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Concepts for Game Los Romanos Rencontrat Computed with UCT playouts
Other concept computations are available: Alpha-Beta Or Random
Historical Information
Boolean
Numerical
Los Romanos Rencontrat (Ludii 1)
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, FromToDecisionEmpty, FromToDecisionEnemy, FromToDecisionFriend, MovesNonDecision, MovesEffects, SetMove, MoveAgain, FromToEffect, Roll, MovesOperators, ByDieMove, Capture, ReplacementCapture, Conditions, PieceConditions, NoPiece, NoPieceMover, IsEnemy, PieceCount End End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin Behaviour Implementation State, StateType, StackState, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, TableStyle, ComponentStyle, DiscComponent, StackType, Stack Math Arithmetic, Comparison, Equal, NotEqual, Logic, Negation, Algorithmics, ConditionalStatement, ControlFlowStatement Container Track, TrackOwned, Region, PlayableSites, Vertex Component Piece, Dice, DiceD6
Numerical Properties NumPlayers(2) Start NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32) Play PassDecisionFrequency(7%), RemoveDecisionFrequency(6%), FromToDecisionWithinBoardFrequency(87%), FromToDecisionEmptyFrequency(71%), FromToDecisionEnemyFrequency(12%), FromToDecisionFriendFrequency(16%), SetNextPlayerFrequency(63%), MoveAgainFrequency(63%), RollFrequency(37%), NumPlayPhase(1) End NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%) Behaviour PieceNumberAverage(20.74), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(180.71), DurationTurnsStdDev(26.67), DurationTurnsNotTimeouts(180.71), DecisionMoves(0.9), BoardCoverageDefault(1), AdvantageP1(0.53), Balance(0.94), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.32), BranchingFactorAverage(5.7), DecisionFactorAverage(6.24) Implementation PlayoutsPerSecond(214.13), MovesPerSecond(109636.85) Container NumPlayableSitesOnBoard(24), NumColumns(12), NumRows(2), NumCorners(8), NumDirections(1.67), NumOrthogonalDirections(1.67), NumDiagonalDirections(0), NumAdjacentDirections(1.67), NumOffDiagonalDirections(0), NumOuterSites(24), NumInnerSites(0), NumLayers(1), NumEdges(20), NumCells(0), NumVertices(24), NumPerimeterSites(24), NumTopSites(12), NumBottomSites(12), NumRightSites(2), NumLeftSites(2), NumCentreSites(4), NumConvexCorners(0), NumConcaveCorners(8), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(27) Component NumComponentsType(5), NumComponentsTypePerPlayer(1), NumDice(3)
Los Romanos Rencontrat (Ludii 2)
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, FromToDecisionEmpty, FromToDecisionEnemy, FromToDecisionFriend, MovesNonDecision, MovesEffects, SetMove, MoveAgain, FromToEffect, Roll, MovesOperators, ByDieMove, Capture, ReplacementCapture, Conditions, PieceConditions, NoPiece, NoPieceMover, IsEnemy, PieceCount End End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin Behaviour Implementation State, StateType, StackState, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, TableStyle, ComponentStyle, DiscComponent, StackType, Stack Math Arithmetic, Comparison, Equal, NotEqual, Logic, Negation, Algorithmics, ConditionalStatement, ControlFlowStatement Container Track, TrackOwned, Region, PlayableSites, Vertex Component Piece, Dice, DiceD6
Numerical Properties NumPlayers(2) Start NumStartComponents(18), NumStartComponentsBoardPerPlayer(9), NumStartComponentsPerPlayer(9), NumStartComponentsBoard(18) Play PassDecisionFrequency(19%), RemoveDecisionFrequency(8%), FromToDecisionWithinBoardFrequency(73%), FromToDecisionEmptyFrequency(61%), FromToDecisionEnemyFrequency(7%), FromToDecisionFriendFrequency(11%), SetNextPlayerFrequency(56%), MoveAgainFrequency(56%), RollFrequency(45%), NumPlayPhase(1) End NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%) Behaviour PieceNumberAverage(13.54), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(109.52), DurationTurnsStdDev(15.61), DurationTurnsNotTimeouts(109.52), DecisionMoves(0.75), BoardCoverageDefault(1), AdvantageP1(1), Balance(0), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.25), BranchingFactorAverage(5), DecisionFactorAverage(6.32) Implementation PlayoutsPerSecond(394.76), MovesPerSecond(84782.94) Container NumPlayableSitesOnBoard(24), NumColumns(12), NumRows(2), NumCorners(8), NumDirections(1.67), NumOrthogonalDirections(1.67), NumDiagonalDirections(0), NumAdjacentDirections(1.67), NumOffDiagonalDirections(0), NumOuterSites(24), NumInnerSites(0), NumLayers(1), NumEdges(20), NumCells(0), NumVertices(24), NumPerimeterSites(24), NumTopSites(12), NumBottomSites(12), NumRightSites(2), NumLeftSites(2), NumCentreSites(4), NumConvexCorners(0), NumConcaveCorners(8), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(27) Component NumComponentsType(5), NumComponentsTypePerPlayer(1), NumDice(3)
Los Romanos Rencontrat (Ludii 3)
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, FromToDecisionEmpty, FromToDecisionEnemy, FromToDecisionFriend, MovesNonDecision, MovesEffects, SetMove, MoveAgain, FromToEffect, Roll, MovesOperators, ByDieMove, Capture, ReplacementCapture, Conditions, MoveConditions, NoMoves, PieceConditions, NoPiece, NoPieceMover, IsEnemy, PieceCount End End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin, NoMovesEnd, NoMovesDraw, Draw Behaviour Implementation State, StateType, StackState, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, TableStyle, ComponentStyle, DiscComponent, StackType, Stack Math Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Algorithmics, ConditionalStatement, ControlFlowStatement Container Track, TrackOwned, Region, PlayableSites, Vertex Component Piece, Dice, DiceD6
Numerical Properties NumPlayers(2) Start NumStartComponents(17), NumStartComponentsBoardPerPlayer(8.5), NumStartComponentsPerPlayer(8.5), NumStartComponentsBoard(17) Play PassDecisionFrequency(21%), RemoveDecisionFrequency(8%), FromToDecisionWithinBoardFrequency(71%), FromToDecisionEmptyFrequency(60%), FromToDecisionEnemyFrequency(6%), FromToDecisionFriendFrequency(10%), SetNextPlayerFrequency(55%), MoveAgainFrequency(55%), RollFrequency(46%), NumPlayPhase(1) End NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%) Behaviour PieceNumberAverage(13.06), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(104.25), DurationTurnsStdDev(18.14), DurationTurnsNotTimeouts(104.25), DecisionMoves(0.74), BoardCoverageDefault(1), AdvantageP1(0.03), Balance(0.06), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.24), BranchingFactorAverage(4.95), DecisionFactorAverage(6.37) Implementation PlayoutsPerSecond(466.38), MovesPerSecond(82537.41) Container NumPlayableSitesOnBoard(24), NumColumns(12), NumRows(2), NumCorners(8), NumDirections(1.67), NumOrthogonalDirections(1.67), NumDiagonalDirections(0), NumAdjacentDirections(1.67), NumOffDiagonalDirections(0), NumOuterSites(24), NumInnerSites(0), NumLayers(1), NumEdges(20), NumCells(0), NumVertices(24), NumPerimeterSites(24), NumTopSites(12), NumBottomSites(12), NumRightSites(2), NumLeftSites(2), NumCentreSites(4), NumConvexCorners(0), NumConcaveCorners(8), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(27) Component NumComponentsType(5), NumComponentsTypePerPlayer(1), NumDice(3)
Los Romanos Rencontrat (Ludii 4)
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, FromToDecisionEmpty, FromToDecisionEnemy, FromToDecisionFriend, MovesNonDecision, MovesEffects, SetMove, MoveAgain, FromToEffect, Roll, MovesOperators, ByDieMove, Capture, ReplacementCapture, Conditions, MoveConditions, NoMoves, PieceConditions, NoPiece, NoPieceMover, IsEnemy, PieceCount End End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin, NoMovesEnd, NoMovesDraw, Draw Behaviour Implementation State, StateType, StackState, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, TableStyle, ComponentStyle, DiscComponent, StackType, Stack Math Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Algorithmics, ConditionalStatement, ControlFlowStatement Container Track, TrackOwned, Region, PlayableSites, Vertex Component Piece, Dice, DiceD6
Numerical Properties NumPlayers(2) Start NumStartComponents(22), NumStartComponentsBoardPerPlayer(11), NumStartComponentsPerPlayer(11), NumStartComponentsBoard(22) Play PassDecisionFrequency(12%), RemoveDecisionFrequency(7%), FromToDecisionWithinBoardFrequency(82%), FromToDecisionEmptyFrequency(68%), FromToDecisionEnemyFrequency(10%), FromToDecisionFriendFrequency(13%), SetNextPlayerFrequency(60%), MoveAgainFrequency(60%), RollFrequency(40%), NumPlayPhase(1) End NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%) Behaviour PieceNumberAverage(15.57), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(135.28), DurationTurnsStdDev(21.66), DurationTurnsNotTimeouts(135.28), DecisionMoves(0.84), BoardCoverageDefault(1), AdvantageP1(0.9), Balance(0.2), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.29), BranchingFactorAverage(5.41), DecisionFactorAverage(6.26) Implementation PlayoutsPerSecond(303.16), MovesPerSecond(95930.66) Container NumPlayableSitesOnBoard(24), NumColumns(12), NumRows(2), NumCorners(8), NumDirections(1.67), NumOrthogonalDirections(1.67), NumDiagonalDirections(0), NumAdjacentDirections(1.67), NumOffDiagonalDirections(0), NumOuterSites(24), NumInnerSites(0), NumLayers(1), NumEdges(20), NumCells(0), NumVertices(24), NumPerimeterSites(24), NumTopSites(12), NumBottomSites(12), NumRightSites(2), NumLeftSites(2), NumCentreSites(4), NumConvexCorners(0), NumConcaveCorners(8), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(27) Component NumComponentsType(5), NumComponentsTypePerPlayer(1), NumDice(3)
Los Romanos Rencontrat (Ludii 5)
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, FromToDecisionEmpty, FromToDecisionEnemy, FromToDecisionFriend, MovesNonDecision, MovesEffects, SetMove, MoveAgain, FromToEffect, Roll, MovesOperators, ByDieMove, Capture, ReplacementCapture, Conditions, MoveConditions, NoMoves, NoMovesMover, PieceConditions, NoPiece, NoPieceMover, IsEnemy, PieceCount End End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin, NoMovesEnd, NoMovesLoss, Misere Behaviour Implementation State, StateType, StackState, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, TableStyle, ComponentStyle, DiscComponent, StackType, Stack Math Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Algorithmics, ConditionalStatement, ControlFlowStatement Container Track, TrackOwned, Region, PlayableSites, Vertex Component Piece, Dice, DiceD6
Numerical Properties NumPlayers(2) Start NumStartComponents(21), NumStartComponentsBoardPerPlayer(10.5), NumStartComponentsPerPlayer(10.5), NumStartComponentsBoard(21) Play PassDecisionFrequency(10%), RemoveDecisionFrequency(6%), FromToDecisionWithinBoardFrequency(84%), FromToDecisionEmptyFrequency(70%), FromToDecisionEnemyFrequency(10%), FromToDecisionFriendFrequency(12%), SetNextPlayerFrequency(61%), MoveAgainFrequency(61%), RollFrequency(39%), NumPlayPhase(1) End NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%) Behaviour PieceNumberAverage(14.39), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(125.43), DurationTurnsStdDev(22.53), DurationTurnsNotTimeouts(125.43), DecisionMoves(0.85), BoardCoverageDefault(1), AdvantageP1(0.61), Balance(0.78), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.29), BranchingFactorAverage(5.22), DecisionFactorAverage(5.94) Implementation PlayoutsPerSecond(382.12), MovesPerSecond(122369.14) Container NumPlayableSitesOnBoard(24), NumColumns(12), NumRows(2), NumCorners(8), NumDirections(1.67), NumOrthogonalDirections(1.67), NumDiagonalDirections(0), NumAdjacentDirections(1.67), NumOffDiagonalDirections(0), NumOuterSites(24), NumInnerSites(0), NumLayers(1), NumEdges(20), NumCells(0), NumVertices(24), NumPerimeterSites(24), NumTopSites(12), NumBottomSites(12), NumRightSites(2), NumLeftSites(2), NumCentreSites(4), NumConvexCorners(0), NumConcaveCorners(8), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(27) Component NumComponentsType(5), NumComponentsTypePerPlayer(1), NumDice(3)
Los Romanos Rencontrat (Ludii 6)
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, FromToDecisionEmpty, FromToDecisionEnemy, FromToDecisionFriend, MovesNonDecision, MovesEffects, SetMove, MoveAgain, FromToEffect, Roll, MovesOperators, ByDieMove, Capture, ReplacementCapture, Conditions, MoveConditions, NoMoves, PieceConditions, NoPiece, NoPieceMover, IsEnemy, PieceCount End End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin, NoMovesEnd, NoMovesDraw, Draw Behaviour Implementation State, StateType, StackState, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, TableStyle, ComponentStyle, DiscComponent, StackType, Stack Math Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Algorithmics, ConditionalStatement, ControlFlowStatement Container Track, TrackOwned, Region, PlayableSites, Vertex Component Piece, Dice, DiceD6
Numerical Properties NumPlayers(2) Start NumStartComponents(18), NumStartComponentsBoardPerPlayer(9), NumStartComponentsPerPlayer(9), NumStartComponentsBoard(18) Play PassDecisionFrequency(26%), RemoveDecisionFrequency(9%), FromToDecisionWithinBoardFrequency(66%), FromToDecisionEmptyFrequency(56%), FromToDecisionEnemyFrequency(4%), FromToDecisionFriendFrequency(9%), SetNextPlayerFrequency(52%), MoveAgainFrequency(52%), RollFrequency(49%), NumPlayPhase(1) End NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%) Behaviour PieceNumberAverage(13.67), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(112.2), DurationTurnsStdDev(15.66), DurationTurnsNotTimeouts(112.2), DecisionMoves(0.68), BoardCoverageDefault(1), AdvantageP1(1), Balance(0), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.22), BranchingFactorAverage(5), DecisionFactorAverage(6.86) Implementation PlayoutsPerSecond(649.21), MovesPerSecond(95983.47) Container NumPlayableSitesOnBoard(24), NumColumns(12), NumRows(2), NumCorners(8), NumDirections(1.67), NumOrthogonalDirections(1.67), NumDiagonalDirections(0), NumAdjacentDirections(1.67), NumOffDiagonalDirections(0), NumOuterSites(24), NumInnerSites(0), NumLayers(1), NumEdges(20), NumCells(0), NumVertices(24), NumPerimeterSites(24), NumTopSites(12), NumBottomSites(12), NumRightSites(2), NumLeftSites(2), NumCentreSites(4), NumConvexCorners(0), NumConcaveCorners(8), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(27) Component NumComponentsType(5), NumComponentsTypePerPlayer(1), NumDice(3)
Los Romanos Rencontrat (Ludii 7)
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, FromToDecisionEmpty, FromToDecisionEnemy, FromToDecisionFriend, MovesNonDecision, MovesEffects, SetMove, MoveAgain, FromToEffect, Roll, MovesOperators, ByDieMove, Capture, ReplacementCapture, Conditions, MoveConditions, NoMoves, PieceConditions, NoPiece, NoPieceMover, IsEnemy, PieceCount End End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin, NoMovesEnd, NoMovesDraw, Draw Behaviour Implementation State, StateType, StackState, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, TableStyle, ComponentStyle, DiscComponent, StackType, Stack Math Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Algorithmics, ConditionalStatement, ControlFlowStatement Container Track, TrackOwned, Region, PlayableSites, Vertex Component Piece, Dice, DiceD6
Numerical Properties NumPlayers(2) Start NumStartComponents(6), NumStartComponentsBoardPerPlayer(3), NumStartComponentsPerPlayer(3), NumStartComponentsBoard(6) Play PassDecisionFrequency(11%), RemoveDecisionFrequency(6%), FromToDecisionWithinBoardFrequency(83%), FromToDecisionEmptyFrequency(80%), FromToDecisionEnemyFrequency(4%), FromToDecisionFriendFrequency(4%), SetNextPlayerFrequency(63%), MoveAgainFrequency(63%), RollFrequency(41%), NumPlayPhase(1) End NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%) Behaviour PieceNumberAverage(5.7), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(17.29), DurationTurnsStdDev(15.65), DurationTurnsNotTimeouts(17.29), DecisionMoves(0.73), BoardCoverageDefault(0.71), AdvantageP1(0.73), Balance(0.54), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.14), BranchingFactorAverage(2.97), DecisionFactorAverage(3.77) Implementation PlayoutsPerSecond(3823.27), MovesPerSecond(126663.09) Container NumPlayableSitesOnBoard(24), NumColumns(12), NumRows(2), NumCorners(8), NumDirections(1.67), NumOrthogonalDirections(1.67), NumDiagonalDirections(0), NumAdjacentDirections(1.67), NumOffDiagonalDirections(0), NumOuterSites(24), NumInnerSites(0), NumLayers(1), NumEdges(20), NumCells(0), NumVertices(24), NumPerimeterSites(24), NumTopSites(12), NumBottomSites(12), NumRightSites(2), NumLeftSites(2), NumCentreSites(4), NumConvexCorners(0), NumConcaveCorners(8), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(27) Component NumComponentsType(5), NumComponentsTypePerPlayer(1), NumDice(3)
Los Romanos Rencontrat (Ludii 8)
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, FromToDecisionEmpty, FromToDecisionEnemy, FromToDecisionFriend, MovesNonDecision, MovesEffects, SetMove, MoveAgain, FromToEffect, Roll, MovesOperators, ByDieMove, Capture, ReplacementCapture, Conditions, PieceConditions, NoPiece, NoPieceMover, IsEnemy, PieceCount End End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin Behaviour Implementation State, StateType, StackState, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, TableStyle, ComponentStyle, DiscComponent, StackType, Stack Math Arithmetic, Comparison, Equal, NotEqual, Logic, Negation, Algorithmics, ConditionalStatement, ControlFlowStatement Container Track, TrackOwned, Region, PlayableSites, Vertex Component Piece, Dice, DiceD6
Numerical Properties NumPlayers(2) Start NumStartComponents(17), NumStartComponentsBoardPerPlayer(8.5), NumStartComponentsPerPlayer(8.5), NumStartComponentsBoard(17) Play PassDecisionFrequency(16%), RemoveDecisionFrequency(7%), FromToDecisionWithinBoardFrequency(77%), FromToDecisionEmptyFrequency(71%), FromToDecisionEnemyFrequency(3%), FromToDecisionFriendFrequency(6%), SetNextPlayerFrequency(58%), MoveAgainFrequency(58%), RollFrequency(44%), NumPlayPhase(1) End NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%) Behaviour PieceNumberAverage(15.41), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(53.48), DurationTurnsStdDev(51.65), DurationTurnsNotTimeouts(53.48), DecisionMoves(0.72), BoardCoverageDefault(0.81), AdvantageP1(0.44), Balance(0.88), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.18), BranchingFactorAverage(4.24), DecisionFactorAverage(5.83) Implementation PlayoutsPerSecond(3304.45), MovesPerSecond(158950.75) Container NumPlayableSitesOnBoard(24), NumColumns(12), NumRows(2), NumCorners(8), NumDirections(1.67), NumOrthogonalDirections(1.67), NumDiagonalDirections(0), NumAdjacentDirections(1.67), NumOffDiagonalDirections(0), NumOuterSites(24), NumInnerSites(0), NumLayers(1), NumEdges(20), NumCells(0), NumVertices(24), NumPerimeterSites(24), NumTopSites(12), NumBottomSites(12), NumRightSites(2), NumLeftSites(2), NumCentreSites(4), NumConvexCorners(0), NumConcaveCorners(8), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(27) Component NumComponentsType(5), NumComponentsTypePerPlayer(1), NumDice(3)
Los Romanos Rencontrat (Ludii 9)
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, FromToDecisionEmpty, FromToDecisionEnemy, FromToDecisionFriend, MovesNonDecision, MovesEffects, SetMove, MoveAgain, FromToEffect, Roll, MovesOperators, ByDieMove, Capture, ReplacementCapture, Conditions, PieceConditions, NoPiece, NoPieceMover, IsEnemy, PieceCount End End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin Behaviour Implementation State, StateType, StackState, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, TableStyle, ComponentStyle, DiscComponent, StackType, Stack Math Arithmetic, Comparison, Equal, NotEqual, Logic, Negation, Algorithmics, ConditionalStatement, ControlFlowStatement Container Track, TrackOwned, Region, PlayableSites, Vertex Component Piece, Dice, DiceD6
Numerical Properties NumPlayers(2) Start NumStartComponents(17), NumStartComponentsBoardPerPlayer(8.5), NumStartComponentsPerPlayer(8.5), NumStartComponentsBoard(17) Play PassDecisionFrequency(22%), RemoveDecisionFrequency(8%), FromToDecisionWithinBoardFrequency(70%), FromToDecisionEmptyFrequency(59%), FromToDecisionEnemyFrequency(6%), FromToDecisionFriendFrequency(10%), SetNextPlayerFrequency(54%), MoveAgainFrequency(54%), RollFrequency(46%), NumPlayPhase(1) End NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%) Behaviour PieceNumberAverage(13.06), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(105.34), DurationTurnsStdDev(17.02), DurationTurnsNotTimeouts(105.34), DecisionMoves(0.73), BoardCoverageDefault(1), AdvantageP1(0.98), Balance(0.04), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.24), BranchingFactorAverage(4.94), DecisionFactorAverage(6.42) Implementation PlayoutsPerSecond(671.05), MovesPerSecond(120526.02) Container NumPlayableSitesOnBoard(24), NumColumns(12), NumRows(2), NumCorners(8), NumDirections(1.67), NumOrthogonalDirections(1.67), NumDiagonalDirections(0), NumAdjacentDirections(1.67), NumOffDiagonalDirections(0), NumOuterSites(24), NumInnerSites(0), NumLayers(1), NumEdges(20), NumCells(0), NumVertices(24), NumPerimeterSites(24), NumTopSites(12), NumBottomSites(12), NumRightSites(2), NumLeftSites(2), NumCentreSites(4), NumConvexCorners(0), NumConcaveCorners(8), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(27) Component NumComponentsType(5), NumComponentsTypePerPlayer(1), NumDice(3)
Los Romanos Rencontrat (Ludii 10)
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, FromToDecisionEmpty, FromToDecisionEnemy, FromToDecisionFriend, MovesNonDecision, MovesEffects, SetMove, MoveAgain, FromToEffect, Roll, MovesOperators, ByDieMove, Capture, ReplacementCapture, Conditions, PieceConditions, NoPiece, NoPieceMover, IsEnemy, PieceCount End End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin Behaviour Implementation State, StateType, StackState, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, TableStyle, ComponentStyle, DiscComponent, StackType, Stack Math Arithmetic, Comparison, Equal, NotEqual, Logic, Negation, Algorithmics, ConditionalStatement, ControlFlowStatement Container Track, TrackOwned, Region, PlayableSites, Vertex Component Piece, Dice, DiceD6
Numerical Properties NumPlayers(2) Start NumStartComponents(23), NumStartComponentsBoardPerPlayer(11.5), NumStartComponentsPerPlayer(11.5), NumStartComponentsBoard(23) Play PassDecisionFrequency(19%), RemoveDecisionFrequency(8%), FromToDecisionWithinBoardFrequency(73%), FromToDecisionEmptyFrequency(60%), FromToDecisionEnemyFrequency(7%), FromToDecisionFriendFrequency(12%), SetNextPlayerFrequency(56%), MoveAgainFrequency(56%), RollFrequency(45%), NumPlayPhase(1) End NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%) Behaviour PieceNumberAverage(16.78), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(140.11), DurationTurnsStdDev(20.27), DurationTurnsNotTimeouts(140.11), DecisionMoves(0.76), BoardCoverageDefault(1), AdvantageP1(0.01), Balance(0.02), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.26), BranchingFactorAverage(5.3), DecisionFactorAverage(6.66) Implementation PlayoutsPerSecond(487.63), MovesPerSecond(127950.99) Container NumPlayableSitesOnBoard(24), NumColumns(12), NumRows(2), NumCorners(8), NumDirections(1.67), NumOrthogonalDirections(1.67), NumDiagonalDirections(0), NumAdjacentDirections(1.67), NumOffDiagonalDirections(0), NumOuterSites(24), NumInnerSites(0), NumLayers(1), NumEdges(20), NumCells(0), NumVertices(24), NumPerimeterSites(24), NumTopSites(12), NumBottomSites(12), NumRightSites(2), NumLeftSites(2), NumCentreSites(4), NumConvexCorners(0), NumConcaveCorners(8), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(27) Component NumComponentsType(5), NumComponentsTypePerPlayer(1), NumDice(3)
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