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Concepts for Game Breakthru Computed with UCT playouts
Other concept computations are available: Alpha-Beta Or Random
Default
Boolean Properties Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer Meta Start Start, PiecesPlacedOnBoard, PiecesPlacedOutsideBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEnemy, SlideDecision, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, PieceConditions, NoTargetPiece, IsEmpty, IsEnemy, LineOfSight, Directions, AbsoluteDirections, OrthogonalDirection, DiagonalDirection, Phase, PieceCount End End, CaptureEnd, NoTargetPieceEnd Behaviour Implementation Then, ForEachPiece Visual ComponentStyle, DiscComponent, PloyComponent Math Arithmetic, Comparison, Equal, Logic, Negation, Set, Union, Intersection, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling, Hand Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(33), NumStartComponentsBoardPerPlayer(0.5), NumStartComponentsHandPerPlayer(16), NumStartComponentsPerPlayer(16.5), NumStartComponentsBoard(1), NumStartComponentsHand(32) Play StepDecisionFrequency(1%), StepDecisionToEnemyFrequency(1%), SlideDecisionFrequency(38%), SlideDecisionToEmptyFrequency(38%), FromToDecisionBetweenContainersFrequency(61%), FromToDecisionEmptyFrequency(61%), RemoveEffectFrequency(1%), SetNextPlayerFrequency(77%), MoveAgainFrequency(77%), ReplacementCaptureFrequency(1%), NumPlayPhase(3) End DrawFrequency(100%) Behaviour PieceNumberAverage(22.93), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(18.39), DurationTurnsStdDev(14.85), DurationTurnsNotTimeouts(18.39), DecisionMoves(1), BoardCoverageDefault(0.45), AdvantageP1(0.59), Balance(0.82), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.19), BranchingFactorAverage(82.31), DecisionFactorAverage(82.31) Implementation PlayoutsPerSecond(176.26), MovesPerSecond(52439.82) Container NumPlayableSitesOnBoard(121), NumColumns(11), NumRows(11), NumCorners(4), NumDirections(6.94), NumOrthogonalDirections(3.64), NumDiagonalDirections(3.31), NumAdjacentDirections(6.94), NumOffDiagonalDirections(0), NumOuterSites(40), NumInnerSites(81), NumLayers(1), NumEdges(264), NumCells(121), NumVertices(144), NumPerimeterSites(40), NumTopSites(11), NumBottomSites(11), NumRightSites(11), NumLeftSites(11), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(3), NumPlayableSites(123) Component NumComponentsType(3), NumComponentsTypePerPlayer(1.5), NumDice(0)
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