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Concepts for Game Chessence Computed with UCT playouts
Other concept computations are available: Alpha-Beta Or Random
Default
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOnBoard, PiecesPlacedOutsideBoard Play Moves, MovesDecision, TwoSitesMoves, SlideDecision, SlideDecisionToEmpty, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, FromToDecision, FromToDecisionEmpty, MovesNonDecision, MovesEffects, RemoveEffect, HopEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Distance, Contains, MoveConditions, NoMoves, NoMovesMover, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, IsPieceAt, LineOfSight, Directions, AbsoluteDirections, OrthogonalDirection, DiagonalDirection, PieceCount End End, CaptureEnd, Checkmate, CheckmateWin, NoMovesEnd, NoMovesLoss, Misere Behaviour Implementation CopyContext, ForEachPiece, DoLudeme Visual ChessStyle, ComponentStyle, ChessComponent, KingComponent, PawnComponent, Symbols Math Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, RegularShape, PolygonShape, RectangleShape, Region, PlayableSites, Cell, Tiling, SquareTiling, Hand Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(20), NumStartComponentsBoardPerPlayer(7), NumStartComponentsHandPerPlayer(3), NumStartComponentsPerPlayer(10), NumStartComponentsBoard(14), NumStartComponentsHand(6) Play PassDecisionFrequency(1%), SlideDecisionFrequency(63%), SlideDecisionToEmptyFrequency(62%), SlideDecisionToEnemyFrequency(1%), LeapDecisionFrequency(36%), LeapDecisionToEmptyFrequency(34%), LeapDecisionToEnemyFrequency(1%), RemoveEffectFrequency(3%), ReplacementCaptureFrequency(3%), NumPlayPhase(1) End CheckmateFrequency(24%), CheckmateWinFrequency(24%), DrawFrequency(76%) Behaviour PieceNumberAverage(12.04), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(187.72), DurationTurnsStdDev(428.12), DurationTurnsNotTimeouts(140.53), DecisionMoves(0.99), BoardCoverageDefault(0.66), AdvantageP1(0.53), Balance(0.94), Completion(0.98), Drawishness(0.02), Timeouts(0.02), BoardSitesOccupiedAverage(0.22), BranchingFactorAverage(20.5), DecisionFactorAverage(20.77) Implementation PlayoutsPerSecond(47.25), MovesPerSecond(2090.4) Container NumPlayableSitesOnBoard(54), NumColumns(6), NumRows(9), NumCorners(4), NumDirections(6.41), NumOrthogonalDirections(3.44), NumDiagonalDirections(2.96), NumAdjacentDirections(6.41), NumOffDiagonalDirections(0), NumOuterSites(26), NumInnerSites(28), NumLayers(1), NumEdges(123), NumCells(54), NumVertices(70), NumPerimeterSites(26), NumTopSites(6), NumBottomSites(6), NumRightSites(9), NumLeftSites(9), NumCentreSites(2), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(3), NumPlayableSites(56) Component NumComponentsType(4), NumComponentsTypePerPlayer(2), NumDice(0)
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