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Concepts for Game Gobblet Gobblers Computed with UCT playouts
Other concept computations are available: Alpha-Beta Or Random
Default
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, TwoSitesMoves, FromToDecision, FromToDecisionEmpty, Conditions, SpaceConditions, Line, Directions, AbsoluteDirections, AdjacentDirection, PieceCount End End, SpaceEnd, LineEnd Behaviour Implementation State, StateType, StackState Visual ComponentStyle, DiscComponent, StackType, Stack Math Set, Union Container Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Cell, Tiling, SquareTiling, Hand Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(18), NumStartComponentsHandPerPlayer(9), NumStartComponentsPerPlayer(9), NumStartComponentsHand(18) Play FromToDecisionWithinBoardFrequency(26%), FromToDecisionBetweenContainersFrequency(74%), FromToDecisionEmptyFrequency(97%), FromToDecisionEnemyFrequency(3%), NumPlayPhase(1) End Behaviour PieceNumberAverage(4.66), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(10.54), DurationTurnsStdDev(2.11), DurationTurnsNotTimeouts(10.54), DecisionMoves(1), BoardCoverageDefault(0.85), AdvantageP1(0.72), Balance(0.56), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.46), BranchingFactorAverage(35.36), DecisionFactorAverage(35.36) Implementation PlayoutsPerSecond(8070.2), MovesPerSecond(232797.7) Container NumPlayableSitesOnBoard(9), NumColumns(3), NumRows(3), NumCorners(4), NumDirections(4.44), NumOrthogonalDirections(2.67), NumDiagonalDirections(1.78), NumAdjacentDirections(4.44), NumOffDiagonalDirections(0), NumOuterSites(8), NumInnerSites(1), NumLayers(1), NumEdges(24), NumCells(9), NumVertices(16), NumPerimeterSites(8), NumTopSites(3), NumBottomSites(3), NumRightSites(3), NumLeftSites(3), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(3), NumPlayableSites(15) Component NumComponentsType(6), NumComponentsTypePerPlayer(3), NumDice(0)
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