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Concepts for Game Chatrang Computed with UCT playouts
Other concept computations are available: Alpha-Beta Or Random
Chatrang
Boolean Properties Discrete, Alternating, Multiplayer, PlayersWithDirections, Cooperation, Team Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, MovesNonDecision, MovesEffects, RemoveEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanNotMove, PieceConditions, NoPiece, NoTargetPiece, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection End End, CaptureEnd, NoTargetPieceEnd, EliminatePiecesEnd Behaviour Implementation CopyContext, Then, ForEachPiece, DoLudeme Visual ChessStyle, ComponentStyle, AnimalComponent, ChessComponent, KingComponent, KnightComponent, RookComponent, PawnComponent Math Arithmetic, Comparison, Equal, Logic, Conjunction, Disjunction, Negation, Set, Union, Intersection, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Cell, Tiling, SquareTiling Component Piece, PieceDirection
Numerical Properties NumPlayers(4) Start NumStartComponents(32), NumStartComponentsBoardPerPlayer(8), NumStartComponentsPerPlayer(8), NumStartComponentsBoard(32) Play StepDecisionFrequency(47%), StepDecisionToEmptyFrequency(43%), StepDecisionToEnemyFrequency(4%), SlideDecisionFrequency(39%), SlideDecisionToEmptyFrequency(36%), SlideDecisionToEnemyFrequency(3%), LeapDecisionFrequency(15%), LeapDecisionToEmptyFrequency(13%), LeapDecisionToEnemyFrequency(1%), RemoveEffectFrequency(9%), ReplacementCaptureFrequency(9%), NumPlayPhase(1) End Behaviour PieceNumberAverage(19.62), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(260.11), DurationTurnsStdDev(678.87), DurationTurnsNotTimeouts(163.38), DecisionMoves(1), BoardCoverageDefault(0.97), AdvantageP1(0.65), Balance(1), Completion(0.98), Drawishness(0), Timeouts(0.02), BoardSitesOccupiedAverage(0.31), BranchingFactorAverage(14.04), DecisionFactorAverage(14.1) Implementation PlayoutsPerSecond(31.11), MovesPerSecond(14688.69) Container NumPlayableSitesOnBoard(64), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(64) Component NumComponentsType(20), NumComponentsTypePerPlayer(5), NumDice(0)
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