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Concepts for Game Shakhmaty (Early Modern) Computed with UCT playouts

Other concept computations are available: Alpha-Beta Or Random

Historical Information

Boolean

Numerical

Shakhmaty (Early Modern) (Ludii 1)

Boolean
Properties
Discrete, Alternating, TwoPlayer, PlayersWithDirections
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, SlideDecisionToEnemy, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection, Phase
End
End, CaptureEnd, Checkmate, CheckmateWin
Behaviour
Implementation
State, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme
Visual
ChessStyle, ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent
Math
Arithmetic, Operations, Addition, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Set, Union, Intersection, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Vertex, Cell, Edge, Tiling, SquareTiling
Component
Piece, PieceDirection

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32)
Play
StepDecisionFrequency(38%), StepDecisionToEmptyFrequency(34%), StepDecisionToEnemyFrequency(3%), SlideDecisionFrequency(42%), SlideDecisionToEmptyFrequency(38%), SlideDecisionToEnemyFrequency(4%), LeapDecisionFrequency(20%), LeapDecisionToEmptyFrequency(18%), LeapDecisionToEnemyFrequency(2%), RemoveEffectFrequency(10%), SetNextPlayerFrequency(9%), MoveAgainFrequency(9%), ReplacementCaptureFrequency(10%), NumPlayPhase(2)
End
CheckmateFrequency(87%), CheckmateWinFrequency(87%), DrawFrequency(13%)
Behaviour
PieceNumberAverage(24.79), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(385.63), DurationTurnsStdDev(818.74), DurationTurnsNotTimeouts(69.69), DecisionMoves(1), BoardCoverageDefault(0.89), AdvantageP1(0.54), Balance(0.93), Completion(0.87), Drawishness(0.13), Timeouts(0.13), BoardSitesOccupiedAverage(0.39), BranchingFactorAverage(29.04), DecisionFactorAverage(29.16)
Implementation
PlayoutsPerSecond(15.12), MovesPerSecond(30839.34)
Container
NumPlayableSitesOnBoard(289), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(289)
Component
NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)

Shakhmaty (Early Modern) (Ludii 2)

Boolean
Properties
Discrete, Alternating, TwoPlayer, PlayersWithDirections
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection, Phase
End
End, CaptureEnd, Checkmate, CheckmateWin
Behaviour
Implementation
State, PieceState, SiteState, SetSiteState, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme
Visual
ChessStyle, ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent
Math
Arithmetic, Operations, Addition, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Set, Union, Intersection, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Vertex, Cell, Edge, Tiling, SquareTiling
Component
Piece, PieceDirection

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32)
Play
StepDecisionFrequency(29%), StepDecisionToEmptyFrequency(26%), StepDecisionToEnemyFrequency(3%), SlideDecisionFrequency(47%), SlideDecisionToEmptyFrequency(43%), SlideDecisionToEnemyFrequency(5%), LeapDecisionFrequency(24%), LeapDecisionToEmptyFrequency(22%), LeapDecisionToEnemyFrequency(2%), RemoveEffectFrequency(10%), SetNextPlayerFrequency(10%), MoveAgainFrequency(10%), ReplacementCaptureFrequency(10%), NumPlayPhase(2)
End
CheckmateFrequency(100%), CheckmateWinFrequency(100%)
Behaviour
PieceNumberAverage(28.82), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(60.96), DurationTurnsStdDev(53.02), DurationTurnsNotTimeouts(60.96), DecisionMoves(1), BoardCoverageDefault(0.86), AdvantageP1(0.52), Balance(0.96), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.45), BranchingFactorAverage(32.2), DecisionFactorAverage(32.27)
Implementation
PlayoutsPerSecond(13.1), MovesPerSecond(25259.25)
Container
NumPlayableSitesOnBoard(289), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(289)
Component
NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)

Shakhmaty (Early Modern) (Ludii 3)

Boolean
Properties
Discrete, Alternating, TwoPlayer, PlayersWithDirections
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection, Phase
End
End, CaptureEnd, Checkmate, CheckmateWin
Behaviour
Implementation
State, PieceState, SiteState, SetSiteState, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme
Visual
ChessStyle, ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent
Math
Arithmetic, Operations, Addition, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Set, Union, Intersection, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Vertex, Cell, Edge, Tiling, SquareTiling
Component
Piece, PieceDirection

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32)
Play
StepDecisionFrequency(33%), StepDecisionToEmptyFrequency(30%), StepDecisionToEnemyFrequency(3%), SlideDecisionFrequency(45%), SlideDecisionToEmptyFrequency(40%), SlideDecisionToEnemyFrequency(4%), LeapDecisionFrequency(23%), LeapDecisionToEmptyFrequency(21%), LeapDecisionToEnemyFrequency(2%), RemoveEffectFrequency(9%), SetNextPlayerFrequency(10%), MoveAgainFrequency(10%), ReplacementCaptureFrequency(9%), NumPlayPhase(2)
End
CheckmateFrequency(94%), CheckmateWinFrequency(94%), DrawFrequency(6%)
Behaviour
PieceNumberAverage(27.77), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(201.91), DurationTurnsStdDev(582.6), DurationTurnsNotTimeouts(55.22), DecisionMoves(1), BoardCoverageDefault(0.86), AdvantageP1(0.5), Balance(1), Completion(0.94), Drawishness(0.06), Timeouts(0.06), BoardSitesOccupiedAverage(0.43), BranchingFactorAverage(31.11), DecisionFactorAverage(31.19)
Implementation
PlayoutsPerSecond(14.89), MovesPerSecond(30403.64)
Container
NumPlayableSitesOnBoard(289), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(289)
Component
NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)

Shakhmaty (Early Modern) (Ludii 4)

Boolean
Properties
Discrete, Alternating, TwoPlayer, PlayersWithDirections
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, SlideDecisionToEnemy, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection, Phase
End
End, CaptureEnd, Checkmate, CheckmateWin
Behaviour
Implementation
State, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme
Visual
ChessStyle, ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent
Math
Arithmetic, Operations, Addition, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Set, Union, Intersection, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Vertex, Cell, Edge, Tiling, SquareTiling
Component
Piece, PieceDirection

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32)
Play
StepDecisionFrequency(32%), StepDecisionToEmptyFrequency(29%), StepDecisionToEnemyFrequency(3%), SlideDecisionFrequency(46%), SlideDecisionToEmptyFrequency(41%), SlideDecisionToEnemyFrequency(5%), LeapDecisionFrequency(22%), LeapDecisionToEmptyFrequency(20%), LeapDecisionToEnemyFrequency(2%), RemoveEffectFrequency(10%), SetNextPlayerFrequency(10%), MoveAgainFrequency(10%), ReplacementCaptureFrequency(10%), NumPlayPhase(2)
End
CheckmateFrequency(96%), CheckmateWinFrequency(96%), DrawFrequency(4%)
Behaviour
PieceNumberAverage(26.77), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(168.81), DurationTurnsStdDev(479.95), DurationTurnsNotTimeouts(71.68), DecisionMoves(1), BoardCoverageDefault(0.87), AdvantageP1(0.53), Balance(0.94), Completion(0.96), Drawishness(0.04), Timeouts(0.04), BoardSitesOccupiedAverage(0.42), BranchingFactorAverage(30.45), DecisionFactorAverage(30.52)
Implementation
PlayoutsPerSecond(15.22), MovesPerSecond(29136.93)
Container
NumPlayableSitesOnBoard(289), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(289)
Component
NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)

Shakhmaty (Early Modern) (Ludii 5)

Boolean
Properties
Discrete, Alternating, TwoPlayer, PlayersWithDirections
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, SlideDecisionToEnemy, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection, Phase
End
End, CaptureEnd, Checkmate, CheckmateWin
Behaviour
Implementation
State, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme
Visual
ChessStyle, ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent
Math
Arithmetic, Operations, Addition, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Set, Union, Intersection, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Vertex, Cell, Edge, Tiling, SquareTiling
Component
Piece, PieceDirection

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32)
Play
StepDecisionFrequency(30%), StepDecisionToEmptyFrequency(27%), StepDecisionToEnemyFrequency(4%), SlideDecisionFrequency(47%), SlideDecisionToEmptyFrequency(42%), SlideDecisionToEnemyFrequency(5%), LeapDecisionFrequency(22%), LeapDecisionToEmptyFrequency(20%), LeapDecisionToEnemyFrequency(2%), RemoveEffectFrequency(11%), SetNextPlayerFrequency(8%), MoveAgainFrequency(8%), ReplacementCaptureFrequency(11%), NumPlayPhase(2)
End
CheckmateFrequency(98%), CheckmateWinFrequency(98%), DrawFrequency(2%)
Behaviour
PieceNumberAverage(26.39), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(133.79), DurationTurnsStdDev(344.65), DurationTurnsNotTimeouts(85.5), DecisionMoves(1), BoardCoverageDefault(0.9), AdvantageP1(0.6), Balance(0.8), Completion(0.98), Drawishness(0.02), Timeouts(0.02), BoardSitesOccupiedAverage(0.41), BranchingFactorAverage(31.67), DecisionFactorAverage(31.73)
Implementation
PlayoutsPerSecond(14.32), MovesPerSecond(27725.79)
Container
NumPlayableSitesOnBoard(289), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(289)
Component
NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)

Shakhmaty (Early Modern) (Ludii 6)

Boolean
Properties
Discrete, Alternating, TwoPlayer, PlayersWithDirections
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, SlideDecisionToEnemy, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Capture, ReplacementCapture, Conditions, SpaceConditions, Distance, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection, Phase
End
End, CaptureEnd, Checkmate, CheckmateWin
Behaviour
Implementation
State, PieceState, SiteState, SetSiteState, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme
Visual
ChessStyle, ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent
Math
Arithmetic, Operations, Addition, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Set, Union, Intersection, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Vertex, Cell, Edge, Tiling, SquareTiling
Component
Piece, PieceDirection

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32)
Play
StepDecisionFrequency(35%), StepDecisionToEmptyFrequency(32%), StepDecisionToEnemyFrequency(3%), SlideDecisionFrequency(45%), SlideDecisionToEmptyFrequency(40%), SlideDecisionToEnemyFrequency(5%), LeapDecisionFrequency(5%), LeapDecisionToEmptyFrequency(5%), LeapDecisionToEnemyFrequency(1%), FromToDecisionWithinBoardFrequency(15%), FromToDecisionEmptyFrequency(13%), FromToDecisionEnemyFrequency(2%), RemoveEffectFrequency(10%), SetNextPlayerFrequency(6%), MoveAgainFrequency(6%), ReplacementCaptureFrequency(10%), NumPlayPhase(2)
End
CheckmateFrequency(92%), CheckmateWinFrequency(92%), DrawFrequency(8%)
Behaviour
PieceNumberAverage(23.28), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(308.6), DurationTurnsStdDev(651.09), DurationTurnsNotTimeouts(118.04), DecisionMoves(1), BoardCoverageDefault(0.93), AdvantageP1(0.62), Balance(0.76), Completion(0.92), Drawishness(0.08), Timeouts(0.08), BoardSitesOccupiedAverage(0.36), BranchingFactorAverage(28.5), DecisionFactorAverage(28.57)
Implementation
PlayoutsPerSecond(12.98), MovesPerSecond(25140.62)
Container
NumPlayableSitesOnBoard(289), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(289)
Component
NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)

Shakhmaty (Early Modern) (Ludii 7)

Boolean
Properties
Discrete, Alternating, TwoPlayer, PlayersWithDirections
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, SlideDecisionToEnemy, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, BackwardDirection, ForwardLeftDirection, Phase
End
End, CaptureEnd, Checkmate, CheckmateWin
Behaviour
Implementation
State, PieceState, SiteState, SetSiteState, Variable, SetPending, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme
Visual
ChessStyle, ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent
Math
Arithmetic, Operations, Addition, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Set, Union, Intersection, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Vertex, Cell, Edge, Tiling, SquareTiling
Component
Piece, PieceDirection

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32)
Play
StepDecisionFrequency(33%), StepDecisionToEmptyFrequency(29%), StepDecisionToEnemyFrequency(3%), SlideDecisionFrequency(45%), SlideDecisionToEmptyFrequency(41%), SlideDecisionToEnemyFrequency(4%), LeapDecisionFrequency(22%), LeapDecisionToEmptyFrequency(20%), LeapDecisionToEnemyFrequency(2%), RemoveEffectFrequency(10%), SetNextPlayerFrequency(10%), MoveAgainFrequency(10%), ReplacementCaptureFrequency(10%), NumPlayPhase(2)
End
CheckmateFrequency(94%), CheckmateWinFrequency(94%), DrawFrequency(6%)
Behaviour
PieceNumberAverage(26.92), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(193.68), DurationTurnsStdDev(535.67), DurationTurnsNotTimeouts(72.29), DecisionMoves(1), BoardCoverageDefault(0.87), AdvantageP1(0.6), Balance(0.79), Completion(0.95), Drawishness(0.05), Timeouts(0.05), BoardSitesOccupiedAverage(0.42), BranchingFactorAverage(30.88), DecisionFactorAverage(30.92)
Implementation
PlayoutsPerSecond(17.32), MovesPerSecond(32400.29)
Container
NumPlayableSitesOnBoard(289), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(289)
Component
NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)

Shakhmaty (Early Modern) (Ludii 8)

Boolean
Properties
Discrete, Alternating, TwoPlayer, PlayersWithDirections
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, SlideDecisionToEnemy, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection, Phase
End
End, CaptureEnd, Checkmate, CheckmateWin
Behaviour
Implementation
State, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme
Visual
ChessStyle, ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent
Math
Arithmetic, Operations, Addition, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Set, Union, Intersection, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Vertex, Cell, Edge, Tiling, SquareTiling
Component
Piece, PieceDirection

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32)
Play
StepDecisionFrequency(34%), StepDecisionToEmptyFrequency(31%), StepDecisionToEnemyFrequency(3%), SlideDecisionFrequency(45%), SlideDecisionToEmptyFrequency(40%), SlideDecisionToEnemyFrequency(5%), LeapDecisionFrequency(21%), LeapDecisionToEmptyFrequency(19%), LeapDecisionToEnemyFrequency(2%), RemoveEffectFrequency(10%), SetNextPlayerFrequency(10%), MoveAgainFrequency(10%), ReplacementCaptureFrequency(10%), NumPlayPhase(2)
End
CheckmateFrequency(91%), CheckmateWinFrequency(91%), DrawFrequency(9%)
Behaviour
PieceNumberAverage(26.35), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(283.11), DurationTurnsStdDev(698.84), DurationTurnsNotTimeouts(63.86), DecisionMoves(1), BoardCoverageDefault(0.88), AdvantageP1(0.54), Balance(0.93), Completion(0.91), Drawishness(0.09), Timeouts(0.09), BoardSitesOccupiedAverage(0.41), BranchingFactorAverage(30.4), DecisionFactorAverage(30.49)
Implementation
PlayoutsPerSecond(21.12), MovesPerSecond(44169.14)
Container
NumPlayableSitesOnBoard(289), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(289)
Component
NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)

Shakhmaty (Early Modern) (Ludii 9)

Boolean
Properties
Discrete, Alternating, TwoPlayer, PlayersWithDirections
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, SlideDecisionToEnemy, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, BackwardDirection, ForwardLeftDirection, Phase
End
End, CaptureEnd, Checkmate, CheckmateWin
Behaviour
Implementation
State, Variable, SetPending, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme
Visual
ChessStyle, ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent
Math
Arithmetic, Operations, Addition, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Set, Union, Intersection, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Vertex, Cell, Edge, Tiling, SquareTiling
Component
Piece, PieceDirection

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32)
Play
StepDecisionFrequency(34%), StepDecisionToEmptyFrequency(31%), StepDecisionToEnemyFrequency(3%), SlideDecisionFrequency(45%), SlideDecisionToEmptyFrequency(40%), SlideDecisionToEnemyFrequency(5%), LeapDecisionFrequency(21%), LeapDecisionToEmptyFrequency(19%), LeapDecisionToEnemyFrequency(2%), RemoveEffectFrequency(10%), SetNextPlayerFrequency(8%), MoveAgainFrequency(8%), ReplacementCaptureFrequency(10%), NumPlayPhase(2)
End
CheckmateFrequency(92%), CheckmateWinFrequency(92%), DrawFrequency(8%)
Behaviour
PieceNumberAverage(25.83), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(245.31), DurationTurnsStdDev(620.92), DurationTurnsNotTimeouts(75.6), DecisionMoves(1), BoardCoverageDefault(0.89), AdvantageP1(0.53), Balance(0.95), Completion(0.93), Drawishness(0.07), Timeouts(0.07), BoardSitesOccupiedAverage(0.4), BranchingFactorAverage(30.15), DecisionFactorAverage(30.2)
Implementation
PlayoutsPerSecond(20.62), MovesPerSecond(38652.07)
Container
NumPlayableSitesOnBoard(289), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(289)
Component
NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)

Shakhmaty (Early Modern) (Ludii 10)

Boolean
Properties
Discrete, Alternating, TwoPlayer, PlayersWithDirections
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Capture, ReplacementCapture, Conditions, SpaceConditions, Distance, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, BackwardDirection, ForwardLeftDirection, Phase
End
End, CaptureEnd, Checkmate, CheckmateWin
Behaviour
Implementation
State, Variable, SetPending, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme
Visual
ChessStyle, ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent
Math
Arithmetic, Operations, Addition, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Set, Union, Intersection, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Vertex, Cell, Edge, Tiling, SquareTiling
Component
Piece, PieceDirection

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32)
Play
StepDecisionFrequency(33%), StepDecisionToEmptyFrequency(30%), StepDecisionToEnemyFrequency(3%), SlideDecisionFrequency(45%), SlideDecisionToEmptyFrequency(41%), SlideDecisionToEnemyFrequency(5%), LeapDecisionFrequency(6%), LeapDecisionToEmptyFrequency(5%), LeapDecisionToEnemyFrequency(1%), FromToDecisionWithinBoardFrequency(15%), FromToDecisionEmptyFrequency(14%), FromToDecisionEnemyFrequency(2%), RemoveEffectFrequency(10%), SetNextPlayerFrequency(8%), MoveAgainFrequency(8%), ReplacementCaptureFrequency(10%), NumPlayPhase(2)
End
CheckmateFrequency(94%), CheckmateWinFrequency(94%), DrawFrequency(6%)
Behaviour
PieceNumberAverage(25.2), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(233.69), DurationTurnsStdDev(576.47), DurationTurnsNotTimeouts(89.03), DecisionMoves(1), BoardCoverageDefault(0.9), AdvantageP1(0.6), Balance(0.8), Completion(0.94), Drawishness(0.06), Timeouts(0.06), BoardSitesOccupiedAverage(0.39), BranchingFactorAverage(29.98), DecisionFactorAverage(30.09)
Implementation
PlayoutsPerSecond(11.91), MovesPerSecond(23836.87)
Container
NumPlayableSitesOnBoard(289), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(289)
Component
NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)

Shakhmaty (Early Modern) (Ludii 11)

Boolean
Properties
Discrete, Alternating, TwoPlayer, PlayersWithDirections
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, SlideDecisionToEnemy, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Capture, ReplacementCapture, Conditions, SpaceConditions, Distance, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, BackwardDirection, ForwardLeftDirection, Phase
End
End, CaptureEnd, Checkmate, CheckmateWin
Behaviour
Implementation
State, Variable, SetPending, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme
Visual
ChessStyle, ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent
Math
Arithmetic, Operations, Addition, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Set, Union, Intersection, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Vertex, Cell, Edge, Tiling, SquareTiling
Component
Piece, PieceDirection

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32)
Play
StepDecisionFrequency(40%), StepDecisionToEmptyFrequency(37%), StepDecisionToEnemyFrequency(3%), SlideDecisionFrequency(41%), SlideDecisionToEmptyFrequency(37%), SlideDecisionToEnemyFrequency(4%), LeapDecisionFrequency(6%), LeapDecisionToEmptyFrequency(5%), LeapDecisionToEnemyFrequency(1%), FromToDecisionWithinBoardFrequency(13%), FromToDecisionEmptyFrequency(12%), FromToDecisionEnemyFrequency(1%), RemoveEffectFrequency(9%), SetNextPlayerFrequency(8%), MoveAgainFrequency(8%), ReplacementCaptureFrequency(9%), NumPlayPhase(2)
End
CheckmateFrequency(83%), CheckmateWinFrequency(83%), DrawFrequency(17%)
Behaviour
PieceNumberAverage(24.14), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(482.37), DurationTurnsStdDev(914.53), DurationTurnsNotTimeouts(69.12), DecisionMoves(1), BoardCoverageDefault(0.89), AdvantageP1(0.52), Balance(0.97), Completion(0.83), Drawishness(0.17), Timeouts(0.17), BoardSitesOccupiedAverage(0.38), BranchingFactorAverage(28.35), DecisionFactorAverage(28.44)
Implementation
PlayoutsPerSecond(12.54), MovesPerSecond(26714.39)
Container
NumPlayableSitesOnBoard(289), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(289)
Component
NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)

Shakhmaty (Early Modern) (Ludii 12)

Boolean
Properties
Discrete, Alternating, TwoPlayer, PlayersWithDirections
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, SlideDecisionToEnemy, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Capture, ReplacementCapture, Conditions, SpaceConditions, Distance, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection, Phase
End
End, CaptureEnd, Checkmate, CheckmateWin
Behaviour
Implementation
State, PieceState, SiteState, SetSiteState, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme
Visual
ChessStyle, ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent
Math
Arithmetic, Operations, Addition, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Set, Union, Intersection, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Vertex, Cell, Edge, Tiling, SquareTiling
Component
Piece, PieceDirection

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32)
Play
StepDecisionFrequency(41%), StepDecisionToEmptyFrequency(38%), StepDecisionToEnemyFrequency(3%), SlideDecisionFrequency(40%), SlideDecisionToEmptyFrequency(36%), SlideDecisionToEnemyFrequency(4%), LeapDecisionFrequency(5%), LeapDecisionToEmptyFrequency(5%), LeapDecisionToEnemyFrequency(1%), FromToDecisionWithinBoardFrequency(13%), FromToDecisionEmptyFrequency(12%), FromToDecisionEnemyFrequency(1%), RemoveEffectFrequency(10%), SetNextPlayerFrequency(6%), MoveAgainFrequency(6%), ReplacementCaptureFrequency(10%), NumPlayPhase(2)
End
CheckmateFrequency(81%), CheckmateWinFrequency(81%), DrawFrequency(19%)
Behaviour
PieceNumberAverage(22.77), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(543.15), DurationTurnsStdDev(949.4), DurationTurnsNotTimeouts(84.14), DecisionMoves(1), BoardCoverageDefault(0.92), AdvantageP1(0.56), Balance(0.87), Completion(0.81), Drawishness(0.19), Timeouts(0.19), BoardSitesOccupiedAverage(0.36), BranchingFactorAverage(27.72), DecisionFactorAverage(27.77)
Implementation
PlayoutsPerSecond(13.83), MovesPerSecond(29161.76)
Container
NumPlayableSitesOnBoard(289), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(289)
Component
NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)

Shakhmaty (Early Modern) (Ludii 13)

Boolean
Properties
Discrete, Alternating, TwoPlayer, PlayersWithDirections
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, SlideDecisionToEnemy, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection, Phase
End
End, CaptureEnd, Checkmate, CheckmateWin
Behaviour
Implementation
State, PieceState, SiteState, SetSiteState, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme
Visual
ChessStyle, ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent
Math
Arithmetic, Operations, Addition, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Set, Union, Intersection, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Vertex, Cell, Edge, Tiling, SquareTiling
Component
Piece, PieceDirection

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32)
Play
StepDecisionFrequency(35%), StepDecisionToEmptyFrequency(32%), StepDecisionToEnemyFrequency(3%), SlideDecisionFrequency(43%), SlideDecisionToEmptyFrequency(39%), SlideDecisionToEnemyFrequency(4%), LeapDecisionFrequency(22%), LeapDecisionToEmptyFrequency(20%), LeapDecisionToEnemyFrequency(2%), RemoveEffectFrequency(9%), SetNextPlayerFrequency(10%), MoveAgainFrequency(10%), ReplacementCaptureFrequency(9%), NumPlayPhase(2)
End
CheckmateFrequency(91%), CheckmateWinFrequency(91%), DrawFrequency(9%)
Behaviour
PieceNumberAverage(26.42), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(280.34), DurationTurnsStdDev(699.88), DurationTurnsNotTimeouts(60.81), DecisionMoves(1), BoardCoverageDefault(0.87), AdvantageP1(0.48), Balance(0.97), Completion(0.91), Drawishness(0.09), Timeouts(0.09), BoardSitesOccupiedAverage(0.41), BranchingFactorAverage(29.9), DecisionFactorAverage(29.97)
Implementation
PlayoutsPerSecond(25.44), MovesPerSecond(53323.84)
Container
NumPlayableSitesOnBoard(289), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(289)
Component
NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)

Shakhmaty (Early Modern) (Ludii 14)

Boolean
Properties
Discrete, Alternating, TwoPlayer, PlayersWithDirections
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection, Phase
End
End, CaptureEnd, Checkmate, CheckmateWin
Behaviour
Implementation
State, PieceState, SiteState, SetSiteState, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme
Visual
ChessStyle, ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent
Math
Arithmetic, Operations, Addition, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Set, Union, Intersection, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Vertex, Cell, Edge, Tiling, SquareTiling
Component
Piece, PieceDirection

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32)
Play
StepDecisionFrequency(32%), StepDecisionToEmptyFrequency(29%), StepDecisionToEnemyFrequency(3%), SlideDecisionFrequency(45%), SlideDecisionToEmptyFrequency(41%), SlideDecisionToEnemyFrequency(4%), LeapDecisionFrequency(23%), LeapDecisionToEmptyFrequency(21%), LeapDecisionToEnemyFrequency(2%), RemoveEffectFrequency(10%), SetNextPlayerFrequency(10%), MoveAgainFrequency(10%), ReplacementCaptureFrequency(10%), NumPlayPhase(2)
End
CheckmateFrequency(97%), CheckmateWinFrequency(97%), DrawFrequency(3%)
Behaviour
PieceNumberAverage(27.73), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(137.55), DurationTurnsStdDev(419.23), DurationTurnsNotTimeouts(64.48), DecisionMoves(1), BoardCoverageDefault(0.86), AdvantageP1(0.45), Balance(0.89), Completion(0.97), Drawishness(0.03), Timeouts(0.03), BoardSitesOccupiedAverage(0.43), BranchingFactorAverage(30.81), DecisionFactorAverage(30.88)
Implementation
PlayoutsPerSecond(20.51), MovesPerSecond(40130.05)
Container
NumPlayableSitesOnBoard(289), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(289)
Component
NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)

Shakhmaty (Early Modern) (Ludii 15)

Boolean
Properties
Discrete, Alternating, TwoPlayer, PlayersWithDirections
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, SlideDecisionToEnemy, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection, Phase
End
End, CaptureEnd, Checkmate, CheckmateWin
Behaviour
Implementation
State, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme
Visual
ChessStyle, ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent
Math
Arithmetic, Operations, Addition, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Set, Union, Intersection, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Vertex, Cell, Edge, Tiling, SquareTiling
Component
Piece, PieceDirection

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32)
Play
StepDecisionFrequency(33%), StepDecisionToEmptyFrequency(30%), StepDecisionToEnemyFrequency(3%), SlideDecisionFrequency(45%), SlideDecisionToEmptyFrequency(41%), SlideDecisionToEnemyFrequency(5%), LeapDecisionFrequency(22%), LeapDecisionToEmptyFrequency(19%), LeapDecisionToEnemyFrequency(2%), RemoveEffectFrequency(10%), SetNextPlayerFrequency(9%), MoveAgainFrequency(9%), ReplacementCaptureFrequency(10%), NumPlayPhase(2)
End
CheckmateFrequency(94%), CheckmateWinFrequency(94%), DrawFrequency(6%)
Behaviour
PieceNumberAverage(26.05), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(225.21), DurationTurnsStdDev(577.91), DurationTurnsNotTimeouts(80.01), DecisionMoves(1), BoardCoverageDefault(0.89), AdvantageP1(0.58), Balance(0.84), Completion(0.94), Drawishness(0.06), Timeouts(0.06), BoardSitesOccupiedAverage(0.41), BranchingFactorAverage(30.6), DecisionFactorAverage(30.65)
Implementation
PlayoutsPerSecond(17.6), MovesPerSecond(34578.35)
Container
NumPlayableSitesOnBoard(289), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(289)
Component
NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)

Shakhmaty (Early Modern) (Ludii 16)

Boolean
Properties
Discrete, Alternating, TwoPlayer, PlayersWithDirections
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, BackwardDirection, ForwardLeftDirection, Phase
End
End, CaptureEnd, Checkmate, CheckmateWin
Behaviour
Implementation
State, Variable, SetPending, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme
Visual
ChessStyle, ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent
Math
Arithmetic, Operations, Addition, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Set, Union, Intersection, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Vertex, Cell, Edge, Tiling, SquareTiling
Component
Piece, PieceDirection

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32)
Play
StepDecisionFrequency(32%), StepDecisionToEmptyFrequency(29%), StepDecisionToEnemyFrequency(3%), SlideDecisionFrequency(45%), SlideDecisionToEmptyFrequency(41%), SlideDecisionToEnemyFrequency(4%), LeapDecisionFrequency(23%), LeapDecisionToEmptyFrequency(20%), LeapDecisionToEnemyFrequency(2%), RemoveEffectFrequency(10%), SetNextPlayerFrequency(10%), MoveAgainFrequency(10%), ReplacementCaptureFrequency(10%), NumPlayPhase(2)
End
CheckmateFrequency(95%), CheckmateWinFrequency(95%), DrawFrequency(5%)
Behaviour
PieceNumberAverage(27.32), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(161.94), DurationTurnsStdDev(479.35), DurationTurnsNotTimeouts(64.52), DecisionMoves(1), BoardCoverageDefault(0.87), AdvantageP1(0.52), Balance(0.96), Completion(0.96), Drawishness(0.04), Timeouts(0.04), BoardSitesOccupiedAverage(0.43), BranchingFactorAverage(30.84), DecisionFactorAverage(30.89)
Implementation
PlayoutsPerSecond(18.83), MovesPerSecond(36607.7)
Container
NumPlayableSitesOnBoard(289), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(289)
Component
NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)

Shakhmaty (Early Modern) (Ludii 17)

Boolean
Properties
Discrete, Alternating, TwoPlayer, PlayersWithDirections
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, BackwardDirection, ForwardLeftDirection, Phase
End
End, CaptureEnd, Checkmate, CheckmateWin
Behaviour
Implementation
State, PieceState, SiteState, SetSiteState, Variable, SetPending, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme
Visual
ChessStyle, ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent
Math
Arithmetic, Operations, Addition, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling
Component
Piece, PieceDirection

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32)
Play
StepDecisionFrequency(31%), StepDecisionToEmptyFrequency(28%), StepDecisionToEnemyFrequency(3%), SlideDecisionFrequency(46%), SlideDecisionToEmptyFrequency(41%), SlideDecisionToEnemyFrequency(4%), LeapDecisionFrequency(23%), LeapDecisionToEmptyFrequency(21%), LeapDecisionToEnemyFrequency(2%), RemoveEffectFrequency(10%), SetNextPlayerFrequency(11%), MoveAgainFrequency(11%), ReplacementCaptureFrequency(10%), NumPlayPhase(2)
End
CheckmateFrequency(97%), CheckmateWinFrequency(97%), DrawFrequency(3%)
Behaviour
PieceNumberAverage(27.67), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(140.9), DurationTurnsStdDev(419.57), DurationTurnsNotTimeouts(67.94), DecisionMoves(1), BoardCoverageDefault(0.87), AdvantageP1(0.61), Balance(0.77), Completion(0.97), Drawishness(0.03), Timeouts(0.03), BoardSitesOccupiedAverage(0.43), BranchingFactorAverage(31.37), DecisionFactorAverage(31.44)
Implementation
PlayoutsPerSecond(23.39), MovesPerSecond(45447.4)
Container
NumPlayableSitesOnBoard(64), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(64)
Component
NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)

Shakhmaty (Early Modern) (Ludii 18)

Boolean
Properties
Discrete, Alternating, TwoPlayer, PlayersWithDirections
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Capture, ReplacementCapture, Conditions, SpaceConditions, Distance, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, BackwardDirection, ForwardLeftDirection, Phase
End
End, CaptureEnd, Checkmate, CheckmateWin
Behaviour
Implementation
State, Variable, SetPending, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme
Visual
ChessStyle, ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent
Math
Arithmetic, Operations, Addition, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Set, Union, Intersection, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Vertex, Cell, Edge, Tiling, SquareTiling
Component
Piece, PieceDirection

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32)
Play
StepDecisionFrequency(30%), StepDecisionToEmptyFrequency(26%), StepDecisionToEnemyFrequency(4%), SlideDecisionFrequency(48%), SlideDecisionToEmptyFrequency(43%), SlideDecisionToEnemyFrequency(5%), LeapDecisionFrequency(7%), LeapDecisionToEmptyFrequency(6%), LeapDecisionToEnemyFrequency(1%), FromToDecisionWithinBoardFrequency(15%), FromToDecisionEmptyFrequency(13%), FromToDecisionEnemyFrequency(2%), RemoveEffectFrequency(11%), SetNextPlayerFrequency(7%), MoveAgainFrequency(7%), ReplacementCaptureFrequency(11%), NumPlayPhase(2)
End
CheckmateFrequency(99%), CheckmateWinFrequency(99%), DrawFrequency(1%)
Behaviour
PieceNumberAverage(26.65), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(110.76), DurationTurnsStdDev(247.31), DurationTurnsNotTimeouts(86.63), DecisionMoves(1), BoardCoverageDefault(0.9), AdvantageP1(0.56), Balance(0.87), Completion(0.99), Drawishness(0.01), Timeouts(0.01), BoardSitesOccupiedAverage(0.42), BranchingFactorAverage(31.85), DecisionFactorAverage(31.96)
Implementation
PlayoutsPerSecond(13.81), MovesPerSecond(26096.53)
Container
NumPlayableSitesOnBoard(289), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(289)
Component
NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)

Shakhmaty (Early Modern) (Ludii 19)

Boolean
Properties
Discrete, Alternating, TwoPlayer, PlayersWithDirections
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, SlideDecisionToEnemy, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection, Phase
End
End, CaptureEnd, Checkmate, CheckmateWin
Behaviour
Implementation
State, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme
Visual
ChessStyle, ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent
Math
Arithmetic, Operations, Addition, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Set, Union, Intersection, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Vertex, Cell, Edge, Tiling, SquareTiling
Component
Piece, PieceDirection

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32)
Play
StepDecisionFrequency(37%), StepDecisionToEmptyFrequency(34%), StepDecisionToEnemyFrequency(3%), SlideDecisionFrequency(43%), SlideDecisionToEmptyFrequency(39%), SlideDecisionToEnemyFrequency(4%), LeapDecisionFrequency(20%), LeapDecisionToEmptyFrequency(18%), LeapDecisionToEnemyFrequency(2%), RemoveEffectFrequency(10%), SetNextPlayerFrequency(7%), MoveAgainFrequency(7%), ReplacementCaptureFrequency(10%), NumPlayPhase(2)
End
CheckmateFrequency(87%), CheckmateWinFrequency(87%), DrawFrequency(13%)
Behaviour
PieceNumberAverage(24.71), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(388.69), DurationTurnsStdDev(817.43), DurationTurnsNotTimeouts(73.21), DecisionMoves(1), BoardCoverageDefault(0.9), AdvantageP1(0.46), Balance(0.91), Completion(0.87), Drawishness(0.13), Timeouts(0.13), BoardSitesOccupiedAverage(0.39), BranchingFactorAverage(28.87), DecisionFactorAverage(28.95)
Implementation
PlayoutsPerSecond(15.12), MovesPerSecond(30822.38)
Container
NumPlayableSitesOnBoard(289), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(289)
Component
NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)

Shakhmaty (Early Modern) (Ludii 20)

Boolean
Properties
Discrete, Alternating, TwoPlayer, PlayersWithDirections
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection, Phase
End
End, CaptureEnd, Checkmate, CheckmateWin
Behaviour
Implementation
State, PieceState, SiteState, SetSiteState, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme
Visual
ChessStyle, ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent
Math
Arithmetic, Operations, Addition, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling
Component
Piece, PieceDirection

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32)
Play
StepDecisionFrequency(33%), StepDecisionToEmptyFrequency(29%), StepDecisionToEnemyFrequency(3%), SlideDecisionFrequency(45%), SlideDecisionToEmptyFrequency(41%), SlideDecisionToEnemyFrequency(4%), LeapDecisionFrequency(23%), LeapDecisionToEmptyFrequency(20%), LeapDecisionToEnemyFrequency(2%), RemoveEffectFrequency(10%), SetNextPlayerFrequency(10%), MoveAgainFrequency(10%), ReplacementCaptureFrequency(10%), NumPlayPhase(2)
End
CheckmateFrequency(95%), CheckmateWinFrequency(95%), DrawFrequency(5%)
Behaviour
PieceNumberAverage(27.6), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(181.28), DurationTurnsStdDev(533.95), DurationTurnsNotTimeouts(59.24), DecisionMoves(1), BoardCoverageDefault(0.86), AdvantageP1(0.42), Balance(0.85), Completion(0.95), Drawishness(0.05), Timeouts(0.05), BoardSitesOccupiedAverage(0.43), BranchingFactorAverage(31), DecisionFactorAverage(31.06)
Implementation
PlayoutsPerSecond(27.35), MovesPerSecond(58178.9)
Container
NumPlayableSitesOnBoard(64), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(64)
Component
NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)

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     ludii.games@gmail.com
     cameron.browne@maastrichtuniversity.nl

lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council