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Concepts for Game Two-Player Chaturanga (al-Biruni) Computed with UCT playouts
Other concept computations are available: Alpha-Beta Or Random
Historical Information
Boolean
Numerical
Two-Player Chaturanga (al-Biruni) (Ludii 1)
Boolean Properties Discrete, Alternating, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, MovesNonDecision, MovesEffects, RemoveEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, CountPiecesComparison, CountPiecesNextComparison, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, BackwardLeftDirection, BackwardRightDirection, ForwardLeftDirection End End, CaptureEnd, Checkmate, CheckmateWin, EliminatePiecesEnd, EliminatePiecesLoss, Misere Behaviour Implementation CopyContext, ForEachPiece, DoLudeme Visual ComponentStyle, AnimalComponent, ChessComponent, QueenComponent, KnightComponent, RookComponent, PawnComponent Math Arithmetic, Comparison, Equal, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling Component Piece, PieceDirection
Numerical Properties NumPlayers(2) Start NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32) Play StepDecisionFrequency(75%), StepDecisionToEmptyFrequency(71%), StepDecisionToEnemyFrequency(4%), SlideDecisionFrequency(15%), SlideDecisionToEmptyFrequency(13%), SlideDecisionToEnemyFrequency(1%), LeapDecisionFrequency(10%), LeapDecisionToEmptyFrequency(9%), LeapDecisionToEnemyFrequency(1%), RemoveEffectFrequency(7%), ReplacementCaptureFrequency(7%), NumPlayPhase(1) End CheckmateFrequency(52%), CheckmateWinFrequency(52%), DrawFrequency(48%) Behaviour PieceNumberAverage(16.49), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(1297.11), DurationTurnsStdDev(1158), DurationTurnsNotTimeouts(186.75), DecisionMoves(1), BoardCoverageDefault(0.99), AdvantageP1(0.55), Balance(0.9), Completion(0.52), Drawishness(0.48), Timeouts(0.48), BoardSitesOccupiedAverage(0.26), BranchingFactorAverage(16.47), DecisionFactorAverage(16.5) Implementation PlayoutsPerSecond(115.13), MovesPerSecond(59732.94) Container NumPlayableSitesOnBoard(64), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(64) Component NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)
Two-Player Chaturanga (al-Biruni) (Ludii 2)
Boolean Properties Discrete, Alternating, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesMover, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, CountPiecesComparison, CountPiecesNextComparison, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, BackwardLeftDirection, BackwardRightDirection, ForwardLeftDirection End End, CaptureEnd, Checkmate, CheckmateWin, EliminatePiecesEnd, EliminatePiecesWin, NoMovesEnd, NoMovesWin Behaviour Implementation CopyContext, Then, ForEachPiece, DoLudeme Visual ComponentStyle, AnimalComponent, ChessComponent, KnightComponent, RookComponent, PawnComponent Math Arithmetic, Comparison, LesserThanOrEqual, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling Component Piece, PieceDirection
Numerical Properties NumPlayers(2) Start NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32) Play StepDecisionFrequency(62%), StepDecisionToEmptyFrequency(58%), StepDecisionToEnemyFrequency(5%), SlideDecisionFrequency(19%), SlideDecisionToEmptyFrequency(18%), SlideDecisionToEnemyFrequency(2%), LeapDecisionFrequency(18%), LeapDecisionToEmptyFrequency(16%), LeapDecisionToEnemyFrequency(2%), RemoveEffectFrequency(8%), ReplacementCaptureFrequency(8%), NumPlayPhase(1) End CheckmateFrequency(34%), CheckmateWinFrequency(34%), EliminatePiecesEndFrequency(66%), EliminatePiecesWinFrequency(66%) Behaviour PieceNumberAverage(22.24), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(169.11), DurationTurnsStdDev(74.63), DurationTurnsNotTimeouts(169.11), DecisionMoves(1), BoardCoverageDefault(0.96), AdvantageP1(0.53), Balance(0.94), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.35), BranchingFactorAverage(20.98), DecisionFactorAverage(21.05) Implementation PlayoutsPerSecond(83.13), MovesPerSecond(39848.11) Container NumPlayableSitesOnBoard(64), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(64) Component NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)
Two-Player Chaturanga (al-Biruni) (Ludii 3)
Boolean Properties Discrete, Alternating, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesNext, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, CountPiecesComparison, CountPiecesNextComparison, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, BackwardLeftDirection, BackwardRightDirection, ForwardLeftDirection End End, CaptureEnd, Checkmate, CheckmateWin, EliminatePiecesEnd, EliminatePiecesWin, NoMovesEnd, NoMovesWin Behaviour Implementation CopyContext, Then, ForEachPiece, DoLudeme Visual ComponentStyle, ChessComponent, KnightComponent, RookComponent, PawnComponent Math Arithmetic, Comparison, Equal, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling Component Piece, PieceDirection
Numerical Properties NumPlayers(2) Start NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32) Play StepDecisionFrequency(63%), StepDecisionToEmptyFrequency(57%), StepDecisionToEnemyFrequency(5%), SlideDecisionFrequency(20%), SlideDecisionToEmptyFrequency(19%), SlideDecisionToEnemyFrequency(2%), LeapDecisionFrequency(17%), LeapDecisionToEmptyFrequency(15%), LeapDecisionToEnemyFrequency(2%), RemoveEffectFrequency(9%), ReplacementCaptureFrequency(9%), NumPlayPhase(1) End CheckmateFrequency(29%), CheckmateWinFrequency(29%), EliminatePiecesEndFrequency(71%), EliminatePiecesWinFrequency(71%) Behaviour PieceNumberAverage(21.59), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(179.98), DurationTurnsStdDev(82.4), DurationTurnsNotTimeouts(179.98), DecisionMoves(1), BoardCoverageDefault(0.97), AdvantageP1(0.5), Balance(1), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.34), BranchingFactorAverage(20.91), DecisionFactorAverage(21) Implementation PlayoutsPerSecond(65.15), MovesPerSecond(31339.88) Container NumPlayableSitesOnBoard(64), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(64) Component NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)
Two-Player Chaturanga (al-Biruni) (Ludii 4)
Boolean Properties Discrete, Alternating, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, FromToDecision, FromToDecisionEnemy, MovesNonDecision, MovesEffects, RemoveEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Distance, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, IsPieceAt, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RotationalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, BackwardLeftDirection, BackwardRightDirection, ForwardLeftDirection End End, CaptureEnd, Checkmate, CheckmateWin Behaviour Implementation State, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme Visual ComponentStyle, AnimalComponent, ChessComponent, QueenComponent, KnightComponent, RookComponent, PawnComponent Math Arithmetic, Comparison, Equal, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container PlayableSites, Cell Component Piece, PieceDirection
Numerical Properties NumPlayers(2) Start NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32) Play StepDecisionFrequency(71%), StepDecisionToEmptyFrequency(69%), StepDecisionToEnemyFrequency(2%), SlideDecisionFrequency(13%), SlideDecisionToEmptyFrequency(12%), SlideDecisionToEnemyFrequency(1%), FromToDecisionWithinBoardFrequency(17%), FromToDecisionEmptyFrequency(15%), FromToDecisionEnemyFrequency(2%), RemoveEffectFrequency(4%), ReplacementCaptureFrequency(4%), NumPlayPhase(1) End CheckmateFrequency(65%), CheckmateWinFrequency(65%), DrawFrequency(35%) Behaviour PieceNumberAverage(19.76), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(936.89), DurationTurnsStdDev(1148.54), DurationTurnsNotTimeouts(95.22), DecisionMoves(1), BoardCoverageDefault(0.9), AdvantageP1(0.55), Balance(0.91), Completion(0.65), Drawishness(0.35), Timeouts(0.35), BoardSitesOccupiedAverage(0.29), BranchingFactorAverage(17.45), DecisionFactorAverage(17.47) Implementation PlayoutsPerSecond(26.46), MovesPerSecond(64538.58) Container NumPlayableSitesOnBoard(68), NumColumns(34), NumRows(34), NumCorners(16), NumDirections(7), NumOrthogonalDirections(3.41), NumDiagonalDirections(3.53), NumAdjacentDirections(7), NumOffDiagonalDirections(0.06), NumOuterSites(16), NumInnerSites(52), NumLayers(1), NumEdges(148), NumCells(68), NumVertices(81), NumPerimeterSites(16), NumTopSites(2), NumBottomSites(2), NumRightSites(2), NumLeftSites(2), NumCentreSites(4), NumConvexCorners(16), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(68) Component NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)
Two-Player Chaturanga (al-Biruni) (Ludii 5)
Boolean Properties Discrete, Alternating, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, FromToDecision, FromToDecisionEnemy, MovesNonDecision, MovesEffects, RemoveEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Distance, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, IsPieceAt, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RotationalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, BackwardLeftDirection, BackwardRightDirection, ForwardLeftDirection End End, CaptureEnd, Checkmate, CheckmateWin Behaviour Implementation State, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme Visual ComponentStyle, AnimalComponent, ChessComponent, QueenComponent, KnightComponent, RookComponent, PawnComponent Math Arithmetic, Comparison, Equal, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container PlayableSites, Cell Component Piece, PieceDirection
Numerical Properties NumPlayers(2) Start NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32) Play StepDecisionFrequency(73%), StepDecisionToEmptyFrequency(72%), StepDecisionToEnemyFrequency(1%), SlideDecisionFrequency(12%), SlideDecisionToEmptyFrequency(11%), SlideDecisionToEnemyFrequency(1%), FromToDecisionWithinBoardFrequency(16%), FromToDecisionEmptyFrequency(14%), FromToDecisionEnemyFrequency(2%), RemoveEffectFrequency(4%), ReplacementCaptureFrequency(3%), NumPlayPhase(1) End CheckmateFrequency(49%), CheckmateWinFrequency(49%), DrawFrequency(51%) Behaviour PieceNumberAverage(16.33), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(1316.28), DurationTurnsStdDev(1208.69), DurationTurnsNotTimeouts(84.24), DecisionMoves(1), BoardCoverageDefault(0.91), AdvantageP1(0.49), Balance(0.99), Completion(0.49), Drawishness(0.51), Timeouts(0.51), BoardSitesOccupiedAverage(0.26), BranchingFactorAverage(12.97), DecisionFactorAverage(12.98) Implementation PlayoutsPerSecond(30.11), MovesPerSecond(73859.96) Container NumPlayableSitesOnBoard(64), NumColumns(32), NumRows(32), NumCorners(16), NumDirections(6.5), NumOrthogonalDirections(3.5), NumDiagonalDirections(3), NumAdjacentDirections(6.5), NumOffDiagonalDirections(0), NumOuterSites(16), NumInnerSites(48), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(16), NumTopSites(2), NumBottomSites(2), NumRightSites(2), NumLeftSites(2), NumCentreSites(16), NumConvexCorners(16), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(64) Component NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)
Two-Player Chaturanga (al-Biruni) (Ludii 6)
Boolean Properties Discrete, Alternating, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, FromToDecision, FromToDecisionEnemy, MovesNonDecision, MovesEffects, RemoveEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Distance, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, IsPieceAt, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RotationalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, BackwardLeftDirection, BackwardRightDirection, ForwardLeftDirection End End, CaptureEnd, Checkmate, CheckmateWin, RaceEnd, ReachEnd, ReachDraw, Draw Behaviour Implementation State, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme Visual ComponentStyle, AnimalComponent, ChessComponent, QueenComponent, KnightComponent, RookComponent, PawnComponent Math Arithmetic, Comparison, Equal, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container PlayableSites, Cell Component Piece, PieceDirection
Numerical Properties NumPlayers(2) Start NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32) Play StepDecisionFrequency(54%), StepDecisionToEmptyFrequency(52%), StepDecisionToEnemyFrequency(2%), SlideDecisionFrequency(21%), SlideDecisionToEmptyFrequency(19%), SlideDecisionToEnemyFrequency(2%), FromToDecisionWithinBoardFrequency(26%), FromToDecisionEmptyFrequency(22%), FromToDecisionEnemyFrequency(4%), RemoveEffectFrequency(7%), ReplacementCaptureFrequency(6%), NumPlayPhase(1) End CheckmateFrequency(42%), CheckmateWinFrequency(42%), ReachEndFrequency(58%), ReachDrawFrequency(58%), DrawFrequency(58%) Behaviour PieceNumberAverage(25.7), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(128.18), DurationTurnsStdDev(87.11), DurationTurnsNotTimeouts(128.18), DecisionMoves(1), BoardCoverageDefault(0.85), AdvantageP1(0.51), Balance(0.98), Completion(0.42), Drawishness(0.58), Timeouts(0), BoardSitesOccupiedAverage(0.38), BranchingFactorAverage(18.58), DecisionFactorAverage(18.6) Implementation PlayoutsPerSecond(91.43), MovesPerSecond(17441.28) Container NumPlayableSitesOnBoard(68), NumColumns(34), NumRows(34), NumCorners(16), NumDirections(7), NumOrthogonalDirections(3.41), NumDiagonalDirections(3.53), NumAdjacentDirections(7), NumOffDiagonalDirections(0.06), NumOuterSites(16), NumInnerSites(52), NumLayers(1), NumEdges(148), NumCells(68), NumVertices(81), NumPerimeterSites(16), NumTopSites(2), NumBottomSites(2), NumRightSites(2), NumLeftSites(2), NumCentreSites(4), NumConvexCorners(16), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(68) Component NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)
Two-Player Chaturanga (al-Biruni) (Ludii 7)
Boolean Properties Discrete, Alternating, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, FromToDecision, FromToDecisionEnemy, MovesNonDecision, MovesEffects, RemoveEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Distance, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, IsPieceAt, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RotationalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, BackwardLeftDirection, BackwardRightDirection, ForwardLeftDirection End End, CaptureEnd, Checkmate, CheckmateWin, RaceEnd, ReachEnd, ReachDraw, Draw Behaviour Implementation State, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme Visual ComponentStyle, AnimalComponent, ChessComponent, QueenComponent, KnightComponent, RookComponent, PawnComponent Math Arithmetic, Comparison, Equal, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container PlayableSites, Cell Component Piece, PieceDirection
Numerical Properties NumPlayers(2) Start NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32) Play StepDecisionFrequency(65%), StepDecisionToEmptyFrequency(64%), StepDecisionToEnemyFrequency(1%), SlideDecisionFrequency(17%), SlideDecisionToEmptyFrequency(16%), SlideDecisionToEnemyFrequency(1%), FromToDecisionWithinBoardFrequency(18%), FromToDecisionEmptyFrequency(16%), FromToDecisionEnemyFrequency(3%), RemoveEffectFrequency(5%), ReplacementCaptureFrequency(4%), NumPlayPhase(1) End CheckmateFrequency(66%), CheckmateWinFrequency(66%), DrawFrequency(34%) Behaviour PieceNumberAverage(19.56), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(919), DurationTurnsStdDev(1135.91), DurationTurnsNotTimeouts(104.55), DecisionMoves(1), BoardCoverageDefault(0.91), AdvantageP1(0.49), Balance(0.98), Completion(0.66), Drawishness(0.34), Timeouts(0.34), BoardSitesOccupiedAverage(0.31), BranchingFactorAverage(15.09), DecisionFactorAverage(15.11) Implementation PlayoutsPerSecond(25.5), MovesPerSecond(61404.11) Container NumPlayableSitesOnBoard(64), NumColumns(32), NumRows(32), NumCorners(16), NumDirections(6.5), NumOrthogonalDirections(3.5), NumDiagonalDirections(3), NumAdjacentDirections(6.5), NumOffDiagonalDirections(0), NumOuterSites(16), NumInnerSites(48), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(16), NumTopSites(2), NumBottomSites(2), NumRightSites(2), NumLeftSites(2), NumCentreSites(16), NumConvexCorners(16), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(64) Component NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)
Two-Player Chaturanga (al-Biruni) (Ludii 8)
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, BackwardLeftDirection, BackwardRightDirection, ForwardLeftDirection End End, CaptureEnd, Checkmate, CheckmateWin, RaceEnd, ReachEnd, ReachDraw, Draw Behaviour Implementation State, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme Visual ComponentStyle, AnimalComponent, ChessComponent, QueenComponent, KnightComponent, RookComponent, PawnComponent Math Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, RegularShape, PolygonShape, RectangleShape, Region, PlayableSites, Cell, Tiling, SquareTiling Component Piece, PieceDirection, Dice, DiceD6
Numerical Properties NumPlayers(2) Start NumStartComponents(33), NumStartComponentsBoardPerPlayer(16), NumStartComponentsHandPerPlayer(0.5), NumStartComponentsPerPlayer(16.5), NumStartComponentsBoard(32), NumStartComponentsHand(1) Play StepDecisionFrequency(60%), StepDecisionToEmptyFrequency(49%), StepDecisionToEnemyFrequency(11%), SlideDecisionFrequency(19%), SlideDecisionToEmptyFrequency(13%), SlideDecisionToEnemyFrequency(6%), LeapDecisionFrequency(21%), LeapDecisionToEmptyFrequency(7%), LeapDecisionToEnemyFrequency(13%), RemoveEffectFrequency(31%), ReplacementCaptureFrequency(31%), NumPlayPhase(1) End CheckmateFrequency(91%), CheckmateWinFrequency(91%), DrawFrequency(9%) Behaviour PieceNumberAverage(27.74), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(239.87), DurationTurnsStdDev(712.33), DurationTurnsNotTimeouts(16.34), DecisionMoves(1), BoardCoverageDefault(0.62), AdvantageP1(0.69), Balance(0.61), Completion(0.91), Drawishness(0.09), Timeouts(0.09), BoardSitesOccupiedAverage(0.43), BranchingFactorAverage(32.88), DecisionFactorAverage(32.9) Implementation PlayoutsPerSecond(5.54), MovesPerSecond(10039.27) Container NumPlayableSitesOnBoard(64), NumColumns(4), NumRows(16), NumCorners(4), NumDirections(6.19), NumOrthogonalDirections(3.38), NumDiagonalDirections(2.81), NumAdjacentDirections(6.19), NumOffDiagonalDirections(0), NumOuterSites(36), NumInnerSites(28), NumLayers(1), NumEdges(148), NumCells(64), NumVertices(85), NumPerimeterSites(36), NumTopSites(4), NumBottomSites(4), NumRightSites(16), NumLeftSites(16), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(65) Component NumComponentsType(13), NumComponentsTypePerPlayer(6), NumDice(1)
Two-Player Chaturanga (al-Biruni) (Ludii 9)
Boolean Properties Discrete, Alternating, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, HopDecision, HopDecisionMoreThanOne, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesNext, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, BackwardLeftDirection, BackwardRightDirection, RightwardDirection, LeftwardDirection, ForwardLeftDirection End End, CaptureEnd, Checkmate, CheckmateWin, NoMovesEnd, NoMovesWin Behaviour Implementation CopyContext, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, ComponentStyle, XiangqiComponent Math Arithmetic, Comparison, Equal, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, RegularShape, PolygonShape, RectangleShape, Region, PlayableSites, Vertex, Tiling, SquareTiling Component Piece, PieceDirection
Numerical Properties NumPlayers(2) Start NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32) Play StepDecisionFrequency(33%), StepDecisionToEmptyFrequency(31%), StepDecisionToEnemyFrequency(3%), SlideDecisionFrequency(54%), SlideDecisionToEmptyFrequency(52%), SlideDecisionToEnemyFrequency(2%), HopDecisionFrequency(2%), HopDecisionMoreThanOneFrequency(2%), HopDecisionEnemyToEnemyFrequency(2%), HopDecisionFriendToEnemyFrequency(1%), FromToDecisionWithinBoardFrequency(11%), FromToDecisionEmptyFrequency(10%), FromToDecisionEnemyFrequency(1%), RemoveEffectFrequency(7%), ReplacementCaptureFrequency(7%), HopCaptureMoreThanOneFrequency(2%), NumPlayPhase(1) End CheckmateFrequency(79%), CheckmateWinFrequency(79%), NoMovesEndFrequency(20%), NoMovesWinFrequency(20%), DrawFrequency(1%) Behaviour PieceNumberAverage(26.07), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(177.98), DurationTurnsStdDev(251.91), DurationTurnsNotTimeouts(154.53), DecisionMoves(1), BoardCoverageDefault(0.87), AdvantageP1(0.51), Balance(0.99), Completion(0.99), Drawishness(0.01), Timeouts(0.01), BoardSitesOccupiedAverage(0.29), BranchingFactorAverage(36.96), DecisionFactorAverage(37.08) Implementation PlayoutsPerSecond(9.93), MovesPerSecond(11162.74) Container NumPlayableSitesOnBoard(90), NumColumns(9), NumRows(10), NumCorners(4), NumDirections(6.78), NumOrthogonalDirections(3.58), NumDiagonalDirections(3.2), NumAdjacentDirections(3.58), NumOffDiagonalDirections(0), NumOuterSites(34), NumInnerSites(56), NumLayers(1), NumEdges(161), NumCells(72), NumVertices(90), NumPerimeterSites(34), NumTopSites(9), NumBottomSites(9), NumRightSites(10), NumLeftSites(10), NumCentreSites(2), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(90) Component NumComponentsType(14), NumComponentsTypePerPlayer(7), NumDice(0)
Two-Player Chaturanga (al-Biruni) (Ludii 10)
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, Roll, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, BackwardLeftDirection, BackwardRightDirection, ForwardLeftDirection, SumDice End End, CaptureEnd, Checkmate, CheckmateWin, RaceEnd, ReachEnd, ReachWin Behaviour Implementation State, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme, Trigger Visual ComponentStyle, AnimalComponent, ChessComponent, QueenComponent, KnightComponent, RookComponent, PawnComponent Math Arithmetic, Comparison, Equal, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, RegularShape, PolygonShape, RectangleShape, Region, PlayableSites, Cell, Tiling, SquareTiling Component Piece, PieceDirection, Dice, DiceD6
Numerical Properties NumPlayers(2) Start NumStartComponents(33), NumStartComponentsBoardPerPlayer(16), NumStartComponentsHandPerPlayer(0.5), NumStartComponentsPerPlayer(16.5), NumStartComponentsBoard(32), NumStartComponentsHand(1) Play PassDecisionFrequency(8%), StepDecisionFrequency(60%), StepDecisionToEmptyFrequency(57%), StepDecisionToEnemyFrequency(3%), SlideDecisionFrequency(16%), SlideDecisionToEmptyFrequency(16%), LeapDecisionFrequency(16%), LeapDecisionToEmptyFrequency(15%), LeapDecisionToEnemyFrequency(1%), RemoveEffectFrequency(4%), RollFrequency(99%), ReplacementCaptureFrequency(4%), NumPlayPhase(1) End Behaviour PieceNumberAverage(28.03), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(247.52), DurationTurnsStdDev(98.27), DurationTurnsNotTimeouts(247.52), DecisionMoves(0.84), BoardCoverageDefault(0.98), AdvantageP1(0.5), Balance(1), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.44), BranchingFactorAverage(4.2), DecisionFactorAverage(4.81) Implementation PlayoutsPerSecond(44.06), MovesPerSecond(15680.98) Container NumPlayableSitesOnBoard(64), NumColumns(4), NumRows(16), NumCorners(4), NumDirections(6.19), NumOrthogonalDirections(3.38), NumDiagonalDirections(2.81), NumAdjacentDirections(6.19), NumOffDiagonalDirections(0), NumOuterSites(36), NumInnerSites(28), NumLayers(1), NumEdges(148), NumCells(64), NumVertices(85), NumPerimeterSites(36), NumTopSites(4), NumBottomSites(4), NumRightSites(16), NumLeftSites(16), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(65) Component NumComponentsType(13), NumComponentsTypePerPlayer(6), NumDice(1)
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