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Concepts for Game Co Chan Cho Computed with UCT playouts
Other concept computations are available: Alpha-Beta Or Random
Co Chan Cho
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, Conditions, MoveConditions, NoMoves, NoMovesNext, PieceConditions, IsEmpty, Directions, AbsoluteDirections, AdjacentDirection End End, NoMovesEnd, NoMovesWin Behaviour Implementation ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, DiscComponent, Symbols Math Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Algorithmics, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Vertex Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(4), NumStartComponentsBoardPerPlayer(2), NumStartComponentsPerPlayer(2), NumStartComponentsBoard(4) Play StepDecisionFrequency(100%), StepDecisionToEmptyFrequency(100%), NumPlayPhase(1) End DrawFrequency(100%) Behaviour PieceNumberAverage(4), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(2500), DurationTurnsStdDev(0), DurationTurnsNotTimeouts(2500), DecisionMoves(0.5), BoardCoverageDefault(1), AdvantageP1(0.5), Balance(1), Completion(0), Drawishness(1), Timeouts(1), BoardSitesOccupiedAverage(0.8), BranchingFactorAverage(1.5), DecisionFactorAverage(2) Implementation PlayoutsPerSecond(18023.69), MovesPerSecond(629876.27) Container NumPlayableSitesOnBoard(5), NumColumns(3), NumRows(3), NumCorners(4), NumDirections(3.2), NumOrthogonalDirections(3.2), NumDiagonalDirections(0), NumAdjacentDirections(3.2), NumOffDiagonalDirections(0), NumOuterSites(4), NumInnerSites(1), NumLayers(1), NumEdges(8), NumCells(4), NumVertices(5), NumPerimeterSites(4), NumTopSites(2), NumBottomSites(2), NumRightSites(2), NumLeftSites(2), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(1), NumPlayableSites(5) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
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