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Concepts for Game Diagonals Computed with UCT playouts
Other concept computations are available: Alpha-Beta Or Random
Default
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Play Moves, MovesDecision, SingleSiteMoves, AddDecision, Conditions, SpaceConditions, Contains, PieceConditions, IsFriend, Scoring End End, ScoringEnd, ScoringWin Behaviour Implementation Then Visual BoardStyle, GraphStyle, ComponentStyle, BallComponent, Symbols Math Logic, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Vertex, Tiling, SquareTiling Component Piece
Numerical Properties NumPlayers(2) Start Play AddDecisionFrequency(100%), NumPlayPhase(1) End ScoringEndFrequency(100%), ScoringWinFrequency(100%) Behaviour PieceNumberAverage(32), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(64), DurationTurnsStdDev(0), DurationTurnsNotTimeouts(64), DecisionMoves(0.98), BoardCoverageDefault(1), AdvantageP1(0.1), Balance(0.2), Completion(0.96), Drawishness(0.04), Timeouts(0), BoardSitesOccupiedAverage(0.5), BranchingFactorAverage(32.5), DecisionFactorAverage(33) Implementation PlayoutsPerSecond(3911.6), MovesPerSecond(250342.21) Container NumPlayableSitesOnBoard(64), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(3.5), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(112), NumCells(49), NumVertices(64), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(64) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
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