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Concepts for Game Claustro Computed with UCT playouts
Other concept computations are available: Alpha-Beta Or Random
Default
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, InitialScore Play Moves, MovesDecision, SingleSiteMoves, AddDecision, MovesNonDecision, MovesEffects, StepEffect, Conditions, MoveConditions, CanNotMove, PieceConditions, IsEnemy, IsFriend, Directions, AbsoluteDirections, OrthogonalDirection, Scoring End End, Misere Behaviour Implementation Then, Trigger Visual BoardStyle, GraphStyle, ComponentStyle, BallComponent Math Arithmetic, Operations, Subtraction, Comparison, LesserThanOrEqual, Logic, Disjunction, Negation, Algorithmics, ConditionalStatement Container Shape, PolygonShape, PlayableSites, Vertex, Tiling, TriangleTiling Component Piece
Numerical Properties NumPlayers(2) Start Play AddDecisionFrequency(100%), NumPlayPhase(1) End Behaviour PieceNumberAverage(9.52), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(19.03), DurationTurnsStdDev(2.72), DurationTurnsNotTimeouts(19.03), DecisionMoves(1), BoardCoverageDefault(0.7), AdvantageP1(0.3), Balance(0.6), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.35), BranchingFactorAverage(13.3), DecisionFactorAverage(13.3) Implementation PlayoutsPerSecond(2782.08), MovesPerSecond(47016.99) Container NumPlayableSitesOnBoard(27), NumColumns(6), NumRows(6), NumCorners(6), NumDirections(4.67), NumOrthogonalDirections(4.67), NumDiagonalDirections(0), NumAdjacentDirections(4.67), NumOffDiagonalDirections(0), NumOuterSites(15), NumInnerSites(12), NumLayers(1), NumEdges(63), NumCells(37), NumVertices(27), NumPerimeterSites(15), NumTopSites(3), NumBottomSites(4), NumRightSites(1), NumLeftSites(1), NumCentreSites(3), NumConvexCorners(6), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(1), NumPlayableSites(27) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
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