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Concepts for Game Arimaa Computed with UCT playouts
Other concept computations are available: Alpha-Beta Or Random
Default
Boolean Properties Discrete, Alternating, TwoPlayer, PlayersWithDirections Meta Meta, Repetition, PositionalSuperko Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToFriend, StepDecisionToEnemy, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, FromToEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesNext, PieceConditions, IsEmpty, IsEnemy, IsFriend, IsPieceAt, Directions, AbsoluteDirections, OrthogonalDirection, RelativeDirections, ForwardDirection, RightwardDirection, LeftwardDirection, Phase, PieceCount End End, RaceEnd, ReachEnd, NoMovesEnd, NoMovesWin Behaviour Implementation State, Variable, SetPending, CopyContext, Then, ForEachPiece, DoLudeme Visual ComponentStyle, AnimalComponent Math Arithmetic, Comparison, Equal, NotEqual, LesserThan, GreaterThan, Logic, Conjunction, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling, Hand Component Piece, PieceValue, PieceDirection
Numerical Properties NumPlayers(2) Start NumStartComponents(32), NumStartComponentsHandPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsHand(32) Play PassDecisionFrequency(3%), StepDecisionFrequency(84%), StepDecisionToEmptyFrequency(84%), StepDecisionToEnemyFrequency(3%), FromToDecisionWithinBoardFrequency(81%), FromToDecisionBetweenContainersFrequency(19%), FromToDecisionEmptyFrequency(97%), FromToDecisionEnemyFrequency(3%), RemoveEffectFrequency(1%), SetNextPlayerFrequency(77%), MoveAgainFrequency(77%), ReplacementCaptureFrequency(1%), NumPlayPhase(3) End DrawFrequency(100%) Behaviour PieceNumberAverage(24.44), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(65.36), DurationTurnsStdDev(23.44), DurationTurnsNotTimeouts(65.36), DecisionMoves(0.98), BoardCoverageDefault(0.99), AdvantageP1(0.48), Balance(0.96), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.38), BranchingFactorAverage(22.69), DecisionFactorAverage(23.07) Implementation PlayoutsPerSecond(24.43), MovesPerSecond(8409.63) Container NumPlayableSitesOnBoard(64), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(3), NumPlayableSites(76) Component NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)
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