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Concepts for Game Dam Computed with UCT playouts
Other concept computations are available: Alpha-Beta Or Random
Dam (Sri Lanka)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, SlideDecision, HopDecision, HopDecisionMoreThanOne, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, SetMove, MoveAgain, HopEffect, Capture, HopCapture, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesNext, CanMove, PieceConditions, IsEmpty, IsEnemy, IsPieceAt, LineOfSight, Directions, AbsoluteDirections, DiagonalDirection, RelativeDirections, SameDirection, OppositeDirection End End, NoMovesEnd, NoMovesWin Behaviour Implementation Then, ForEachPiece Visual ChessStyle, ComponentStyle, CheckersComponent Math Arithmetic, Operations, Subtraction, Comparison, Equal, Logic, Conjunction, Negation, Set, Union, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(60), NumStartComponentsBoardPerPlayer(30), NumStartComponentsPerPlayer(30), NumStartComponentsBoard(60) Play PassDecisionFrequency(1%), StepDecisionFrequency(87%), StepDecisionToEmptyFrequency(87%), SlideDecisionFrequency(6%), SlideDecisionToEmptyFrequency(6%), HopDecisionFrequency(6%), HopDecisionMoreThanOneFrequency(6%), HopDecisionEnemyToEmptyFrequency(6%), RemoveEffectFrequency(6%), SetNextPlayerFrequency(2%), MoveAgainFrequency(2%), HopCaptureFrequency(6%), HopCaptureMoreThanOneFrequency(6%), NumPlayPhase(1) End NoMovesEndFrequency(97%), NoMovesWinFrequency(97%), DrawFrequency(3%) Behaviour PieceNumberAverage(31.39), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(771.57), DurationTurnsStdDev(339.74), DurationTurnsNotTimeouts(718.11), DecisionMoves(1), BoardCoverageDefault(0.5), AdvantageP1(0.45), Balance(0.89), Completion(0.97), Drawishness(0.03), Timeouts(0.03), BoardSitesOccupiedAverage(0.22), BranchingFactorAverage(25.64), DecisionFactorAverage(25.67) Implementation PlayoutsPerSecond(100.24), MovesPerSecond(123753.97) Container NumPlayableSitesOnBoard(144), NumColumns(12), NumRows(12), NumCorners(4), NumDirections(7.03), NumOrthogonalDirections(3.67), NumDiagonalDirections(3.36), NumAdjacentDirections(7.03), NumOffDiagonalDirections(0), NumOuterSites(44), NumInnerSites(100), NumLayers(1), NumEdges(312), NumCells(144), NumVertices(169), NumPerimeterSites(44), NumTopSites(12), NumBottomSites(12), NumRightSites(12), NumLeftSites(12), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(144) Component NumComponentsType(4), NumComponentsTypePerPlayer(2), NumDice(0)
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