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Concepts for Game Chaturanga (14x14) Computed with UCT playouts
Other concept computations are available: Alpha-Beta Or Random
Hariharacaturanga
Boolean Properties Discrete, Alternating, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, StepEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, BackwardLeftDirection, BackwardRightDirection, BackwardDirection, ForwardLeftDirection, Phase, PieceCount End End, CaptureEnd, Checkmate, CheckmateWin Behaviour Implementation CopyContext, ForEachPiece, DoLudeme Visual ComponentStyle, AnimalComponent, ChessComponent, KingComponent, QueenComponent, RookComponent, BishopComponent, XiangqiComponent Math Logic, Conjunction, Negation, Set, Union, Intersection, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling, Hand Component Piece, PieceDirection
Numerical Properties NumPlayers(2) Start NumStartComponents(54), NumStartComponentsHandPerPlayer(27), NumStartComponentsPerPlayer(27), NumStartComponentsHand(54) Play StepDecisionFrequency(10%), StepDecisionToEmptyFrequency(9%), SlideDecisionFrequency(75%), SlideDecisionToEmptyFrequency(73%), SlideDecisionToEnemyFrequency(2%), LeapDecisionFrequency(5%), LeapDecisionToEmptyFrequency(5%), FromToDecisionWithinBoardFrequency(1%), FromToDecisionBetweenContainersFrequency(9%), FromToDecisionEmptyFrequency(10%), RemoveEffectFrequency(3%), ReplacementCaptureFrequency(3%), NumPlayPhase(2) End CheckmateFrequency(20%), CheckmateWinFrequency(20%), DrawFrequency(80%) Behaviour PieceNumberAverage(17.25), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(2039.72), DurationTurnsStdDev(921.9), DurationTurnsNotTimeouts(198.6), DecisionMoves(1), BoardCoverageDefault(0.92), AdvantageP1(0.5), Balance(1), Completion(0.2), Drawishness(0.8), Timeouts(0.8), BoardSitesOccupiedAverage(0.09), BranchingFactorAverage(113.74), DecisionFactorAverage(113.74) Implementation PlayoutsPerSecond(9.03), MovesPerSecond(22470.76) Container NumPlayableSitesOnBoard(196), NumColumns(14), NumRows(14), NumCorners(4), NumDirections(7.16), NumOrthogonalDirections(3.71), NumDiagonalDirections(3.45), NumAdjacentDirections(7.16), NumOffDiagonalDirections(0), NumOuterSites(52), NumInnerSites(144), NumLayers(1), NumEdges(420), NumCells(196), NumVertices(225), NumPerimeterSites(52), NumTopSites(14), NumBottomSites(14), NumRightSites(14), NumLeftSites(14), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(3), NumPlayableSites(218) Component NumComponentsType(22), NumComponentsTypePerPlayer(11), NumDice(0)
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