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Concepts for Game Ashere Computed with UCT playouts

Other concept computations are available: Alpha-Beta Or Random

Ashere

Boolean
Properties
Discrete, Alternating, HiddenInformation, Multiplayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, SingleSiteMoves, AddDecision, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, FromToEffect, Conditions, SpaceConditions, Contains, PieceConditions, IsEmpty, Information, InvisiblePiece, Phase
End
End
Behaviour
Implementation
State, SetHidden, SetInvisible, Then
Visual
BoardStyle, GraphStyle, ComponentStyle, MarkerComponent
Math
Arithmetic, Operations, Subtraction, Comparison, NotEqual, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, CircleShape, Track, TrackOwned, PlayableSites, Vertex, Cell, Tiling, ConcentricTiling, CircleTiling, Hand
Component
Piece

Numerical
Properties
NumPlayers(4)
Start
NumStartComponents(4), NumStartComponentsBoardPerPlayer(1), NumStartComponentsPerPlayer(1), NumStartComponentsBoard(4)
Play
AddDecisionFrequency(50%), RemoveEffectFrequency(50%), SetNextPlayerFrequency(48%), MoveAgainFrequency(25%), NumPlayPhase(2)
End
DrawFrequency(51%)
Behaviour
PieceNumberAverage(4), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(2554.13), DurationTurnsStdDev(2473.18), DurationTurnsNotTimeouts(30.98), DecisionMoves(1), BoardCoverageDefault(0.94), AdvantageP1(0.29), Balance(0.33), Completion(1), Drawishness(0), Timeouts(0.51), BoardSitesOccupiedAverage(0.12), BranchingFactorAverage(2), DecisionFactorAverage(2)
Implementation
PlayoutsPerSecond(5620.64), MovesPerSecond(321493.39)
Container
NumPlayableSitesOnBoard(32), NumColumns(17), NumRows(17), NumCorners(4), NumDirections(3.75), NumOrthogonalDirections(3.75), NumDiagonalDirections(0), NumAdjacentDirections(3.75), NumOffDiagonalDirections(0), NumOuterSites(4), NumInnerSites(28), NumLayers(1), NumEdges(60), NumCells(0), NumVertices(32), NumPerimeterSites(4), NumTopSites(1), NumBottomSites(1), NumRightSites(1), NumLeftSites(1), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(5), NumPlayableSites(40)
Component
NumComponentsType(5), NumComponentsTypePerPlayer(1), NumDice(0)

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lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council