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Concepts for Game Nodal Chess Computed with UCT playouts
Other concept computations are available: Alpha-Beta Or Random
Default
Boolean Properties Discrete, Alternating, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, LeapDecision, FromToDecision, FromToDecisionEmpty, FromToDecisionEnemy, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, SlideEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesNext, CanMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, IsPieceAt, LineOfSight, CountPiecesComparison, CountPiecesNextComparison, Directions, AbsoluteDirections, AllDirections, OrthogonalDirection, DiagonalDirection, Scoring End End, ScoringEnd, ScoringLoss, NoMovesEnd, NoMovesWin, Misere Behaviour Implementation State, PieceState, SiteState, Variable, SetVar, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, ChessStyle, ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, BishopComponent, PawnComponent Math Arithmetic, Comparison, Equal, NotEqual, LesserThan, Logic, Conjunction, Disjunction, Negation, Set, Union, Intersection, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement Container Region, PlayableSites, Vertex, Cell Component Piece, PieceDirection
Numerical Properties NumPlayers(2) Start NumStartComponents(24), NumStartComponentsBoardPerPlayer(12), NumStartComponentsPerPlayer(12), NumStartComponentsBoard(24) Play PassDecisionFrequency(3%), StepDecisionFrequency(35%), StepDecisionToEmptyFrequency(34%), StepDecisionToEnemyFrequency(1%), SlideDecisionFrequency(22%), SlideDecisionToEmptyFrequency(20%), SlideDecisionToEnemyFrequency(2%), LeapDecisionFrequency(19%), LeapDecisionToEmptyFrequency(17%), LeapDecisionToEnemyFrequency(2%), FromToDecisionWithinBoardFrequency(17%), FromToDecisionEmptyFrequency(15%), FromToDecisionEnemyFrequency(2%), RemoveEffectFrequency(10%), SetNextPlayerFrequency(20%), MoveAgainFrequency(9%), ReplacementCaptureFrequency(8%), NumPlayPhase(1) End ScoringEndFrequency(12%), ScoringLossFrequency(12%), NoMovesEndFrequency(88%), NoMovesWinFrequency(88%) Behaviour PieceNumberAverage(19.26), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(92.11), DurationTurnsStdDev(61.05), DurationTurnsNotTimeouts(92.11), DecisionMoves(0.95), BoardCoverageDefault(0.93), AdvantageP1(0.52), Balance(0.96), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.4), BranchingFactorAverage(22.36), DecisionFactorAverage(23.41) Implementation PlayoutsPerSecond(8.02), MovesPerSecond(500.22) Container NumPlayableSitesOnBoard(66), NumColumns(6), NumRows(8), NumCorners(4), NumDirections(4.92), NumOrthogonalDirections(3.42), NumDiagonalDirections(1.5), NumAdjacentDirections(3.42), NumOffDiagonalDirections(0), NumOuterSites(24), NumInnerSites(24), NumLayers(1), NumEdges(82), NumCells(18), NumVertices(48), NumPerimeterSites(24), NumTopSites(6), NumBottomSites(6), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(66) Component NumComponentsType(10), NumComponentsTypePerPlayer(5), NumDice(0)
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