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Concepts for Game Hexshogi Computed with UCT playouts
Other concept computations are available: Alpha-Beta Or Random
Default
Boolean Properties Discrete, Alternating, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, AddEffect, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesNext, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AllDirections, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection End End, CaptureEnd, Checkmate, CheckmateWin, NoMovesEnd, NoMovesWin Behaviour Implementation CopyContext, Then, ForEachPiece, DoLudeme Visual ShogiStyle, ComponentStyle, ShogiComponent Math Arithmetic, Comparison, Equal, Logic, Conjunction, Disjunction, Negation, Set, Union, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement Container Region, PlayableSites, Cell, Hand Component Piece, PieceDirection
Numerical Properties NumPlayers(2) Start NumStartComponents(40), NumStartComponentsBoardPerPlayer(20), NumStartComponentsPerPlayer(20), NumStartComponentsBoard(40) Play PassDecisionFrequency(2%), PromotionDecisionFrequency(3%), StepDecisionFrequency(24%), StepDecisionToEmptyFrequency(20%), StepDecisionToEnemyFrequency(5%), SlideDecisionFrequency(22%), SlideDecisionToEmptyFrequency(18%), SlideDecisionToEnemyFrequency(5%), LeapDecisionFrequency(34%), LeapDecisionToEmptyFrequency(28%), LeapDecisionToEnemyFrequency(6%), FromToDecisionBetweenContainersFrequency(15%), FromToDecisionEmptyFrequency(15%), SetNextPlayerFrequency(4%), MoveAgainFrequency(4%), AddEffectFrequency(16%), NumPlayPhase(1) End CheckmateFrequency(84%), CheckmateWinFrequency(84%), NoMovesEndFrequency(14%), NoMovesWinFrequency(14%), DrawFrequency(2%) Behaviour PieceNumberAverage(37.25), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(715.6), DurationTurnsStdDev(570.77), DurationTurnsNotTimeouts(679.18), DecisionMoves(1), BoardCoverageDefault(0.99), AdvantageP1(0.51), Balance(0.98), Completion(0.98), Drawishness(0.02), Timeouts(0.02), BoardSitesOccupiedAverage(0.44), BranchingFactorAverage(57.27), DecisionFactorAverage(57.43) Implementation PlayoutsPerSecond(1.05), MovesPerSecond(965.38) Container NumPlayableSitesOnBoard(85), NumColumns(13), NumRows(13), NumCorners(18), NumDirections(9.74), NumOrthogonalDirections(5.18), NumDiagonalDirections(4.56), NumAdjacentDirections(5.18), NumOffDiagonalDirections(0), NumOuterSites(32), NumInnerSites(53), NumLayers(1), NumEdges(290), NumCells(85), NumVertices(230), NumPerimeterSites(32), NumTopSites(4), NumBottomSites(4), NumRightSites(9), NumLeftSites(9), NumCentreSites(1), NumConvexCorners(12), NumConcaveCorners(10), NumPhasesBoard(3), NumContainers(3), NumPlayableSites(99) Component NumComponentsType(28), NumComponentsTypePerPlayer(14), NumDice(0)
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