background Ludii Portal
Home of the Ludii General Game System

   

Home Games Forum Downloads References Concepts Contribute Tutorials Tournaments World Map Ludemes About


 
Concepts for Game Khamousiyya Computed with UCT playouts

Other concept computations are available: Alpha-Beta Or Random

Khamousiyya

Boolean
Properties
Discrete, Alternating, TwoPlayer
Meta
Start
Start, PiecesPlacedOutsideBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToFriend, StepDecisionToEnemy, FromToDecision, FromToDecisionEmpty, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, StepEffect, Capture, CustodialCapture, Conditions, MoveConditions, NoMoves, NoMovesNext, CanMove, PieceConditions, NoPiece, NoPieceMover, IsEmpty, IsEnemy, IsFriend, Directions, AbsoluteDirections, OrthogonalDirection, Phase, PieceCount
End
End, NoMovesEnd, NoMovesWin
Behaviour
Implementation
Then, ForEachPiece
Visual
ComponentStyle, MarkerComponent
Math
Logic, Conjunction, Disjunction, Negation, Set, Union, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Cell, Tiling, SquareTiling, Hand
Component
Piece

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(48), NumStartComponentsHandPerPlayer(24), NumStartComponentsPerPlayer(24), NumStartComponentsHand(48)
Play
PassDecisionFrequency(1%), StepDecisionFrequency(51%), StepDecisionToEmptyFrequency(51%), FromToDecisionBetweenContainersFrequency(49%), FromToDecisionEmptyFrequency(49%), RemoveEffectFrequency(3%), SetNextPlayerFrequency(25%), MoveAgainFrequency(25%), CustodialCaptureFrequency(3%), NumPlayPhase(2)
End
NoMovesEndFrequency(98%), NoMovesWinFrequency(98%), DrawFrequency(2%)
Behaviour
PieceNumberAverage(23.35), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(394.45), DurationTurnsStdDev(516.64), DurationTurnsNotTimeouts(351.48), DecisionMoves(0.98), BoardCoverageDefault(1), AdvantageP1(0.7), Balance(0.6), Completion(0.98), Drawishness(0.02), Timeouts(0.02), BoardSitesOccupiedAverage(0.48), BranchingFactorAverage(19.79), DecisionFactorAverage(20.1)
Implementation
PlayoutsPerSecond(173.95), MovesPerSecond(232028.6)
Container
NumPlayableSitesOnBoard(49), NumColumns(7), NumRows(7), NumCorners(4), NumDirections(6.37), NumOrthogonalDirections(3.43), NumDiagonalDirections(2.94), NumAdjacentDirections(6.37), NumOffDiagonalDirections(0), NumOuterSites(24), NumInnerSites(25), NumLayers(1), NumEdges(112), NumCells(49), NumVertices(64), NumPerimeterSites(24), NumTopSites(7), NumBottomSites(7), NumRightSites(7), NumLeftSites(7), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(3), NumPlayableSites(51)
Component
NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

     Contact Us
     ludii.games@gmail.com
     cameron.browne@maastrichtuniversity.nl

lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council