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Concepts for Game Chaturanga (al-Adli) Computed with UCT playouts
Other concept computations are available: Alpha-Beta Or Random
Al-Adli
Boolean Properties Discrete, Alternating, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, HopDecision, MovesNonDecision, MovesEffects, RemoveEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, CountPiecesComparison, CountPiecesNextComparison, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection End End, CaptureEnd, Checkmate, CheckmateWin, EliminatePiecesEnd, EliminatePiecesLoss, Misere Behaviour Implementation CopyContext, ForEachPiece, DoLudeme Visual ComponentStyle, AnimalComponent, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, PawnComponent Math Arithmetic, Comparison, Equal, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling Component Piece, PieceDirection
Numerical Properties NumPlayers(2) Start NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32) Play StepDecisionFrequency(62%), StepDecisionToEmptyFrequency(59%), StepDecisionToEnemyFrequency(3%), SlideDecisionFrequency(15%), SlideDecisionToEmptyFrequency(14%), SlideDecisionToEnemyFrequency(1%), LeapDecisionFrequency(13%), LeapDecisionToEmptyFrequency(11%), LeapDecisionToEnemyFrequency(2%), HopDecisionFrequency(10%), HopDecisionMoreThanOneFrequency(4%), HopDecisionEnemyToEmptyFrequency(1%), HopDecisionFriendToEmptyFrequency(3%), RemoveEffectFrequency(7%), ReplacementCaptureFrequency(7%), HopCaptureMoreThanOneFrequency(1%), NumPlayPhase(1) End CheckmateFrequency(57%), CheckmateWinFrequency(57%), EliminatePiecesEndFrequency(2%), EliminatePiecesLossFrequency(2%), DrawFrequency(41%) Behaviour PieceNumberAverage(17.81), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(1146.06), DurationTurnsStdDev(1150.21), DurationTurnsNotTimeouts(205.19), DecisionMoves(1), BoardCoverageDefault(0.96), AdvantageP1(0.47), Balance(0.93), Completion(0.59), Drawishness(0.41), Timeouts(0.41), BoardSitesOccupiedAverage(0.28), BranchingFactorAverage(16.77), DecisionFactorAverage(16.81) Implementation PlayoutsPerSecond(85.49), MovesPerSecond(43877.07) Container NumPlayableSitesOnBoard(64), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(64) Component NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)
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