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Concepts for Game Two-Player Chaturanga (al-Biruni) Computed with UCT playouts

Other concept computations are available: Alpha-Beta Or Random

Historical Information

Boolean

Numerical

Two-Player Chaturanga (al-Biruni) (Ludii 1)

Boolean
Properties
Discrete, Alternating, TwoPlayer, PlayersWithDirections
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, MovesNonDecision, MovesEffects, RemoveEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, CountPiecesComparison, CountPiecesNextComparison, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, BackwardLeftDirection, BackwardRightDirection, ForwardLeftDirection
End
End, CaptureEnd, Checkmate, CheckmateWin, EliminatePiecesEnd, EliminatePiecesLoss, Misere
Behaviour
Implementation
CopyContext, ForEachPiece, DoLudeme
Visual
ComponentStyle, AnimalComponent, ChessComponent, QueenComponent, KnightComponent, RookComponent, PawnComponent
Math
Arithmetic, Comparison, Equal, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling
Component
Piece, PieceDirection

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32)
Play
StepDecisionFrequency(75%), StepDecisionToEmptyFrequency(71%), StepDecisionToEnemyFrequency(4%), SlideDecisionFrequency(15%), SlideDecisionToEmptyFrequency(13%), SlideDecisionToEnemyFrequency(1%), LeapDecisionFrequency(10%), LeapDecisionToEmptyFrequency(9%), LeapDecisionToEnemyFrequency(1%), RemoveEffectFrequency(7%), ReplacementCaptureFrequency(7%), NumPlayPhase(1)
End
CheckmateFrequency(52%), CheckmateWinFrequency(52%), DrawFrequency(48%)
Behaviour
PieceNumberAverage(16.49), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(1297.11), DurationTurnsStdDev(1158), DurationTurnsNotTimeouts(186.75), DecisionMoves(1), BoardCoverageDefault(0.99), AdvantageP1(0.55), Balance(0.9), Completion(0.52), Drawishness(0.48), Timeouts(0.48), BoardSitesOccupiedAverage(0.26), BranchingFactorAverage(16.47), DecisionFactorAverage(16.5)
Implementation
PlayoutsPerSecond(115.13), MovesPerSecond(59732.94)
Container
NumPlayableSitesOnBoard(64), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(64)
Component
NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)

Two-Player Chaturanga (al-Biruni) (Ludii 2)

Boolean
Properties
Discrete, Alternating, TwoPlayer, PlayersWithDirections
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesMover, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, CountPiecesComparison, CountPiecesNextComparison, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, BackwardLeftDirection, BackwardRightDirection, ForwardLeftDirection
End
End, CaptureEnd, Checkmate, CheckmateWin, EliminatePiecesEnd, EliminatePiecesWin, NoMovesEnd, NoMovesWin
Behaviour
Implementation
CopyContext, Then, ForEachPiece, DoLudeme
Visual
ComponentStyle, AnimalComponent, ChessComponent, KnightComponent, RookComponent, PawnComponent
Math
Arithmetic, Comparison, LesserThanOrEqual, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling
Component
Piece, PieceDirection

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32)
Play
StepDecisionFrequency(62%), StepDecisionToEmptyFrequency(58%), StepDecisionToEnemyFrequency(5%), SlideDecisionFrequency(19%), SlideDecisionToEmptyFrequency(18%), SlideDecisionToEnemyFrequency(2%), LeapDecisionFrequency(18%), LeapDecisionToEmptyFrequency(16%), LeapDecisionToEnemyFrequency(2%), RemoveEffectFrequency(8%), ReplacementCaptureFrequency(8%), NumPlayPhase(1)
End
CheckmateFrequency(34%), CheckmateWinFrequency(34%), EliminatePiecesEndFrequency(66%), EliminatePiecesWinFrequency(66%)
Behaviour
PieceNumberAverage(22.24), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(169.11), DurationTurnsStdDev(74.63), DurationTurnsNotTimeouts(169.11), DecisionMoves(1), BoardCoverageDefault(0.96), AdvantageP1(0.53), Balance(0.94), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.35), BranchingFactorAverage(20.98), DecisionFactorAverage(21.05)
Implementation
PlayoutsPerSecond(83.13), MovesPerSecond(39848.11)
Container
NumPlayableSitesOnBoard(64), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(64)
Component
NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)

Two-Player Chaturanga (al-Biruni) (Ludii 3)

Boolean
Properties
Discrete, Alternating, TwoPlayer, PlayersWithDirections
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesNext, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, CountPiecesComparison, CountPiecesNextComparison, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, BackwardLeftDirection, BackwardRightDirection, ForwardLeftDirection
End
End, CaptureEnd, Checkmate, CheckmateWin, EliminatePiecesEnd, EliminatePiecesWin, NoMovesEnd, NoMovesWin
Behaviour
Implementation
CopyContext, Then, ForEachPiece, DoLudeme
Visual
ComponentStyle, ChessComponent, KnightComponent, RookComponent, PawnComponent
Math
Arithmetic, Comparison, Equal, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling
Component
Piece, PieceDirection

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32)
Play
StepDecisionFrequency(63%), StepDecisionToEmptyFrequency(57%), StepDecisionToEnemyFrequency(5%), SlideDecisionFrequency(20%), SlideDecisionToEmptyFrequency(19%), SlideDecisionToEnemyFrequency(2%), LeapDecisionFrequency(17%), LeapDecisionToEmptyFrequency(15%), LeapDecisionToEnemyFrequency(2%), RemoveEffectFrequency(9%), ReplacementCaptureFrequency(9%), NumPlayPhase(1)
End
CheckmateFrequency(29%), CheckmateWinFrequency(29%), EliminatePiecesEndFrequency(71%), EliminatePiecesWinFrequency(71%)
Behaviour
PieceNumberAverage(21.59), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(179.98), DurationTurnsStdDev(82.4), DurationTurnsNotTimeouts(179.98), DecisionMoves(1), BoardCoverageDefault(0.97), AdvantageP1(0.5), Balance(1), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.34), BranchingFactorAverage(20.91), DecisionFactorAverage(21)
Implementation
PlayoutsPerSecond(65.15), MovesPerSecond(31339.88)
Container
NumPlayableSitesOnBoard(64), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(64)
Component
NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)

Two-Player Chaturanga (al-Biruni) (Ludii 4)

Boolean
Properties
Discrete, Alternating, TwoPlayer, PlayersWithDirections
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, FromToDecision, FromToDecisionEnemy, MovesNonDecision, MovesEffects, RemoveEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Distance, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, IsPieceAt, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RotationalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, BackwardLeftDirection, BackwardRightDirection, ForwardLeftDirection
End
End, CaptureEnd, Checkmate, CheckmateWin
Behaviour
Implementation
State, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme
Visual
ComponentStyle, AnimalComponent, ChessComponent, QueenComponent, KnightComponent, RookComponent, PawnComponent
Math
Arithmetic, Comparison, Equal, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
PlayableSites, Cell
Component
Piece, PieceDirection

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32)
Play
StepDecisionFrequency(71%), StepDecisionToEmptyFrequency(69%), StepDecisionToEnemyFrequency(2%), SlideDecisionFrequency(13%), SlideDecisionToEmptyFrequency(12%), SlideDecisionToEnemyFrequency(1%), FromToDecisionWithinBoardFrequency(17%), FromToDecisionEmptyFrequency(15%), FromToDecisionEnemyFrequency(2%), RemoveEffectFrequency(4%), ReplacementCaptureFrequency(4%), NumPlayPhase(1)
End
CheckmateFrequency(65%), CheckmateWinFrequency(65%), DrawFrequency(35%)
Behaviour
PieceNumberAverage(19.76), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(936.89), DurationTurnsStdDev(1148.54), DurationTurnsNotTimeouts(95.22), DecisionMoves(1), BoardCoverageDefault(0.9), AdvantageP1(0.55), Balance(0.91), Completion(0.65), Drawishness(0.35), Timeouts(0.35), BoardSitesOccupiedAverage(0.29), BranchingFactorAverage(17.45), DecisionFactorAverage(17.47)
Implementation
PlayoutsPerSecond(26.46), MovesPerSecond(64538.58)
Container
NumPlayableSitesOnBoard(68), NumColumns(34), NumRows(34), NumCorners(16), NumDirections(7), NumOrthogonalDirections(3.41), NumDiagonalDirections(3.53), NumAdjacentDirections(7), NumOffDiagonalDirections(0.06), NumOuterSites(16), NumInnerSites(52), NumLayers(1), NumEdges(148), NumCells(68), NumVertices(81), NumPerimeterSites(16), NumTopSites(2), NumBottomSites(2), NumRightSites(2), NumLeftSites(2), NumCentreSites(4), NumConvexCorners(16), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(68)
Component
NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)

Two-Player Chaturanga (al-Biruni) (Ludii 5)

Boolean
Properties
Discrete, Alternating, TwoPlayer, PlayersWithDirections
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, FromToDecision, FromToDecisionEnemy, MovesNonDecision, MovesEffects, RemoveEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Distance, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, IsPieceAt, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RotationalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, BackwardLeftDirection, BackwardRightDirection, ForwardLeftDirection
End
End, CaptureEnd, Checkmate, CheckmateWin
Behaviour
Implementation
State, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme
Visual
ComponentStyle, AnimalComponent, ChessComponent, QueenComponent, KnightComponent, RookComponent, PawnComponent
Math
Arithmetic, Comparison, Equal, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
PlayableSites, Cell
Component
Piece, PieceDirection

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32)
Play
StepDecisionFrequency(73%), StepDecisionToEmptyFrequency(72%), StepDecisionToEnemyFrequency(1%), SlideDecisionFrequency(12%), SlideDecisionToEmptyFrequency(11%), SlideDecisionToEnemyFrequency(1%), FromToDecisionWithinBoardFrequency(16%), FromToDecisionEmptyFrequency(14%), FromToDecisionEnemyFrequency(2%), RemoveEffectFrequency(4%), ReplacementCaptureFrequency(3%), NumPlayPhase(1)
End
CheckmateFrequency(49%), CheckmateWinFrequency(49%), DrawFrequency(51%)
Behaviour
PieceNumberAverage(16.33), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(1316.28), DurationTurnsStdDev(1208.69), DurationTurnsNotTimeouts(84.24), DecisionMoves(1), BoardCoverageDefault(0.91), AdvantageP1(0.49), Balance(0.99), Completion(0.49), Drawishness(0.51), Timeouts(0.51), BoardSitesOccupiedAverage(0.26), BranchingFactorAverage(12.97), DecisionFactorAverage(12.98)
Implementation
PlayoutsPerSecond(30.11), MovesPerSecond(73859.96)
Container
NumPlayableSitesOnBoard(64), NumColumns(32), NumRows(32), NumCorners(16), NumDirections(6.5), NumOrthogonalDirections(3.5), NumDiagonalDirections(3), NumAdjacentDirections(6.5), NumOffDiagonalDirections(0), NumOuterSites(16), NumInnerSites(48), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(16), NumTopSites(2), NumBottomSites(2), NumRightSites(2), NumLeftSites(2), NumCentreSites(16), NumConvexCorners(16), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(64)
Component
NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)

Two-Player Chaturanga (al-Biruni) (Ludii 6)

Boolean
Properties
Discrete, Alternating, TwoPlayer, PlayersWithDirections
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, FromToDecision, FromToDecisionEnemy, MovesNonDecision, MovesEffects, RemoveEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Distance, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, IsPieceAt, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RotationalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, BackwardLeftDirection, BackwardRightDirection, ForwardLeftDirection
End
End, CaptureEnd, Checkmate, CheckmateWin, RaceEnd, ReachEnd, ReachDraw, Draw
Behaviour
Implementation
State, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme
Visual
ComponentStyle, AnimalComponent, ChessComponent, QueenComponent, KnightComponent, RookComponent, PawnComponent
Math
Arithmetic, Comparison, Equal, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
PlayableSites, Cell
Component
Piece, PieceDirection

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32)
Play
StepDecisionFrequency(54%), StepDecisionToEmptyFrequency(52%), StepDecisionToEnemyFrequency(2%), SlideDecisionFrequency(21%), SlideDecisionToEmptyFrequency(19%), SlideDecisionToEnemyFrequency(2%), FromToDecisionWithinBoardFrequency(26%), FromToDecisionEmptyFrequency(22%), FromToDecisionEnemyFrequency(4%), RemoveEffectFrequency(7%), ReplacementCaptureFrequency(6%), NumPlayPhase(1)
End
CheckmateFrequency(42%), CheckmateWinFrequency(42%), ReachEndFrequency(58%), ReachDrawFrequency(58%), DrawFrequency(58%)
Behaviour
PieceNumberAverage(25.7), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(128.18), DurationTurnsStdDev(87.11), DurationTurnsNotTimeouts(128.18), DecisionMoves(1), BoardCoverageDefault(0.85), AdvantageP1(0.51), Balance(0.98), Completion(0.42), Drawishness(0.58), Timeouts(0), BoardSitesOccupiedAverage(0.38), BranchingFactorAverage(18.58), DecisionFactorAverage(18.6)
Implementation
PlayoutsPerSecond(91.43), MovesPerSecond(17441.28)
Container
NumPlayableSitesOnBoard(68), NumColumns(34), NumRows(34), NumCorners(16), NumDirections(7), NumOrthogonalDirections(3.41), NumDiagonalDirections(3.53), NumAdjacentDirections(7), NumOffDiagonalDirections(0.06), NumOuterSites(16), NumInnerSites(52), NumLayers(1), NumEdges(148), NumCells(68), NumVertices(81), NumPerimeterSites(16), NumTopSites(2), NumBottomSites(2), NumRightSites(2), NumLeftSites(2), NumCentreSites(4), NumConvexCorners(16), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(68)
Component
NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)

Two-Player Chaturanga (al-Biruni) (Ludii 7)

Boolean
Properties
Discrete, Alternating, TwoPlayer, PlayersWithDirections
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, FromToDecision, FromToDecisionEnemy, MovesNonDecision, MovesEffects, RemoveEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Distance, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, IsPieceAt, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RotationalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, BackwardLeftDirection, BackwardRightDirection, ForwardLeftDirection
End
End, CaptureEnd, Checkmate, CheckmateWin, RaceEnd, ReachEnd, ReachDraw, Draw
Behaviour
Implementation
State, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme
Visual
ComponentStyle, AnimalComponent, ChessComponent, QueenComponent, KnightComponent, RookComponent, PawnComponent
Math
Arithmetic, Comparison, Equal, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
PlayableSites, Cell
Component
Piece, PieceDirection

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32)
Play
StepDecisionFrequency(65%), StepDecisionToEmptyFrequency(64%), StepDecisionToEnemyFrequency(1%), SlideDecisionFrequency(17%), SlideDecisionToEmptyFrequency(16%), SlideDecisionToEnemyFrequency(1%), FromToDecisionWithinBoardFrequency(18%), FromToDecisionEmptyFrequency(16%), FromToDecisionEnemyFrequency(3%), RemoveEffectFrequency(5%), ReplacementCaptureFrequency(4%), NumPlayPhase(1)
End
CheckmateFrequency(66%), CheckmateWinFrequency(66%), DrawFrequency(34%)
Behaviour
PieceNumberAverage(19.56), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(919), DurationTurnsStdDev(1135.91), DurationTurnsNotTimeouts(104.55), DecisionMoves(1), BoardCoverageDefault(0.91), AdvantageP1(0.49), Balance(0.98), Completion(0.66), Drawishness(0.34), Timeouts(0.34), BoardSitesOccupiedAverage(0.31), BranchingFactorAverage(15.09), DecisionFactorAverage(15.11)
Implementation
PlayoutsPerSecond(25.5), MovesPerSecond(61404.11)
Container
NumPlayableSitesOnBoard(64), NumColumns(32), NumRows(32), NumCorners(16), NumDirections(6.5), NumOrthogonalDirections(3.5), NumDiagonalDirections(3), NumAdjacentDirections(6.5), NumOffDiagonalDirections(0), NumOuterSites(16), NumInnerSites(48), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(16), NumTopSites(2), NumBottomSites(2), NumRightSites(2), NumLeftSites(2), NumCentreSites(16), NumConvexCorners(16), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(64)
Component
NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)

Two-Player Chaturanga (al-Biruni) (Ludii 8)

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer, PlayersWithDirections
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, BackwardLeftDirection, BackwardRightDirection, ForwardLeftDirection
End
End, CaptureEnd, Checkmate, CheckmateWin, RaceEnd, ReachEnd, ReachDraw, Draw
Behaviour
Implementation
State, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme
Visual
ComponentStyle, AnimalComponent, ChessComponent, QueenComponent, KnightComponent, RookComponent, PawnComponent
Math
Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, RegularShape, PolygonShape, RectangleShape, Region, PlayableSites, Cell, Tiling, SquareTiling
Component
Piece, PieceDirection, Dice, DiceD6

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(33), NumStartComponentsBoardPerPlayer(16), NumStartComponentsHandPerPlayer(0.5), NumStartComponentsPerPlayer(16.5), NumStartComponentsBoard(32), NumStartComponentsHand(1)
Play
StepDecisionFrequency(60%), StepDecisionToEmptyFrequency(49%), StepDecisionToEnemyFrequency(11%), SlideDecisionFrequency(19%), SlideDecisionToEmptyFrequency(13%), SlideDecisionToEnemyFrequency(6%), LeapDecisionFrequency(21%), LeapDecisionToEmptyFrequency(7%), LeapDecisionToEnemyFrequency(13%), RemoveEffectFrequency(31%), ReplacementCaptureFrequency(31%), NumPlayPhase(1)
End
CheckmateFrequency(91%), CheckmateWinFrequency(91%), DrawFrequency(9%)
Behaviour
PieceNumberAverage(27.74), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(239.87), DurationTurnsStdDev(712.33), DurationTurnsNotTimeouts(16.34), DecisionMoves(1), BoardCoverageDefault(0.62), AdvantageP1(0.69), Balance(0.61), Completion(0.91), Drawishness(0.09), Timeouts(0.09), BoardSitesOccupiedAverage(0.43), BranchingFactorAverage(32.88), DecisionFactorAverage(32.9)
Implementation
PlayoutsPerSecond(5.54), MovesPerSecond(10039.27)
Container
NumPlayableSitesOnBoard(64), NumColumns(4), NumRows(16), NumCorners(4), NumDirections(6.19), NumOrthogonalDirections(3.38), NumDiagonalDirections(2.81), NumAdjacentDirections(6.19), NumOffDiagonalDirections(0), NumOuterSites(36), NumInnerSites(28), NumLayers(1), NumEdges(148), NumCells(64), NumVertices(85), NumPerimeterSites(36), NumTopSites(4), NumBottomSites(4), NumRightSites(16), NumLeftSites(16), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(65)
Component
NumComponentsType(13), NumComponentsTypePerPlayer(6), NumDice(1)

Two-Player Chaturanga (al-Biruni) (Ludii 9)

Boolean
Properties
Discrete, Alternating, TwoPlayer, PlayersWithDirections
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, HopDecision, HopDecisionMoreThanOne, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesNext, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, BackwardLeftDirection, BackwardRightDirection, RightwardDirection, LeftwardDirection, ForwardLeftDirection
End
End, CaptureEnd, Checkmate, CheckmateWin, NoMovesEnd, NoMovesWin
Behaviour
Implementation
CopyContext, ForEachPiece, DoLudeme
Visual
BoardStyle, GraphStyle, ComponentStyle, XiangqiComponent
Math
Arithmetic, Comparison, Equal, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, RegularShape, PolygonShape, RectangleShape, Region, PlayableSites, Vertex, Tiling, SquareTiling
Component
Piece, PieceDirection

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32)
Play
StepDecisionFrequency(33%), StepDecisionToEmptyFrequency(31%), StepDecisionToEnemyFrequency(3%), SlideDecisionFrequency(54%), SlideDecisionToEmptyFrequency(52%), SlideDecisionToEnemyFrequency(2%), HopDecisionFrequency(2%), HopDecisionMoreThanOneFrequency(2%), HopDecisionEnemyToEnemyFrequency(2%), HopDecisionFriendToEnemyFrequency(1%), FromToDecisionWithinBoardFrequency(11%), FromToDecisionEmptyFrequency(10%), FromToDecisionEnemyFrequency(1%), RemoveEffectFrequency(7%), ReplacementCaptureFrequency(7%), HopCaptureMoreThanOneFrequency(2%), NumPlayPhase(1)
End
CheckmateFrequency(79%), CheckmateWinFrequency(79%), NoMovesEndFrequency(20%), NoMovesWinFrequency(20%), DrawFrequency(1%)
Behaviour
PieceNumberAverage(26.07), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(177.98), DurationTurnsStdDev(251.91), DurationTurnsNotTimeouts(154.53), DecisionMoves(1), BoardCoverageDefault(0.87), AdvantageP1(0.51), Balance(0.99), Completion(0.99), Drawishness(0.01), Timeouts(0.01), BoardSitesOccupiedAverage(0.29), BranchingFactorAverage(36.96), DecisionFactorAverage(37.08)
Implementation
PlayoutsPerSecond(9.93), MovesPerSecond(11162.74)
Container
NumPlayableSitesOnBoard(90), NumColumns(9), NumRows(10), NumCorners(4), NumDirections(6.78), NumOrthogonalDirections(3.58), NumDiagonalDirections(3.2), NumAdjacentDirections(3.58), NumOffDiagonalDirections(0), NumOuterSites(34), NumInnerSites(56), NumLayers(1), NumEdges(161), NumCells(72), NumVertices(90), NumPerimeterSites(34), NumTopSites(9), NumBottomSites(9), NumRightSites(10), NumLeftSites(10), NumCentreSites(2), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(90)
Component
NumComponentsType(14), NumComponentsTypePerPlayer(7), NumDice(0)

Two-Player Chaturanga (al-Biruni) (Ludii 10)

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer, PlayersWithDirections
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, Roll, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, BackwardLeftDirection, BackwardRightDirection, ForwardLeftDirection, SumDice
End
End, CaptureEnd, Checkmate, CheckmateWin, RaceEnd, ReachEnd, ReachWin
Behaviour
Implementation
State, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme, Trigger
Visual
ComponentStyle, AnimalComponent, ChessComponent, QueenComponent, KnightComponent, RookComponent, PawnComponent
Math
Arithmetic, Comparison, Equal, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, RegularShape, PolygonShape, RectangleShape, Region, PlayableSites, Cell, Tiling, SquareTiling
Component
Piece, PieceDirection, Dice, DiceD6

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(33), NumStartComponentsBoardPerPlayer(16), NumStartComponentsHandPerPlayer(0.5), NumStartComponentsPerPlayer(16.5), NumStartComponentsBoard(32), NumStartComponentsHand(1)
Play
PassDecisionFrequency(8%), StepDecisionFrequency(60%), StepDecisionToEmptyFrequency(57%), StepDecisionToEnemyFrequency(3%), SlideDecisionFrequency(16%), SlideDecisionToEmptyFrequency(16%), LeapDecisionFrequency(16%), LeapDecisionToEmptyFrequency(15%), LeapDecisionToEnemyFrequency(1%), RemoveEffectFrequency(4%), RollFrequency(99%), ReplacementCaptureFrequency(4%), NumPlayPhase(1)
End
Behaviour
PieceNumberAverage(28.03), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(247.52), DurationTurnsStdDev(98.27), DurationTurnsNotTimeouts(247.52), DecisionMoves(0.84), BoardCoverageDefault(0.98), AdvantageP1(0.5), Balance(1), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.44), BranchingFactorAverage(4.2), DecisionFactorAverage(4.81)
Implementation
PlayoutsPerSecond(44.06), MovesPerSecond(15680.98)
Container
NumPlayableSitesOnBoard(64), NumColumns(4), NumRows(16), NumCorners(4), NumDirections(6.19), NumOrthogonalDirections(3.38), NumDiagonalDirections(2.81), NumAdjacentDirections(6.19), NumOffDiagonalDirections(0), NumOuterSites(36), NumInnerSites(28), NumLayers(1), NumEdges(148), NumCells(64), NumVertices(85), NumPerimeterSites(36), NumTopSites(4), NumBottomSites(4), NumRightSites(16), NumLeftSites(16), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(65)
Component
NumComponentsType(13), NumComponentsTypePerPlayer(6), NumDice(1)

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     ludii.games@gmail.com
     cameron.browne@maastrichtuniversity.nl

lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council