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Concepts for Game Traffic Lights Computed with UCT playouts
Other concept computations are available: Alpha-Beta Or Random
Default
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Play Moves, MovesDecision, SingleSiteMoves, AddDecision, MovesNonDecision, MovesEffects, PromotionEffect, Conditions, SpaceConditions, Line, Directions, AbsoluteDirections, AdjacentDirection End End, SpaceEnd, LineEnd, LineWin Behaviour Implementation Then Visual ComponentStyle, DiscComponent Math Set, Union Container Shape, RegularShape, PolygonShape, RectangleShape, PlayableSites, Cell, Tiling, SquareTiling Component Piece
Numerical Properties NumPlayers(2) Start Play AddDecisionFrequency(60%), PromotionEffectFrequency(40%), NumPlayPhase(1) End LineEndFrequency(100%), LineWinFrequency(100%) Behaviour PieceNumberAverage(6.15), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(25.72), DurationTurnsStdDev(1.84), DurationTurnsNotTimeouts(25.72), DecisionMoves(1), BoardCoverageDefault(0.94), AdvantageP1(0.16), Balance(0.32), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.51), BranchingFactorAverage(9.59), DecisionFactorAverage(9.59) Implementation PlayoutsPerSecond(50497.27), MovesPerSecond(451787.86) Container NumPlayableSitesOnBoard(12), NumColumns(4), NumRows(3), NumCorners(4), NumDirections(4.83), NumOrthogonalDirections(2.83), NumDiagonalDirections(2), NumAdjacentDirections(4.83), NumOffDiagonalDirections(0), NumOuterSites(10), NumInnerSites(2), NumLayers(1), NumEdges(31), NumCells(12), NumVertices(20), NumPerimeterSites(10), NumTopSites(4), NumBottomSites(4), NumRightSites(3), NumLeftSites(3), NumCentreSites(2), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(12) Component NumComponentsType(3), NumComponentsTypePerPlayer(0), NumDice(0)
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