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Concepts for Game Shakhmaty (Early Modern) Computed with UCT playouts
Other concept computations are available: Alpha-Beta Or Random
Historical Information
Boolean
Numerical
Shakhmaty (Early Modern) (Ludii 1)
Boolean Properties Discrete, Alternating, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, SlideDecisionToEnemy, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection, Phase End End, CaptureEnd, Checkmate, CheckmateWin Behaviour Implementation State, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme Visual ChessStyle, ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent Math Arithmetic, Operations, Addition, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Set, Union, Intersection, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Vertex, Cell, Edge, Tiling, SquareTiling Component Piece, PieceDirection
Numerical Properties NumPlayers(2) Start NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32) Play StepDecisionFrequency(38%), StepDecisionToEmptyFrequency(34%), StepDecisionToEnemyFrequency(3%), SlideDecisionFrequency(42%), SlideDecisionToEmptyFrequency(38%), SlideDecisionToEnemyFrequency(4%), LeapDecisionFrequency(20%), LeapDecisionToEmptyFrequency(18%), LeapDecisionToEnemyFrequency(2%), RemoveEffectFrequency(10%), SetNextPlayerFrequency(9%), MoveAgainFrequency(9%), ReplacementCaptureFrequency(10%), NumPlayPhase(2) End CheckmateFrequency(87%), CheckmateWinFrequency(87%), DrawFrequency(13%) Behaviour PieceNumberAverage(24.79), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(385.63), DurationTurnsStdDev(818.74), DurationTurnsNotTimeouts(69.69), DecisionMoves(1), BoardCoverageDefault(0.89), AdvantageP1(0.54), Balance(0.93), Completion(0.87), Drawishness(0.13), Timeouts(0.13), BoardSitesOccupiedAverage(0.39), BranchingFactorAverage(29.04), DecisionFactorAverage(29.16) Implementation PlayoutsPerSecond(15.12), MovesPerSecond(30839.34) Container NumPlayableSitesOnBoard(289), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(289) Component NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)
Shakhmaty (Early Modern) (Ludii 2)
Boolean Properties Discrete, Alternating, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection, Phase End End, CaptureEnd, Checkmate, CheckmateWin Behaviour Implementation State, PieceState, SiteState, SetSiteState, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme Visual ChessStyle, ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent Math Arithmetic, Operations, Addition, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Set, Union, Intersection, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Vertex, Cell, Edge, Tiling, SquareTiling Component Piece, PieceDirection
Numerical Properties NumPlayers(2) Start NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32) Play StepDecisionFrequency(29%), StepDecisionToEmptyFrequency(26%), StepDecisionToEnemyFrequency(3%), SlideDecisionFrequency(47%), SlideDecisionToEmptyFrequency(43%), SlideDecisionToEnemyFrequency(5%), LeapDecisionFrequency(24%), LeapDecisionToEmptyFrequency(22%), LeapDecisionToEnemyFrequency(2%), RemoveEffectFrequency(10%), SetNextPlayerFrequency(10%), MoveAgainFrequency(10%), ReplacementCaptureFrequency(10%), NumPlayPhase(2) End CheckmateFrequency(100%), CheckmateWinFrequency(100%) Behaviour PieceNumberAverage(28.82), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(60.96), DurationTurnsStdDev(53.02), DurationTurnsNotTimeouts(60.96), DecisionMoves(1), BoardCoverageDefault(0.86), AdvantageP1(0.52), Balance(0.96), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.45), BranchingFactorAverage(32.2), DecisionFactorAverage(32.27) Implementation PlayoutsPerSecond(13.1), MovesPerSecond(25259.25) Container NumPlayableSitesOnBoard(289), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(289) Component NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)
Shakhmaty (Early Modern) (Ludii 3)
Boolean Properties Discrete, Alternating, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection, Phase End End, CaptureEnd, Checkmate, CheckmateWin Behaviour Implementation State, PieceState, SiteState, SetSiteState, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme Visual ChessStyle, ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent Math Arithmetic, Operations, Addition, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Set, Union, Intersection, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Vertex, Cell, Edge, Tiling, SquareTiling Component Piece, PieceDirection
Numerical Properties NumPlayers(2) Start NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32) Play StepDecisionFrequency(33%), StepDecisionToEmptyFrequency(30%), StepDecisionToEnemyFrequency(3%), SlideDecisionFrequency(45%), SlideDecisionToEmptyFrequency(40%), SlideDecisionToEnemyFrequency(4%), LeapDecisionFrequency(23%), LeapDecisionToEmptyFrequency(21%), LeapDecisionToEnemyFrequency(2%), RemoveEffectFrequency(9%), SetNextPlayerFrequency(10%), MoveAgainFrequency(10%), ReplacementCaptureFrequency(9%), NumPlayPhase(2) End CheckmateFrequency(94%), CheckmateWinFrequency(94%), DrawFrequency(6%) Behaviour PieceNumberAverage(27.77), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(201.91), DurationTurnsStdDev(582.6), DurationTurnsNotTimeouts(55.22), DecisionMoves(1), BoardCoverageDefault(0.86), AdvantageP1(0.5), Balance(1), Completion(0.94), Drawishness(0.06), Timeouts(0.06), BoardSitesOccupiedAverage(0.43), BranchingFactorAverage(31.11), DecisionFactorAverage(31.19) Implementation PlayoutsPerSecond(14.89), MovesPerSecond(30403.64) Container NumPlayableSitesOnBoard(289), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(289) Component NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)
Shakhmaty (Early Modern) (Ludii 4)
Boolean Properties Discrete, Alternating, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, SlideDecisionToEnemy, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection, Phase End End, CaptureEnd, Checkmate, CheckmateWin Behaviour Implementation State, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme Visual ChessStyle, ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent Math Arithmetic, Operations, Addition, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Set, Union, Intersection, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Vertex, Cell, Edge, Tiling, SquareTiling Component Piece, PieceDirection
Numerical Properties NumPlayers(2) Start NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32) Play StepDecisionFrequency(32%), StepDecisionToEmptyFrequency(29%), StepDecisionToEnemyFrequency(3%), SlideDecisionFrequency(46%), SlideDecisionToEmptyFrequency(41%), SlideDecisionToEnemyFrequency(5%), LeapDecisionFrequency(22%), LeapDecisionToEmptyFrequency(20%), LeapDecisionToEnemyFrequency(2%), RemoveEffectFrequency(10%), SetNextPlayerFrequency(10%), MoveAgainFrequency(10%), ReplacementCaptureFrequency(10%), NumPlayPhase(2) End CheckmateFrequency(96%), CheckmateWinFrequency(96%), DrawFrequency(4%) Behaviour PieceNumberAverage(26.77), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(168.81), DurationTurnsStdDev(479.95), DurationTurnsNotTimeouts(71.68), DecisionMoves(1), BoardCoverageDefault(0.87), AdvantageP1(0.53), Balance(0.94), Completion(0.96), Drawishness(0.04), Timeouts(0.04), BoardSitesOccupiedAverage(0.42), BranchingFactorAverage(30.45), DecisionFactorAverage(30.52) Implementation PlayoutsPerSecond(15.22), MovesPerSecond(29136.93) Container NumPlayableSitesOnBoard(289), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(289) Component NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)
Shakhmaty (Early Modern) (Ludii 5)
Boolean Properties Discrete, Alternating, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, SlideDecisionToEnemy, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection, Phase End End, CaptureEnd, Checkmate, CheckmateWin Behaviour Implementation State, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme Visual ChessStyle, ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent Math Arithmetic, Operations, Addition, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Set, Union, Intersection, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Vertex, Cell, Edge, Tiling, SquareTiling Component Piece, PieceDirection
Numerical Properties NumPlayers(2) Start NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32) Play StepDecisionFrequency(30%), StepDecisionToEmptyFrequency(27%), StepDecisionToEnemyFrequency(4%), SlideDecisionFrequency(47%), SlideDecisionToEmptyFrequency(42%), SlideDecisionToEnemyFrequency(5%), LeapDecisionFrequency(22%), LeapDecisionToEmptyFrequency(20%), LeapDecisionToEnemyFrequency(2%), RemoveEffectFrequency(11%), SetNextPlayerFrequency(8%), MoveAgainFrequency(8%), ReplacementCaptureFrequency(11%), NumPlayPhase(2) End CheckmateFrequency(98%), CheckmateWinFrequency(98%), DrawFrequency(2%) Behaviour PieceNumberAverage(26.39), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(133.79), DurationTurnsStdDev(344.65), DurationTurnsNotTimeouts(85.5), DecisionMoves(1), BoardCoverageDefault(0.9), AdvantageP1(0.6), Balance(0.8), Completion(0.98), Drawishness(0.02), Timeouts(0.02), BoardSitesOccupiedAverage(0.41), BranchingFactorAverage(31.67), DecisionFactorAverage(31.73) Implementation PlayoutsPerSecond(14.32), MovesPerSecond(27725.79) Container NumPlayableSitesOnBoard(289), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(289) Component NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)
Shakhmaty (Early Modern) (Ludii 6)
Boolean Properties Discrete, Alternating, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, SlideDecisionToEnemy, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Capture, ReplacementCapture, Conditions, SpaceConditions, Distance, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection, Phase End End, CaptureEnd, Checkmate, CheckmateWin Behaviour Implementation State, PieceState, SiteState, SetSiteState, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme Visual ChessStyle, ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent Math Arithmetic, Operations, Addition, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Set, Union, Intersection, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Vertex, Cell, Edge, Tiling, SquareTiling Component Piece, PieceDirection
Numerical Properties NumPlayers(2) Start NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32) Play StepDecisionFrequency(35%), StepDecisionToEmptyFrequency(32%), StepDecisionToEnemyFrequency(3%), SlideDecisionFrequency(45%), SlideDecisionToEmptyFrequency(40%), SlideDecisionToEnemyFrequency(5%), LeapDecisionFrequency(5%), LeapDecisionToEmptyFrequency(5%), LeapDecisionToEnemyFrequency(1%), FromToDecisionWithinBoardFrequency(15%), FromToDecisionEmptyFrequency(13%), FromToDecisionEnemyFrequency(2%), RemoveEffectFrequency(10%), SetNextPlayerFrequency(6%), MoveAgainFrequency(6%), ReplacementCaptureFrequency(10%), NumPlayPhase(2) End CheckmateFrequency(92%), CheckmateWinFrequency(92%), DrawFrequency(8%) Behaviour PieceNumberAverage(23.28), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(308.6), DurationTurnsStdDev(651.09), DurationTurnsNotTimeouts(118.04), DecisionMoves(1), BoardCoverageDefault(0.93), AdvantageP1(0.62), Balance(0.76), Completion(0.92), Drawishness(0.08), Timeouts(0.08), BoardSitesOccupiedAverage(0.36), BranchingFactorAverage(28.5), DecisionFactorAverage(28.57) Implementation PlayoutsPerSecond(12.98), MovesPerSecond(25140.62) Container NumPlayableSitesOnBoard(289), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(289) Component NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)
Shakhmaty (Early Modern) (Ludii 7)
Boolean Properties Discrete, Alternating, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, SlideDecisionToEnemy, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, BackwardDirection, ForwardLeftDirection, Phase End End, CaptureEnd, Checkmate, CheckmateWin Behaviour Implementation State, PieceState, SiteState, SetSiteState, Variable, SetPending, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme Visual ChessStyle, ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent Math Arithmetic, Operations, Addition, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Set, Union, Intersection, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Vertex, Cell, Edge, Tiling, SquareTiling Component Piece, PieceDirection
Numerical Properties NumPlayers(2) Start NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32) Play StepDecisionFrequency(33%), StepDecisionToEmptyFrequency(29%), StepDecisionToEnemyFrequency(3%), SlideDecisionFrequency(45%), SlideDecisionToEmptyFrequency(41%), SlideDecisionToEnemyFrequency(4%), LeapDecisionFrequency(22%), LeapDecisionToEmptyFrequency(20%), LeapDecisionToEnemyFrequency(2%), RemoveEffectFrequency(10%), SetNextPlayerFrequency(10%), MoveAgainFrequency(10%), ReplacementCaptureFrequency(10%), NumPlayPhase(2) End CheckmateFrequency(94%), CheckmateWinFrequency(94%), DrawFrequency(6%) Behaviour PieceNumberAverage(26.92), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(193.68), DurationTurnsStdDev(535.67), DurationTurnsNotTimeouts(72.29), DecisionMoves(1), BoardCoverageDefault(0.87), AdvantageP1(0.6), Balance(0.79), Completion(0.95), Drawishness(0.05), Timeouts(0.05), BoardSitesOccupiedAverage(0.42), BranchingFactorAverage(30.88), DecisionFactorAverage(30.92) Implementation PlayoutsPerSecond(17.32), MovesPerSecond(32400.29) Container NumPlayableSitesOnBoard(289), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(289) Component NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)
Shakhmaty (Early Modern) (Ludii 8)
Boolean Properties Discrete, Alternating, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, SlideDecisionToEnemy, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection, Phase End End, CaptureEnd, Checkmate, CheckmateWin Behaviour Implementation State, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme Visual ChessStyle, ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent Math Arithmetic, Operations, Addition, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Set, Union, Intersection, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Vertex, Cell, Edge, Tiling, SquareTiling Component Piece, PieceDirection
Numerical Properties NumPlayers(2) Start NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32) Play StepDecisionFrequency(34%), StepDecisionToEmptyFrequency(31%), StepDecisionToEnemyFrequency(3%), SlideDecisionFrequency(45%), SlideDecisionToEmptyFrequency(40%), SlideDecisionToEnemyFrequency(5%), LeapDecisionFrequency(21%), LeapDecisionToEmptyFrequency(19%), LeapDecisionToEnemyFrequency(2%), RemoveEffectFrequency(10%), SetNextPlayerFrequency(10%), MoveAgainFrequency(10%), ReplacementCaptureFrequency(10%), NumPlayPhase(2) End CheckmateFrequency(91%), CheckmateWinFrequency(91%), DrawFrequency(9%) Behaviour PieceNumberAverage(26.35), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(283.11), DurationTurnsStdDev(698.84), DurationTurnsNotTimeouts(63.86), DecisionMoves(1), BoardCoverageDefault(0.88), AdvantageP1(0.54), Balance(0.93), Completion(0.91), Drawishness(0.09), Timeouts(0.09), BoardSitesOccupiedAverage(0.41), BranchingFactorAverage(30.4), DecisionFactorAverage(30.49) Implementation PlayoutsPerSecond(21.12), MovesPerSecond(44169.14) Container NumPlayableSitesOnBoard(289), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(289) Component NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)
Shakhmaty (Early Modern) (Ludii 9)
Boolean Properties Discrete, Alternating, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, SlideDecisionToEnemy, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, BackwardDirection, ForwardLeftDirection, Phase End End, CaptureEnd, Checkmate, CheckmateWin Behaviour Implementation State, Variable, SetPending, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme Visual ChessStyle, ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent Math Arithmetic, Operations, Addition, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Set, Union, Intersection, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Vertex, Cell, Edge, Tiling, SquareTiling Component Piece, PieceDirection
Numerical Properties NumPlayers(2) Start NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32) Play StepDecisionFrequency(34%), StepDecisionToEmptyFrequency(31%), StepDecisionToEnemyFrequency(3%), SlideDecisionFrequency(45%), SlideDecisionToEmptyFrequency(40%), SlideDecisionToEnemyFrequency(5%), LeapDecisionFrequency(21%), LeapDecisionToEmptyFrequency(19%), LeapDecisionToEnemyFrequency(2%), RemoveEffectFrequency(10%), SetNextPlayerFrequency(8%), MoveAgainFrequency(8%), ReplacementCaptureFrequency(10%), NumPlayPhase(2) End CheckmateFrequency(92%), CheckmateWinFrequency(92%), DrawFrequency(8%) Behaviour PieceNumberAverage(25.83), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(245.31), DurationTurnsStdDev(620.92), DurationTurnsNotTimeouts(75.6), DecisionMoves(1), BoardCoverageDefault(0.89), AdvantageP1(0.53), Balance(0.95), Completion(0.93), Drawishness(0.07), Timeouts(0.07), BoardSitesOccupiedAverage(0.4), BranchingFactorAverage(30.15), DecisionFactorAverage(30.2) Implementation PlayoutsPerSecond(20.62), MovesPerSecond(38652.07) Container NumPlayableSitesOnBoard(289), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(289) Component NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)
Shakhmaty (Early Modern) (Ludii 10)
Boolean Properties Discrete, Alternating, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Capture, ReplacementCapture, Conditions, SpaceConditions, Distance, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, BackwardDirection, ForwardLeftDirection, Phase End End, CaptureEnd, Checkmate, CheckmateWin Behaviour Implementation State, Variable, SetPending, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme Visual ChessStyle, ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent Math Arithmetic, Operations, Addition, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Set, Union, Intersection, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Vertex, Cell, Edge, Tiling, SquareTiling Component Piece, PieceDirection
Numerical Properties NumPlayers(2) Start NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32) Play StepDecisionFrequency(33%), StepDecisionToEmptyFrequency(30%), StepDecisionToEnemyFrequency(3%), SlideDecisionFrequency(45%), SlideDecisionToEmptyFrequency(41%), SlideDecisionToEnemyFrequency(5%), LeapDecisionFrequency(6%), LeapDecisionToEmptyFrequency(5%), LeapDecisionToEnemyFrequency(1%), FromToDecisionWithinBoardFrequency(15%), FromToDecisionEmptyFrequency(14%), FromToDecisionEnemyFrequency(2%), RemoveEffectFrequency(10%), SetNextPlayerFrequency(8%), MoveAgainFrequency(8%), ReplacementCaptureFrequency(10%), NumPlayPhase(2) End CheckmateFrequency(94%), CheckmateWinFrequency(94%), DrawFrequency(6%) Behaviour PieceNumberAverage(25.2), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(233.69), DurationTurnsStdDev(576.47), DurationTurnsNotTimeouts(89.03), DecisionMoves(1), BoardCoverageDefault(0.9), AdvantageP1(0.6), Balance(0.8), Completion(0.94), Drawishness(0.06), Timeouts(0.06), BoardSitesOccupiedAverage(0.39), BranchingFactorAverage(29.98), DecisionFactorAverage(30.09) Implementation PlayoutsPerSecond(11.91), MovesPerSecond(23836.87) Container NumPlayableSitesOnBoard(289), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(289) Component NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)
Shakhmaty (Early Modern) (Ludii 11)
Boolean Properties Discrete, Alternating, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, SlideDecisionToEnemy, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Capture, ReplacementCapture, Conditions, SpaceConditions, Distance, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, BackwardDirection, ForwardLeftDirection, Phase End End, CaptureEnd, Checkmate, CheckmateWin Behaviour Implementation State, Variable, SetPending, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme Visual ChessStyle, ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent Math Arithmetic, Operations, Addition, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Set, Union, Intersection, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Vertex, Cell, Edge, Tiling, SquareTiling Component Piece, PieceDirection
Numerical Properties NumPlayers(2) Start NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32) Play StepDecisionFrequency(40%), StepDecisionToEmptyFrequency(37%), StepDecisionToEnemyFrequency(3%), SlideDecisionFrequency(41%), SlideDecisionToEmptyFrequency(37%), SlideDecisionToEnemyFrequency(4%), LeapDecisionFrequency(6%), LeapDecisionToEmptyFrequency(5%), LeapDecisionToEnemyFrequency(1%), FromToDecisionWithinBoardFrequency(13%), FromToDecisionEmptyFrequency(12%), FromToDecisionEnemyFrequency(1%), RemoveEffectFrequency(9%), SetNextPlayerFrequency(8%), MoveAgainFrequency(8%), ReplacementCaptureFrequency(9%), NumPlayPhase(2) End CheckmateFrequency(83%), CheckmateWinFrequency(83%), DrawFrequency(17%) Behaviour PieceNumberAverage(24.14), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(482.37), DurationTurnsStdDev(914.53), DurationTurnsNotTimeouts(69.12), DecisionMoves(1), BoardCoverageDefault(0.89), AdvantageP1(0.52), Balance(0.97), Completion(0.83), Drawishness(0.17), Timeouts(0.17), BoardSitesOccupiedAverage(0.38), BranchingFactorAverage(28.35), DecisionFactorAverage(28.44) Implementation PlayoutsPerSecond(12.54), MovesPerSecond(26714.39) Container NumPlayableSitesOnBoard(289), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(289) Component NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)
Shakhmaty (Early Modern) (Ludii 12)
Boolean Properties Discrete, Alternating, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, SlideDecisionToEnemy, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Capture, ReplacementCapture, Conditions, SpaceConditions, Distance, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection, Phase End End, CaptureEnd, Checkmate, CheckmateWin Behaviour Implementation State, PieceState, SiteState, SetSiteState, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme Visual ChessStyle, ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent Math Arithmetic, Operations, Addition, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Set, Union, Intersection, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Vertex, Cell, Edge, Tiling, SquareTiling Component Piece, PieceDirection
Numerical Properties NumPlayers(2) Start NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32) Play StepDecisionFrequency(41%), StepDecisionToEmptyFrequency(38%), StepDecisionToEnemyFrequency(3%), SlideDecisionFrequency(40%), SlideDecisionToEmptyFrequency(36%), SlideDecisionToEnemyFrequency(4%), LeapDecisionFrequency(5%), LeapDecisionToEmptyFrequency(5%), LeapDecisionToEnemyFrequency(1%), FromToDecisionWithinBoardFrequency(13%), FromToDecisionEmptyFrequency(12%), FromToDecisionEnemyFrequency(1%), RemoveEffectFrequency(10%), SetNextPlayerFrequency(6%), MoveAgainFrequency(6%), ReplacementCaptureFrequency(10%), NumPlayPhase(2) End CheckmateFrequency(81%), CheckmateWinFrequency(81%), DrawFrequency(19%) Behaviour PieceNumberAverage(22.77), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(543.15), DurationTurnsStdDev(949.4), DurationTurnsNotTimeouts(84.14), DecisionMoves(1), BoardCoverageDefault(0.92), AdvantageP1(0.56), Balance(0.87), Completion(0.81), Drawishness(0.19), Timeouts(0.19), BoardSitesOccupiedAverage(0.36), BranchingFactorAverage(27.72), DecisionFactorAverage(27.77) Implementation PlayoutsPerSecond(13.83), MovesPerSecond(29161.76) Container NumPlayableSitesOnBoard(289), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(289) Component NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)
Shakhmaty (Early Modern) (Ludii 13)
Boolean Properties Discrete, Alternating, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, SlideDecisionToEnemy, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection, Phase End End, CaptureEnd, Checkmate, CheckmateWin Behaviour Implementation State, PieceState, SiteState, SetSiteState, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme Visual ChessStyle, ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent Math Arithmetic, Operations, Addition, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Set, Union, Intersection, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Vertex, Cell, Edge, Tiling, SquareTiling Component Piece, PieceDirection
Numerical Properties NumPlayers(2) Start NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32) Play StepDecisionFrequency(35%), StepDecisionToEmptyFrequency(32%), StepDecisionToEnemyFrequency(3%), SlideDecisionFrequency(43%), SlideDecisionToEmptyFrequency(39%), SlideDecisionToEnemyFrequency(4%), LeapDecisionFrequency(22%), LeapDecisionToEmptyFrequency(20%), LeapDecisionToEnemyFrequency(2%), RemoveEffectFrequency(9%), SetNextPlayerFrequency(10%), MoveAgainFrequency(10%), ReplacementCaptureFrequency(9%), NumPlayPhase(2) End CheckmateFrequency(91%), CheckmateWinFrequency(91%), DrawFrequency(9%) Behaviour PieceNumberAverage(26.42), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(280.34), DurationTurnsStdDev(699.88), DurationTurnsNotTimeouts(60.81), DecisionMoves(1), BoardCoverageDefault(0.87), AdvantageP1(0.48), Balance(0.97), Completion(0.91), Drawishness(0.09), Timeouts(0.09), BoardSitesOccupiedAverage(0.41), BranchingFactorAverage(29.9), DecisionFactorAverage(29.97) Implementation PlayoutsPerSecond(25.44), MovesPerSecond(53323.84) Container NumPlayableSitesOnBoard(289), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(289) Component NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)
Shakhmaty (Early Modern) (Ludii 14)
Boolean Properties Discrete, Alternating, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection, Phase End End, CaptureEnd, Checkmate, CheckmateWin Behaviour Implementation State, PieceState, SiteState, SetSiteState, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme Visual ChessStyle, ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent Math Arithmetic, Operations, Addition, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Set, Union, Intersection, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Vertex, Cell, Edge, Tiling, SquareTiling Component Piece, PieceDirection
Numerical Properties NumPlayers(2) Start NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32) Play StepDecisionFrequency(32%), StepDecisionToEmptyFrequency(29%), StepDecisionToEnemyFrequency(3%), SlideDecisionFrequency(45%), SlideDecisionToEmptyFrequency(41%), SlideDecisionToEnemyFrequency(4%), LeapDecisionFrequency(23%), LeapDecisionToEmptyFrequency(21%), LeapDecisionToEnemyFrequency(2%), RemoveEffectFrequency(10%), SetNextPlayerFrequency(10%), MoveAgainFrequency(10%), ReplacementCaptureFrequency(10%), NumPlayPhase(2) End CheckmateFrequency(97%), CheckmateWinFrequency(97%), DrawFrequency(3%) Behaviour PieceNumberAverage(27.73), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(137.55), DurationTurnsStdDev(419.23), DurationTurnsNotTimeouts(64.48), DecisionMoves(1), BoardCoverageDefault(0.86), AdvantageP1(0.45), Balance(0.89), Completion(0.97), Drawishness(0.03), Timeouts(0.03), BoardSitesOccupiedAverage(0.43), BranchingFactorAverage(30.81), DecisionFactorAverage(30.88) Implementation PlayoutsPerSecond(20.51), MovesPerSecond(40130.05) Container NumPlayableSitesOnBoard(289), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(289) Component NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)
Shakhmaty (Early Modern) (Ludii 15)
Boolean Properties Discrete, Alternating, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, SlideDecisionToEnemy, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection, Phase End End, CaptureEnd, Checkmate, CheckmateWin Behaviour Implementation State, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme Visual ChessStyle, ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent Math Arithmetic, Operations, Addition, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Set, Union, Intersection, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Vertex, Cell, Edge, Tiling, SquareTiling Component Piece, PieceDirection
Numerical Properties NumPlayers(2) Start NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32) Play StepDecisionFrequency(33%), StepDecisionToEmptyFrequency(30%), StepDecisionToEnemyFrequency(3%), SlideDecisionFrequency(45%), SlideDecisionToEmptyFrequency(41%), SlideDecisionToEnemyFrequency(5%), LeapDecisionFrequency(22%), LeapDecisionToEmptyFrequency(19%), LeapDecisionToEnemyFrequency(2%), RemoveEffectFrequency(10%), SetNextPlayerFrequency(9%), MoveAgainFrequency(9%), ReplacementCaptureFrequency(10%), NumPlayPhase(2) End CheckmateFrequency(94%), CheckmateWinFrequency(94%), DrawFrequency(6%) Behaviour PieceNumberAverage(26.05), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(225.21), DurationTurnsStdDev(577.91), DurationTurnsNotTimeouts(80.01), DecisionMoves(1), BoardCoverageDefault(0.89), AdvantageP1(0.58), Balance(0.84), Completion(0.94), Drawishness(0.06), Timeouts(0.06), BoardSitesOccupiedAverage(0.41), BranchingFactorAverage(30.6), DecisionFactorAverage(30.65) Implementation PlayoutsPerSecond(17.6), MovesPerSecond(34578.35) Container NumPlayableSitesOnBoard(289), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(289) Component NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)
Shakhmaty (Early Modern) (Ludii 16)
Boolean Properties Discrete, Alternating, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, BackwardDirection, ForwardLeftDirection, Phase End End, CaptureEnd, Checkmate, CheckmateWin Behaviour Implementation State, Variable, SetPending, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme Visual ChessStyle, ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent Math Arithmetic, Operations, Addition, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Set, Union, Intersection, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Vertex, Cell, Edge, Tiling, SquareTiling Component Piece, PieceDirection
Numerical Properties NumPlayers(2) Start NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32) Play StepDecisionFrequency(32%), StepDecisionToEmptyFrequency(29%), StepDecisionToEnemyFrequency(3%), SlideDecisionFrequency(45%), SlideDecisionToEmptyFrequency(41%), SlideDecisionToEnemyFrequency(4%), LeapDecisionFrequency(23%), LeapDecisionToEmptyFrequency(20%), LeapDecisionToEnemyFrequency(2%), RemoveEffectFrequency(10%), SetNextPlayerFrequency(10%), MoveAgainFrequency(10%), ReplacementCaptureFrequency(10%), NumPlayPhase(2) End CheckmateFrequency(95%), CheckmateWinFrequency(95%), DrawFrequency(5%) Behaviour PieceNumberAverage(27.32), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(161.94), DurationTurnsStdDev(479.35), DurationTurnsNotTimeouts(64.52), DecisionMoves(1), BoardCoverageDefault(0.87), AdvantageP1(0.52), Balance(0.96), Completion(0.96), Drawishness(0.04), Timeouts(0.04), BoardSitesOccupiedAverage(0.43), BranchingFactorAverage(30.84), DecisionFactorAverage(30.89) Implementation PlayoutsPerSecond(18.83), MovesPerSecond(36607.7) Container NumPlayableSitesOnBoard(289), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(289) Component NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)
Shakhmaty (Early Modern) (Ludii 17)
Boolean Properties Discrete, Alternating, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, BackwardDirection, ForwardLeftDirection, Phase End End, CaptureEnd, Checkmate, CheckmateWin Behaviour Implementation State, PieceState, SiteState, SetSiteState, Variable, SetPending, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme Visual ChessStyle, ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent Math Arithmetic, Operations, Addition, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling Component Piece, PieceDirection
Numerical Properties NumPlayers(2) Start NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32) Play StepDecisionFrequency(31%), StepDecisionToEmptyFrequency(28%), StepDecisionToEnemyFrequency(3%), SlideDecisionFrequency(46%), SlideDecisionToEmptyFrequency(41%), SlideDecisionToEnemyFrequency(4%), LeapDecisionFrequency(23%), LeapDecisionToEmptyFrequency(21%), LeapDecisionToEnemyFrequency(2%), RemoveEffectFrequency(10%), SetNextPlayerFrequency(11%), MoveAgainFrequency(11%), ReplacementCaptureFrequency(10%), NumPlayPhase(2) End CheckmateFrequency(97%), CheckmateWinFrequency(97%), DrawFrequency(3%) Behaviour PieceNumberAverage(27.67), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(140.9), DurationTurnsStdDev(419.57), DurationTurnsNotTimeouts(67.94), DecisionMoves(1), BoardCoverageDefault(0.87), AdvantageP1(0.61), Balance(0.77), Completion(0.97), Drawishness(0.03), Timeouts(0.03), BoardSitesOccupiedAverage(0.43), BranchingFactorAverage(31.37), DecisionFactorAverage(31.44) Implementation PlayoutsPerSecond(23.39), MovesPerSecond(45447.4) Container NumPlayableSitesOnBoard(64), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(64) Component NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)
Shakhmaty (Early Modern) (Ludii 18)
Boolean Properties Discrete, Alternating, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Capture, ReplacementCapture, Conditions, SpaceConditions, Distance, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, BackwardDirection, ForwardLeftDirection, Phase End End, CaptureEnd, Checkmate, CheckmateWin Behaviour Implementation State, Variable, SetPending, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme Visual ChessStyle, ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent Math Arithmetic, Operations, Addition, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Set, Union, Intersection, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Vertex, Cell, Edge, Tiling, SquareTiling Component Piece, PieceDirection
Numerical Properties NumPlayers(2) Start NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32) Play StepDecisionFrequency(30%), StepDecisionToEmptyFrequency(26%), StepDecisionToEnemyFrequency(4%), SlideDecisionFrequency(48%), SlideDecisionToEmptyFrequency(43%), SlideDecisionToEnemyFrequency(5%), LeapDecisionFrequency(7%), LeapDecisionToEmptyFrequency(6%), LeapDecisionToEnemyFrequency(1%), FromToDecisionWithinBoardFrequency(15%), FromToDecisionEmptyFrequency(13%), FromToDecisionEnemyFrequency(2%), RemoveEffectFrequency(11%), SetNextPlayerFrequency(7%), MoveAgainFrequency(7%), ReplacementCaptureFrequency(11%), NumPlayPhase(2) End CheckmateFrequency(99%), CheckmateWinFrequency(99%), DrawFrequency(1%) Behaviour PieceNumberAverage(26.65), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(110.76), DurationTurnsStdDev(247.31), DurationTurnsNotTimeouts(86.63), DecisionMoves(1), BoardCoverageDefault(0.9), AdvantageP1(0.56), Balance(0.87), Completion(0.99), Drawishness(0.01), Timeouts(0.01), BoardSitesOccupiedAverage(0.42), BranchingFactorAverage(31.85), DecisionFactorAverage(31.96) Implementation PlayoutsPerSecond(13.81), MovesPerSecond(26096.53) Container NumPlayableSitesOnBoard(289), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(289) Component NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)
Shakhmaty (Early Modern) (Ludii 19)
Boolean Properties Discrete, Alternating, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, SlideDecisionToEnemy, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection, Phase End End, CaptureEnd, Checkmate, CheckmateWin Behaviour Implementation State, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme Visual ChessStyle, ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent Math Arithmetic, Operations, Addition, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Set, Union, Intersection, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Vertex, Cell, Edge, Tiling, SquareTiling Component Piece, PieceDirection
Numerical Properties NumPlayers(2) Start NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32) Play StepDecisionFrequency(37%), StepDecisionToEmptyFrequency(34%), StepDecisionToEnemyFrequency(3%), SlideDecisionFrequency(43%), SlideDecisionToEmptyFrequency(39%), SlideDecisionToEnemyFrequency(4%), LeapDecisionFrequency(20%), LeapDecisionToEmptyFrequency(18%), LeapDecisionToEnemyFrequency(2%), RemoveEffectFrequency(10%), SetNextPlayerFrequency(7%), MoveAgainFrequency(7%), ReplacementCaptureFrequency(10%), NumPlayPhase(2) End CheckmateFrequency(87%), CheckmateWinFrequency(87%), DrawFrequency(13%) Behaviour PieceNumberAverage(24.71), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(388.69), DurationTurnsStdDev(817.43), DurationTurnsNotTimeouts(73.21), DecisionMoves(1), BoardCoverageDefault(0.9), AdvantageP1(0.46), Balance(0.91), Completion(0.87), Drawishness(0.13), Timeouts(0.13), BoardSitesOccupiedAverage(0.39), BranchingFactorAverage(28.87), DecisionFactorAverage(28.95) Implementation PlayoutsPerSecond(15.12), MovesPerSecond(30822.38) Container NumPlayableSitesOnBoard(289), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(289) Component NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)
Shakhmaty (Early Modern) (Ludii 20)
Boolean Properties Discrete, Alternating, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection, Phase End End, CaptureEnd, Checkmate, CheckmateWin Behaviour Implementation State, PieceState, SiteState, SetSiteState, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme Visual ChessStyle, ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent Math Arithmetic, Operations, Addition, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling Component Piece, PieceDirection
Numerical Properties NumPlayers(2) Start NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32) Play StepDecisionFrequency(33%), StepDecisionToEmptyFrequency(29%), StepDecisionToEnemyFrequency(3%), SlideDecisionFrequency(45%), SlideDecisionToEmptyFrequency(41%), SlideDecisionToEnemyFrequency(4%), LeapDecisionFrequency(23%), LeapDecisionToEmptyFrequency(20%), LeapDecisionToEnemyFrequency(2%), RemoveEffectFrequency(10%), SetNextPlayerFrequency(10%), MoveAgainFrequency(10%), ReplacementCaptureFrequency(10%), NumPlayPhase(2) End CheckmateFrequency(95%), CheckmateWinFrequency(95%), DrawFrequency(5%) Behaviour PieceNumberAverage(27.6), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(181.28), DurationTurnsStdDev(533.95), DurationTurnsNotTimeouts(59.24), DecisionMoves(1), BoardCoverageDefault(0.86), AdvantageP1(0.42), Balance(0.85), Completion(0.95), Drawishness(0.05), Timeouts(0.05), BoardSitesOccupiedAverage(0.43), BranchingFactorAverage(31), DecisionFactorAverage(31.06) Implementation PlayoutsPerSecond(27.35), MovesPerSecond(58178.9) Container NumPlayableSitesOnBoard(64), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(64) Component NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)
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