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Concepts for Game Tsoro Yemutatu (Triangle) Computed with UCT playouts
Other concept computations are available: Alpha-Beta Or Random
Tsoro Yemutatu (Triangle)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, TwoSitesMoves, FromToDecision, Conditions, SpaceConditions, Line, Directions, AbsoluteDirections, AdjacentDirection, Phase, PieceCount End End, SpaceEnd, LineEnd, LineWin Behaviour Implementation ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Arithmetic, Comparison, Equal, Algorithmics, ControlFlowStatement Container Shape, PolygonShape, PlayableSites, Vertex, Cell, Hand Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(6), NumStartComponentsHandPerPlayer(3), NumStartComponentsPerPlayer(3), NumStartComponentsHand(6) Play FromToDecisionWithinBoardFrequency(100%), FromToDecisionEmptyFrequency(100%), NumPlayPhase(2) End DrawFrequency(100%) Behaviour PieceNumberAverage(5.99), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(2500), DurationTurnsStdDev(0), DurationTurnsNotTimeouts(2500), DecisionMoves(1), BoardCoverageDefault(1), AdvantageP1(0.5), Balance(1), Completion(0), Drawishness(1), Timeouts(1), BoardSitesOccupiedAverage(0.86), BranchingFactorAverage(3), DecisionFactorAverage(3) Implementation PlayoutsPerSecond(61725.57), MovesPerSecond(739066.93) Container NumPlayableSitesOnBoard(7), NumColumns(5), NumRows(3), NumCorners(3), NumDirections(2.86), NumOrthogonalDirections(2.86), NumDiagonalDirections(0), NumAdjacentDirections(2.86), NumOffDiagonalDirections(0), NumOuterSites(6), NumInnerSites(1), NumLayers(1), NumEdges(10), NumCells(0), NumVertices(7), NumPerimeterSites(6), NumTopSites(1), NumBottomSites(3), NumRightSites(1), NumLeftSites(1), NumCentreSites(1), NumConvexCorners(3), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(3), NumPlayableSites(9) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
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