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Concepts for Game ConHex Computed with UCT playouts
Other concept computations are available: Alpha-Beta Or Random
Default
Boolean Properties Discrete, Alternating, TwoPlayer Meta Meta, OpeningContract, SwapOption Start Play Moves, MovesDecision, NoSiteMoves, SwapPlayersDecision, SingleSiteMoves, AddDecision, Conditions, SpaceConditions, Connection, Contains, Directions, AbsoluteDirections, AdjacentDirection End End, SpaceEnd, ConnectionEnd, ConnectionWin, Draw Behaviour Implementation Then, Trigger Visual ComponentStyle, MarkerComponent, Symbols Math Arithmetic, Operations, Addition, Division, Comparison, Equal, LesserThanOrEqual, GreaterThanOrEqual, Parity, Even, Set, Union, Intersection, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement Container Region, PlayableSites, Vertex, Cell Component Piece
Numerical Properties NumPlayers(2) Start Play AddDecisionFrequency(100%), AddEffectFrequency(24%), NumPlayPhase(1) End ConnectionEndFrequency(100%), ConnectionWinFrequency(100%) Behaviour PieceNumberAverage(18.82), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(28.86), DurationTurnsStdDev(7.1), DurationTurnsNotTimeouts(28.86), DecisionMoves(1), BoardCoverageDefault(0.34), AdvantageP1(0.53), Balance(0.94), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.11), BranchingFactorAverage(55.12), DecisionFactorAverage(55.12) Implementation PlayoutsPerSecond(2118.12), MovesPerSecond(107615.68) Container NumPlayableSitesOnBoard(126), NumColumns(9), NumRows(9), NumCorners(4), NumDirections(7.41), NumOrthogonalDirections(5.07), NumDiagonalDirections(2.34), NumAdjacentDirections(5.07), NumOffDiagonalDirections(0), NumOuterSites(16), NumInnerSites(25), NumLayers(1), NumEdges(124), NumCells(41), NumVertices(85), NumPerimeterSites(16), NumTopSites(3), NumBottomSites(3), NumRightSites(3), NumLeftSites(3), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(1), NumPlayableSites(126) Component NumComponentsType(4), NumComponentsTypePerPlayer(2), NumDice(0)
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