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Concepts for Game Unachess Computed with UCT playouts
Other concept computations are available: Alpha-Beta Or Random
Default
Boolean Properties Discrete, Alternating, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesMover, CanNotMove, PieceConditions, NoPiece, NoPieceNext, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, ProgressCheck, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection, PieceCount End End, CaptureEnd, Checkmate, CheckmateWin, NoMovesEnd, NoMovesDraw, NoProgressEnd, NoProgressDraw, Draw Behaviour Implementation State, PieceState, SiteState, InternalCounter, SetInternalCounter, CopyContext, Then, ForEachPiece, DoLudeme Visual ChessStyle, ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent Math Arithmetic, Comparison, Equal, Logic, Conjunction, Disjunction, Negation, Set, Union, Intersection, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling, Hand Component Piece, PieceDirection
Numerical Properties NumPlayers(2) Start NumStartComponents(32), NumStartComponentsHandPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsHand(32) Play StepDecisionFrequency(19%), StepDecisionToEmptyFrequency(16%), StepDecisionToEnemyFrequency(2%), SlideDecisionFrequency(34%), SlideDecisionToEmptyFrequency(28%), SlideDecisionToEnemyFrequency(6%), LeapDecisionFrequency(10%), LeapDecisionToEmptyFrequency(8%), LeapDecisionToEnemyFrequency(1%), FromToDecisionBetweenContainersFrequency(38%), FromToDecisionEmptyFrequency(38%), RemoveEffectFrequency(10%), ReplacementCaptureFrequency(10%), NumPlayPhase(1) End CheckmateFrequency(88%), CheckmateWinFrequency(88%), NoProgressEndFrequency(10%), NoProgressDrawFrequency(10%), DrawFrequency(12%) Behaviour PieceNumberAverage(14.92), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(152.56), DurationTurnsStdDev(156.21), DurationTurnsNotTimeouts(152.56), DecisionMoves(1), BoardCoverageDefault(0.75), AdvantageP1(0.52), Balance(0.96), Completion(0.88), Drawishness(0.12), Timeouts(0), BoardSitesOccupiedAverage(0.23), BranchingFactorAverage(98.7), DecisionFactorAverage(99.11) Implementation PlayoutsPerSecond(10.59), MovesPerSecond(3949.44) Container NumPlayableSitesOnBoard(64), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(3), NumPlayableSites(76) Component NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)
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