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Concepts for Game Agilidade Computed with UCT playouts
Other concept computations are available: Alpha-Beta Or Random
Default
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, TwoSitesMoves, FromToDecision, Conditions, SpaceConditions, Line, Directions, AbsoluteDirections, AdjacentDirection, PieceCount End End, SpaceEnd, LineEnd, LineWin Behaviour Implementation State, StateType, StackState Visual BoardStyle, GraphStyle, StackType Math Container PlayableSites, Vertex, Hand Component Piece
Numerical Properties NumPlayers(2) Start Play PassDecisionFrequency(12%), FromToDecisionBetweenContainersFrequency(88%), FromToDecisionEmptyFrequency(30%), FromToDecisionEnemyFrequency(35%), FromToDecisionFriendFrequency(22%), NumPlayPhase(1) End DrawFrequency(100%) Behaviour PieceNumberAverage(7.82), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(16), DurationTurnsStdDev(0), DurationTurnsNotTimeouts(16), DecisionMoves(0.88), BoardCoverageDefault(0.86), AdvantageP1(0.5), Balance(1), Completion(0), Drawishness(1), Timeouts(0), BoardSitesOccupiedAverage(0.69), BranchingFactorAverage(4.5), DecisionFactorAverage(5) Implementation PlayoutsPerSecond(37455.33), MovesPerSecond(920634.08) Container NumPlayableSitesOnBoard(5), NumColumns(5), NumRows(3), NumCorners(2), NumDirections(2.4), NumOrthogonalDirections(2.4), NumDiagonalDirections(0), NumAdjacentDirections(2.4), NumOffDiagonalDirections(0), NumOuterSites(5), NumInnerSites(0), NumLayers(1), NumEdges(6), NumCells(2), NumVertices(5), NumPerimeterSites(5), NumTopSites(2), NumBottomSites(2), NumRightSites(1), NumLeftSites(1), NumCentreSites(1), NumConvexCorners(2), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(3), NumPlayableSites(7) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
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