| 
			  
				 
				
					
					
					
											Concepts for Game Qatranj Computed with UCT playouts  
										
					
					
					
				
				  
                 
                 
                 
                 
                 
                 
						Other concept computations are available:   Alpha-Beta   Or   Random  						   
                                 
							   
				   Qatranj
  Boolean Properties Discrete, Alternating, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, MovesNonDecision, MovesEffects, RemoveEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Distance, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection End End, CaptureEnd, Checkmate, CheckmateWin Behaviour Implementation CopyContext, ForEachPiece, DoLudeme Visual ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent, FairyChessComponent Math Arithmetic, Comparison, GreaterThan, Logic, Conjunction, Negation, Set, Union, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Cell, Tiling, SquareTiling Component Piece, PieceDirection
  Numerical Properties NumPlayers(2) Start NumStartComponents(44), NumStartComponentsBoardPerPlayer(22), NumStartComponentsPerPlayer(22), NumStartComponentsBoard(44) Play StepDecisionFrequency(32%), StepDecisionToEmptyFrequency(30%), StepDecisionToEnemyFrequency(1%), SlideDecisionFrequency(37%), SlideDecisionToEmptyFrequency(33%), SlideDecisionToEnemyFrequency(4%), LeapDecisionFrequency(31%), LeapDecisionToEmptyFrequency(28%), LeapDecisionToEnemyFrequency(3%), RemoveEffectFrequency(9%), ReplacementCaptureFrequency(9%), NumPlayPhase(1) End CheckmateFrequency(90%), CheckmateWinFrequency(90%), DrawFrequency(10%) Behaviour PieceNumberAverage(34.87), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(375.42), DurationTurnsStdDev(714.79), DurationTurnsNotTimeouts(139.36), DecisionMoves(1), BoardCoverageDefault(0.87), AdvantageP1(0.47), Balance(0.94), Completion(0.9), Drawishness(0.1), Timeouts(0.1), BoardSitesOccupiedAverage(0.35), BranchingFactorAverage(49.65), DecisionFactorAverage(49.74) Implementation PlayoutsPerSecond(19.69), MovesPerSecond(39971.57) Container NumPlayableSitesOnBoard(100), NumColumns(10), NumRows(10), NumCorners(4), NumDirections(6.84), NumOrthogonalDirections(3.6), NumDiagonalDirections(3.24), NumAdjacentDirections(6.84), NumOffDiagonalDirections(0), NumOuterSites(36), NumInnerSites(64), NumLayers(1), NumEdges(220), NumCells(100), NumVertices(121), NumPerimeterSites(36), NumTopSites(10), NumBottomSites(10), NumRightSites(10), NumLeftSites(10), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(100) Component NumComponentsType(18), NumComponentsTypePerPlayer(9), NumDice(0)
                                                                                                                                                  
  
          
           
 
 
	  
 |