMovesLoss, Misere Behaviour Implementation CopyContext, Then, ForEachPiece, DoLudeme Visual ComponentStyle, AnimalComponent, ChessComponent, KnightComponent, RookComponent, PawnComponent Math Arithmetic, Comparison, Equal, Logic, Conjunction, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32) Play StepDecisionFrequency(25%), StepDecisionToEmptyFrequency(24%), StepDecisionToEnemyFrequency(1%), SlideDecisionFrequency(45%), SlideDecisionToEmptyFrequency(40%), SlideDecisionToEnemyFrequency(5%), LeapDecisionFrequency(30%), LeapDecisionToEmptyFrequency(27%), LeapDecisionToEnemyFrequency(3%), RemoveEffectFrequency(9%), ReplacementCaptureFrequency(9%), NumPlayPhase(1) End CheckmateFrequency(94%), CheckmateWinFrequency(94%), DrawFrequency(6%) Behaviour PieceNumberAverage(29.18), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(74.69), DurationTurnsStdDev(248.97), DurationTurnsNotTimeouts(50.19), DecisionMoves(1), BoardCoverageDefault(0.77), AdvantageP1(0.55), Balance(0.91), Completion(0.99), Drawishness(0.01), Timeouts(0.01), BoardSitesOccupiedAverage(0.46), BranchingFactorAverage(25.23), DecisionFactorAverage(25.31) Implementation PlayoutsPerSecond(35.26), MovesPerSecond(37915.46) Container NumPlayableSitesOnBoard(64), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(64) Component NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)
Chatrang (Sassanian) (Ludii 9)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, HopDecision, MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesMover, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection End End, CaptureEnd, Checkmate, CheckmateWin, NoMovesEnd, NoMovesLoss, Misere Behaviour Implementation State, PieceState, SiteState, SetSiteState, CopyContext, Then, ForEachPiece, DoLudeme Visual ComponentStyle, AnimalComponent, ChessComponent, KnightComponent, RookComponent, PawnComponent Math Arithmetic, Comparison, Equal, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32) Play StepDecisionFrequency(57%), StepDecisionToEmptyFrequency(55%), StepDecisionToEnemyFrequency(2%), SlideDecisionFrequency(11%), SlideDecisionToEmptyFrequency(11%), SlideDecisionToEnemyFrequency(1%), LeapDecisionFrequency(18%), LeapDecisionToEmptyFrequency(16%), LeapDecisionToEnemyFrequency(2%), HopDecisionFrequency(13%), HopDecisionMoreThanOneFrequency(7%), HopDecisionEnemyToEmptyFrequency(1%), HopDecisionFriendToEmptyFrequency(6%), RemoveEffectFrequency(6%), ReplacementCaptureFrequency(6%), HopCaptureMoreThanOneFrequency(1%), NumPlayPhase(1) End CheckmateFrequency(46%), CheckmateWinFrequency(46%), DrawFrequency(54%) Behaviour PieceNumberAverage(21.42), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(713.67), DurationTurnsStdDev(1032.89), DurationTurnsNotTimeouts(118.23), DecisionMoves(0.99), BoardCoverageDefault(0.94), AdvantageP1(0.81), Balance(0.39), Completion(0.75), Drawishness(0.25), Timeouts(0.25), BoardSitesOccupiedAverage(0.33), BranchingFactorAverage(16.19), DecisionFactorAverage(16.31) Implementation PlayoutsPerSecond(38.16), MovesPerSecond(83040.8) Container NumPlayableSitesOnBoard(64), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(64) Component NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)
Chatrang (Sassanian) (Ludii 10)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, HopDecision, HopDecisionMoreThanOne, HopDecisionFriendToEmpty, MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesNext, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection End End, CaptureEnd, Checkmate, CheckmateWin, NoMovesEnd, NoMovesDraw, Draw Behaviour Implementation State, PieceState, SiteState, SetSiteState, CopyContext, Then, ForEachPiece, DoLudeme Visual ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent Math Arithmetic, Comparison, Equal, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32) Play StepDecisionFrequency(51%), StepDecisionToEmptyFrequency(49%), StepDecisionToEnemyFrequency(3%), SlideDecisionFrequency(14%), SlideDecisionToEmptyFrequency(13%), SlideDecisionToEnemyFrequency(1%), LeapDecisionFrequency(18%), LeapDecisionToEmptyFrequency(16%), LeapDecisionToEnemyFrequency(2%), HopDecisionFrequency(17%), HopDecisionMoreThanOneFrequency(10%), HopDecisionEnemyToEmptyFrequency(1%), HopDecisionFriendToEmptyFrequency(8%), RemoveEffectFrequency(6%), ReplacementCaptureFrequency(6%), HopCaptureMoreThanOneFrequency(1%), NumPlayPhase(1) End CheckmateFrequency(78%), CheckmateWinFrequency(78%), NoMovesEndFrequency(2%), NoMovesDrawFrequency(2%), DrawFrequency(22%) Behaviour PieceNumberAverage(23.21), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(594.93), DurationTurnsStdDev(964.71), DurationTurnsNotTimeouts(118.66), DecisionMoves(1), BoardCoverageDefault(0.93), AdvantageP1(0.74), Balance(0.52), Completion(0.78), Drawishness(0.22), Timeouts(0.2), BoardSitesOccupiedAverage(0.36), BranchingFactorAverage(18.71), DecisionFactorAverage(18.76) Implementation PlayoutsPerSecond(21.44), MovesPerSecond(48028.95) Container NumPlayableSitesOnBoard(64), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(64) Component NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)
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