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Concepts for Game La Dama Computed with UCT playouts
Other concept computations are available: Alpha-Beta Or Random
La Dama
Boolean Properties Discrete, Alternating, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, SlideDecision, HopDecision, HopDecisionMoreThanOne, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, SetMove, MoveAgain, Capture, HopCapture, Conditions, SpaceConditions, Contains, PieceConditions, NoPiece, NoPieceMover, IsEmpty, IsEnemy, LineOfSight, Directions, AbsoluteDirections, AllDirections, RelativeDirections, ForwardsDirection, RightwardDirection, LeftwardDirection End End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesLoss, Misere Behaviour Implementation State, Variable, SetPending, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, ComponentStyle, DiscComponent Math Arithmetic, Comparison, Equal, Logic, Conjunction, Set, Union, Intersection, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Vertex, Tiling, SquareTiling Component Piece, PieceDirection
Numerical Properties NumPlayers(2) Start NumStartComponents(24), NumStartComponentsBoardPerPlayer(12), NumStartComponentsPerPlayer(12), NumStartComponentsBoard(24) Play PassDecisionFrequency(2%), StepDecisionFrequency(64%), StepDecisionToEmptyFrequency(64%), SlideDecisionFrequency(22%), SlideDecisionToEmptyFrequency(22%), HopDecisionFrequency(10%), HopDecisionMoreThanOneFrequency(10%), HopDecisionEnemyToEmptyFrequency(10%), PromotionEffectFrequency(4%), RemoveEffectFrequency(13%), SetNextPlayerFrequency(3%), MoveAgainFrequency(3%), HopCaptureFrequency(10%), HopCaptureMoreThanOneFrequency(10%), NumPlayPhase(1) End NoOwnPiecesEndFrequency(87%), NoOwnPiecesLossFrequency(87%), DrawFrequency(13%) Behaviour PieceNumberAverage(11.79), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(367.26), DurationTurnsStdDev(824.57), DurationTurnsNotTimeouts(48.57), DecisionMoves(0.98), BoardCoverageDefault(1), AdvantageP1(0.49), Balance(0.99), Completion(0.87), Drawishness(0.13), Timeouts(0.13), BoardSitesOccupiedAverage(0.47), BranchingFactorAverage(12.33), DecisionFactorAverage(12.56) Implementation PlayoutsPerSecond(465.72), MovesPerSecond(70166.83) Container NumPlayableSitesOnBoard(25), NumColumns(5), NumRows(5), NumCorners(4), NumDirections(5.76), NumOrthogonalDirections(3.2), NumDiagonalDirections(2.56), NumAdjacentDirections(3.2), NumOffDiagonalDirections(0), NumOuterSites(16), NumInnerSites(9), NumLayers(1), NumEdges(40), NumCells(16), NumVertices(25), NumPerimeterSites(16), NumTopSites(5), NumBottomSites(5), NumRightSites(5), NumLeftSites(5), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(25) Component NumComponentsType(4), NumComponentsTypePerPlayer(2), NumDice(0)
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