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Concepts for Game Damat Computed with UCT playouts
Other concept computations are available: Alpha-Beta Or Random
Historical Information
Boolean
Numerical
Damat (Ludii 1)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, SlideDecision, HopDecision, HopDecisionMoreThanOne, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, SetMove, MoveAgain, HopEffect, Capture, HopCapture, CaptureSequence, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesNext, CanMove, PieceConditions, IsEmpty, IsEnemy, LineOfSight, Directions, AbsoluteDirections, DiagonalDirection, RelativeDirections, ForwardRightDirection, ForwardLeftDirection End End, NoMovesEnd, NoMovesWin Behaviour Implementation Then, ForEachPiece Visual ChessStyle, ComponentStyle, CheckersComponent Math Logic, Conjunction, Negation, Set, Union, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(60), NumStartComponentsBoardPerPlayer(30), NumStartComponentsPerPlayer(30), NumStartComponentsBoard(60) Play StepDecisionFrequency(66%), StepDecisionToEmptyFrequency(66%), SlideDecisionFrequency(21%), SlideDecisionToEmptyFrequency(21%), HopDecisionFrequency(13%), HopDecisionMoreThanOneFrequency(13%), HopDecisionEnemyToEmptyFrequency(13%), PromotionEffectFrequency(1%), RemoveEffectFrequency(17%), SetNextPlayerFrequency(4%), MoveAgainFrequency(4%), HopCaptureFrequency(13%), HopCaptureMoreThanOneFrequency(13%), CaptureSequenceFrequency(13%), NumPlayPhase(1) End NoMovesEndFrequency(91%), NoMovesWinFrequency(91%), DrawFrequency(9%) Behaviour PieceNumberAverage(34.43), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(437.08), DurationTurnsStdDev(652.13), DurationTurnsNotTimeouts(233.05), DecisionMoves(1), BoardCoverageDefault(0.5), AdvantageP1(0.45), Balance(0.89), Completion(0.91), Drawishness(0.09), Timeouts(0.09), BoardSitesOccupiedAverage(0.24), BranchingFactorAverage(14.25), DecisionFactorAverage(14.3) Implementation PlayoutsPerSecond(197.73), MovesPerSecond(91946.85) Container NumPlayableSitesOnBoard(144), NumColumns(12), NumRows(12), NumCorners(4), NumDirections(7.03), NumOrthogonalDirections(3.67), NumDiagonalDirections(3.36), NumAdjacentDirections(7.03), NumOffDiagonalDirections(0), NumOuterSites(44), NumInnerSites(100), NumLayers(1), NumEdges(312), NumCells(144), NumVertices(169), NumPerimeterSites(44), NumTopSites(12), NumBottomSites(12), NumRightSites(12), NumLeftSites(12), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(144) Component NumComponentsType(4), NumComponentsTypePerPlayer(2), NumDice(0)
Damat (Ludii 2)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, SlideDecision, HopDecision, HopDecisionMoreThanOne, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, SetMove, MoveAgain, HopEffect, Capture, HopCapture, CaptureSequence, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesNext, CanMove, PieceConditions, IsEmpty, IsEnemy, LineOfSight, Directions, AbsoluteDirections, DiagonalDirection, RelativeDirections, ForwardRightDirection, ForwardLeftDirection End End, NoMovesEnd, NoMovesWin, Draw Behaviour Implementation State, PlayerValue, Then, ForEachPiece Visual ChessStyle, ComponentStyle, CheckersComponent Math Arithmetic, Comparison, Equal, Logic, Conjunction, Negation, Set, Union, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(60), NumStartComponentsBoardPerPlayer(30), NumStartComponentsPerPlayer(30), NumStartComponentsBoard(60) Play StepDecisionFrequency(69%), StepDecisionToEmptyFrequency(69%), SlideDecisionFrequency(17%), SlideDecisionToEmptyFrequency(17%), HopDecisionFrequency(14%), HopDecisionMoreThanOneFrequency(14%), HopDecisionEnemyToEmptyFrequency(14%), PromotionEffectFrequency(1%), RemoveEffectFrequency(18%), SetNextPlayerFrequency(4%), MoveAgainFrequency(4%), HopCaptureFrequency(14%), HopCaptureMoreThanOneFrequency(14%), CaptureSequenceFrequency(14%), NumPlayPhase(1) End NoMovesEndFrequency(98%), NoMovesWinFrequency(98%), DrawFrequency(2%) Behaviour PieceNumberAverage(35.95), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(288.61), DurationTurnsStdDev(325.12), DurationTurnsNotTimeouts(243.48), DecisionMoves(1), BoardCoverageDefault(0.5), AdvantageP1(0.5), Balance(1), Completion(0.98), Drawishness(0.02), Timeouts(0.02), BoardSitesOccupiedAverage(0.25), BranchingFactorAverage(14.8), DecisionFactorAverage(14.84) Implementation PlayoutsPerSecond(196.71), MovesPerSecond(91432.97) Container NumPlayableSitesOnBoard(144), NumColumns(12), NumRows(12), NumCorners(4), NumDirections(7.03), NumOrthogonalDirections(3.67), NumDiagonalDirections(3.36), NumAdjacentDirections(7.03), NumOffDiagonalDirections(0), NumOuterSites(44), NumInnerSites(100), NumLayers(1), NumEdges(312), NumCells(144), NumVertices(169), NumPerimeterSites(44), NumTopSites(12), NumBottomSites(12), NumRightSites(12), NumLeftSites(12), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(144) Component NumComponentsType(4), NumComponentsTypePerPlayer(2), NumDice(0)
Damat (Ludii 3)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, SlideDecision, HopDecision, HopDecisionMoreThanOne, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, SetMove, MoveAgain, HopEffect, Capture, HopCapture, CaptureSequence, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, CanMove, PieceConditions, IsEmpty, IsEnemy, LineOfSight, Directions, AbsoluteDirections, DiagonalDirection, RelativeDirections, ForwardRightDirection, ForwardLeftDirection End End, NoMovesEnd Behaviour Implementation Then, ForEachPiece Visual ChessStyle, ComponentStyle, CheckersComponent Math Logic, Conjunction, Negation, Set, Union, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(60), NumStartComponentsBoardPerPlayer(30), NumStartComponentsPerPlayer(30), NumStartComponentsBoard(60) Play StepDecisionFrequency(68%), StepDecisionToEmptyFrequency(68%), SlideDecisionFrequency(18%), SlideDecisionToEmptyFrequency(18%), HopDecisionFrequency(13%), HopDecisionMoreThanOneFrequency(13%), HopDecisionEnemyToEmptyFrequency(13%), PromotionEffectFrequency(1%), RemoveEffectFrequency(17%), SetNextPlayerFrequency(4%), MoveAgainFrequency(4%), HopCaptureFrequency(13%), HopCaptureMoreThanOneFrequency(13%), CaptureSequenceFrequency(13%), NumPlayPhase(1) End Behaviour PieceNumberAverage(35.66), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(359.94), DurationTurnsStdDev(502.01), DurationTurnsNotTimeouts(247.31), DecisionMoves(0.99), BoardCoverageDefault(0.5), AdvantageP1(0.52), Balance(0.97), Completion(0.95), Drawishness(0.05), Timeouts(0.05), BoardSitesOccupiedAverage(0.25), BranchingFactorAverage(14.22), DecisionFactorAverage(14.33) Implementation PlayoutsPerSecond(243.59), MovesPerSecond(113333.98) Container NumPlayableSitesOnBoard(144), NumColumns(12), NumRows(12), NumCorners(4), NumDirections(7.03), NumOrthogonalDirections(3.67), NumDiagonalDirections(3.36), NumAdjacentDirections(7.03), NumOffDiagonalDirections(0), NumOuterSites(44), NumInnerSites(100), NumLayers(1), NumEdges(312), NumCells(144), NumVertices(169), NumPerimeterSites(44), NumTopSites(12), NumBottomSites(12), NumRightSites(12), NumLeftSites(12), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(144) Component NumComponentsType(4), NumComponentsTypePerPlayer(2), NumDice(0)
Damat (Ludii 4)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, SlideDecision, HopDecision, HopDecisionMoreThanOne, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, SetMove, MoveAgain, HopEffect, Capture, HopCapture, CaptureSequence, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, IsEmpty, IsEnemy, LineOfSight, Directions, AbsoluteDirections, DiagonalDirection, RelativeDirections, ForwardRightDirection, ForwardLeftDirection End End, CaptureEnd, EliminatePiecesEnd Behaviour Implementation Then, ForEachPiece Visual ChessStyle, ComponentStyle, CheckersComponent Math Logic, Conjunction, Negation, Set, Union, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(60), NumStartComponentsBoardPerPlayer(30), NumStartComponentsPerPlayer(30), NumStartComponentsBoard(60) Play StepDecisionFrequency(8%), StepDecisionToEmptyFrequency(8%), SlideDecisionFrequency(75%), SlideDecisionToEmptyFrequency(75%), HopDecisionFrequency(17%), HopDecisionMoreThanOneFrequency(17%), HopDecisionEnemyToEmptyFrequency(17%), RemoveEffectFrequency(17%), SetNextPlayerFrequency(2%), MoveAgainFrequency(2%), HopCaptureFrequency(17%), HopCaptureMoreThanOneFrequency(17%), CaptureSequenceFrequency(17%), NumPlayPhase(1) End Behaviour PieceNumberAverage(8.83), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(2500), DurationTurnsStdDev(0), DurationTurnsNotTimeouts(2500), DecisionMoves(1), BoardCoverageDefault(0.5), AdvantageP1(0.5), Balance(1), Completion(0), Drawishness(1), Timeouts(1), BoardSitesOccupiedAverage(0.06), BranchingFactorAverage(31.63), DecisionFactorAverage(31.63) Implementation PlayoutsPerSecond(260.79), MovesPerSecond(122389.84) Container NumPlayableSitesOnBoard(144), NumColumns(12), NumRows(12), NumCorners(4), NumDirections(7.03), NumOrthogonalDirections(3.67), NumDiagonalDirections(3.36), NumAdjacentDirections(7.03), NumOffDiagonalDirections(0), NumOuterSites(44), NumInnerSites(100), NumLayers(1), NumEdges(312), NumCells(144), NumVertices(169), NumPerimeterSites(44), NumTopSites(12), NumBottomSites(12), NumRightSites(12), NumLeftSites(12), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(144) Component NumComponentsType(4), NumComponentsTypePerPlayer(2), NumDice(0)
Damat (Ludii 5)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, SlideDecision, HopDecision, HopDecisionMoreThanOne, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, SetMove, MoveAgain, HopEffect, Capture, HopCapture, CaptureSequence, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceNext, IsEmpty, IsEnemy, LineOfSight, Directions, AbsoluteDirections, DiagonalDirection, RelativeDirections, ForwardRightDirection, ForwardLeftDirection End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin Behaviour Implementation Then, ForEachPiece Visual ChessStyle, ComponentStyle, CheckersComponent Math Logic, Conjunction, Negation, Set, Union, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(60), NumStartComponentsBoardPerPlayer(30), NumStartComponentsPerPlayer(30), NumStartComponentsBoard(60) Play StepDecisionFrequency(61%), StepDecisionToEmptyFrequency(61%), SlideDecisionFrequency(26%), SlideDecisionToEmptyFrequency(26%), HopDecisionFrequency(13%), HopDecisionMoreThanOneFrequency(13%), HopDecisionEnemyToEmptyFrequency(13%), PromotionEffectFrequency(1%), RemoveEffectFrequency(16%), SetNextPlayerFrequency(4%), MoveAgainFrequency(4%), HopCaptureFrequency(13%), HopCaptureMoreThanOneFrequency(13%), CaptureSequenceFrequency(13%), NumPlayPhase(1) End EliminatePiecesEndFrequency(84%), EliminatePiecesWinFrequency(84%), DrawFrequency(16%) Behaviour PieceNumberAverage(29.53), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(610.85), DurationTurnsStdDev(826.4), DurationTurnsNotTimeouts(251.01), DecisionMoves(1), BoardCoverageDefault(0.5), AdvantageP1(0.49), Balance(0.98), Completion(0.84), Drawishness(0.16), Timeouts(0.16), BoardSitesOccupiedAverage(0.21), BranchingFactorAverage(15.41), DecisionFactorAverage(15.46) Implementation PlayoutsPerSecond(260.4), MovesPerSecond(122209.21) Container NumPlayableSitesOnBoard(144), NumColumns(12), NumRows(12), NumCorners(4), NumDirections(7.03), NumOrthogonalDirections(3.67), NumDiagonalDirections(3.36), NumAdjacentDirections(7.03), NumOffDiagonalDirections(0), NumOuterSites(44), NumInnerSites(100), NumLayers(1), NumEdges(312), NumCells(144), NumVertices(169), NumPerimeterSites(44), NumTopSites(12), NumBottomSites(12), NumRightSites(12), NumLeftSites(12), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(144) Component NumComponentsType(4), NumComponentsTypePerPlayer(2), NumDice(0)
Damat (Ludii 6)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, SlideDecision, HopDecision, HopDecisionMoreThanOne, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, SetMove, MoveAgain, HopEffect, Capture, HopCapture, CaptureSequence, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesMover, CanMove, PieceConditions, IsEmpty, IsEnemy, LineOfSight, Directions, AbsoluteDirections, DiagonalDirection, RelativeDirections, ForwardRightDirection, ForwardLeftDirection End End, NoMovesEnd, NoMovesLoss, Misere Behaviour Implementation Then, ForEachPiece Visual ChessStyle, ComponentStyle, CheckersComponent Math Logic, Conjunction, Negation, Set, Union, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(60), NumStartComponentsBoardPerPlayer(30), NumStartComponentsPerPlayer(30), NumStartComponentsBoard(60) Play StepDecisionFrequency(70%), StepDecisionToEmptyFrequency(70%), SlideDecisionFrequency(15%), SlideDecisionToEmptyFrequency(15%), HopDecisionFrequency(14%), HopDecisionMoreThanOneFrequency(14%), HopDecisionEnemyToEmptyFrequency(14%), PromotionEffectFrequency(1%), RemoveEffectFrequency(17%), SetNextPlayerFrequency(4%), MoveAgainFrequency(4%), HopCaptureFrequency(14%), HopCaptureMoreThanOneFrequency(14%), CaptureSequenceFrequency(14%), NumPlayPhase(1) End DrawFrequency(100%) Behaviour PieceNumberAverage(37.52), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(303.04), DurationTurnsStdDev(403.82), DurationTurnsNotTimeouts(235.09), DecisionMoves(0.99), BoardCoverageDefault(0.5), AdvantageP1(0.41), Balance(0.81), Completion(0.97), Drawishness(0.03), Timeouts(0.03), BoardSitesOccupiedAverage(0.26), BranchingFactorAverage(14.32), DecisionFactorAverage(14.44) Implementation PlayoutsPerSecond(223.33), MovesPerSecond(103939.04) Container NumPlayableSitesOnBoard(144), NumColumns(12), NumRows(12), NumCorners(4), NumDirections(7.03), NumOrthogonalDirections(3.67), NumDiagonalDirections(3.36), NumAdjacentDirections(7.03), NumOffDiagonalDirections(0), NumOuterSites(44), NumInnerSites(100), NumLayers(1), NumEdges(312), NumCells(144), NumVertices(169), NumPerimeterSites(44), NumTopSites(12), NumBottomSites(12), NumRightSites(12), NumLeftSites(12), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(144) Component NumComponentsType(4), NumComponentsTypePerPlayer(2), NumDice(0)
Damat (Ludii 7)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, SlideDecision, HopDecision, HopDecisionMoreThanOne, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, SetMove, MoveAgain, HopEffect, Capture, HopCapture, CaptureSequence, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, CanMove, PieceConditions, NoPiece, IsEmpty, IsEnemy, LineOfSight, Directions, AbsoluteDirections, DiagonalDirection, RelativeDirections, ForwardRightDirection, ForwardLeftDirection End End, CaptureEnd, EliminatePiecesEnd, NoMovesEnd Behaviour Implementation Then, ForEachPiece Visual ChessStyle, ComponentStyle, CheckersComponent Math Logic, Conjunction, Negation, Set, Union, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(60), NumStartComponentsBoardPerPlayer(30), NumStartComponentsPerPlayer(30), NumStartComponentsBoard(60) Play StepDecisionFrequency(67%), StepDecisionToEmptyFrequency(67%), SlideDecisionFrequency(18%), SlideDecisionToEmptyFrequency(18%), HopDecisionFrequency(14%), HopDecisionMoreThanOneFrequency(14%), HopDecisionEnemyToEmptyFrequency(14%), PromotionEffectFrequency(1%), RemoveEffectFrequency(19%), SetNextPlayerFrequency(4%), MoveAgainFrequency(4%), HopCaptureFrequency(14%), HopCaptureMoreThanOneFrequency(14%), CaptureSequenceFrequency(14%), NumPlayPhase(1) End EliminatePiecesEndFrequency(50%), DrawFrequency(50%) Behaviour PieceNumberAverage(33.81), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(377.08), DurationTurnsStdDev(538.59), DurationTurnsNotTimeouts(241.57), DecisionMoves(0.99), BoardCoverageDefault(0.5), AdvantageP1(0.47), Balance(0.94), Completion(0.94), Drawishness(0.06), Timeouts(0.06), BoardSitesOccupiedAverage(0.23), BranchingFactorAverage(15.23), DecisionFactorAverage(15.32) Implementation PlayoutsPerSecond(245.84), MovesPerSecond(114775.06) Container NumPlayableSitesOnBoard(144), NumColumns(12), NumRows(12), NumCorners(4), NumDirections(7.03), NumOrthogonalDirections(3.67), NumDiagonalDirections(3.36), NumAdjacentDirections(7.03), NumOffDiagonalDirections(0), NumOuterSites(44), NumInnerSites(100), NumLayers(1), NumEdges(312), NumCells(144), NumVertices(169), NumPerimeterSites(44), NumTopSites(12), NumBottomSites(12), NumRightSites(12), NumLeftSites(12), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(144) Component NumComponentsType(4), NumComponentsTypePerPlayer(2), NumDice(0)
Damat (Ludii 8)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, SlideDecision, HopDecision, HopDecisionMoreThanOne, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, SetMove, MoveAgain, HopEffect, Capture, HopCapture, CaptureSequence, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceMover, IsEmpty, IsEnemy, LineOfSight, Directions, AbsoluteDirections, DiagonalDirection, RelativeDirections, ForwardRightDirection, ForwardLeftDirection End End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesLoss, Misere Behaviour Implementation Then, ForEachPiece Visual ChessStyle, ComponentStyle, CheckersComponent Math Logic, Conjunction, Negation, Set, Union, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(60), NumStartComponentsBoardPerPlayer(30), NumStartComponentsPerPlayer(30), NumStartComponentsBoard(60) Play StepDecisionFrequency(65%), StepDecisionToEmptyFrequency(65%), SlideDecisionFrequency(21%), SlideDecisionToEmptyFrequency(21%), HopDecisionFrequency(13%), HopDecisionMoreThanOneFrequency(13%), HopDecisionEnemyToEmptyFrequency(13%), PromotionEffectFrequency(1%), RemoveEffectFrequency(17%), SetNextPlayerFrequency(4%), MoveAgainFrequency(4%), HopCaptureFrequency(13%), HopCaptureMoreThanOneFrequency(13%), CaptureSequenceFrequency(13%), NumPlayPhase(1) End NoOwnPiecesEndFrequency(93%), NoOwnPiecesLossFrequency(93%), DrawFrequency(7%) Behaviour PieceNumberAverage(31.6), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(415.91), DurationTurnsStdDev(574.07), DurationTurnsNotTimeouts(259.04), DecisionMoves(0.99), BoardCoverageDefault(0.5), AdvantageP1(0.54), Balance(0.93), Completion(0.93), Drawishness(0.07), Timeouts(0.07), BoardSitesOccupiedAverage(0.22), BranchingFactorAverage(15.68), DecisionFactorAverage(15.79) Implementation PlayoutsPerSecond(262.81), MovesPerSecond(123124.77) Container NumPlayableSitesOnBoard(144), NumColumns(12), NumRows(12), NumCorners(4), NumDirections(7.03), NumOrthogonalDirections(3.67), NumDiagonalDirections(3.36), NumAdjacentDirections(7.03), NumOffDiagonalDirections(0), NumOuterSites(44), NumInnerSites(100), NumLayers(1), NumEdges(312), NumCells(144), NumVertices(169), NumPerimeterSites(44), NumTopSites(12), NumBottomSites(12), NumRightSites(12), NumLeftSites(12), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(144) Component NumComponentsType(4), NumComponentsTypePerPlayer(2), NumDice(0)
Damat (Ludii 9)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, SlideDecision, HopDecision, HopDecisionMoreThanOne, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, SetMove, MoveAgain, HopEffect, Capture, HopCapture, CaptureSequence, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, CanMove, PieceConditions, NoPiece, IsEmpty, IsEnemy, LineOfSight, Directions, AbsoluteDirections, DiagonalDirection, RelativeDirections, ForwardRightDirection, ForwardLeftDirection End End, CaptureEnd, EliminatePiecesEnd, NoMovesEnd Behaviour Implementation Then, ForEachPiece Visual ChessStyle, ComponentStyle, CheckersComponent Math Logic, Conjunction, Negation, Set, Union, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(60), NumStartComponentsBoardPerPlayer(30), NumStartComponentsPerPlayer(30), NumStartComponentsBoard(60) Play PassDecisionFrequency(1%), StepDecisionFrequency(67%), StepDecisionToEmptyFrequency(67%), SlideDecisionFrequency(19%), SlideDecisionToEmptyFrequency(19%), HopDecisionFrequency(14%), HopDecisionMoreThanOneFrequency(14%), HopDecisionEnemyToEmptyFrequency(14%), PromotionEffectFrequency(1%), RemoveEffectFrequency(18%), SetNextPlayerFrequency(4%), MoveAgainFrequency(4%), HopCaptureFrequency(14%), HopCaptureMoreThanOneFrequency(14%), CaptureSequenceFrequency(14%), NumPlayPhase(1) End EliminatePiecesEndFrequency(52%), DrawFrequency(48%) Behaviour PieceNumberAverage(33.8), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(422.3), DurationTurnsStdDev(616.55), DurationTurnsNotTimeouts(241.63), DecisionMoves(0.99), BoardCoverageDefault(0.5), AdvantageP1(0.56), Balance(0.88), Completion(0.92), Drawishness(0.08), Timeouts(0.08), BoardSitesOccupiedAverage(0.23), BranchingFactorAverage(14.87), DecisionFactorAverage(15.02) Implementation PlayoutsPerSecond(239.29), MovesPerSecond(111840.78) Container NumPlayableSitesOnBoard(144), NumColumns(12), NumRows(12), NumCorners(4), NumDirections(7.03), NumOrthogonalDirections(3.67), NumDiagonalDirections(3.36), NumAdjacentDirections(7.03), NumOffDiagonalDirections(0), NumOuterSites(44), NumInnerSites(100), NumLayers(1), NumEdges(312), NumCells(144), NumVertices(169), NumPerimeterSites(44), NumTopSites(12), NumBottomSites(12), NumRightSites(12), NumLeftSites(12), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(144) Component NumComponentsType(4), NumComponentsTypePerPlayer(2), NumDice(0)
Damat (Ludii 10)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, SlideDecision, HopDecision, HopDecisionMoreThanOne, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, SetMove, MoveAgain, HopEffect, Capture, HopCapture, CaptureSequence, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesNext, CanMove, PieceConditions, IsEmpty, IsEnemy, LineOfSight, Directions, AbsoluteDirections, DiagonalDirection, RelativeDirections, ForwardRightDirection, ForwardLeftDirection End End, NoMovesEnd, NoMovesWin Behaviour Implementation Then, ForEachPiece Visual ChessStyle, ComponentStyle, CheckersComponent Math Logic, Conjunction, Negation, Set, Union, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(60), NumStartComponentsBoardPerPlayer(30), NumStartComponentsPerPlayer(30), NumStartComponentsBoard(60) Play StepDecisionFrequency(70%), StepDecisionToEmptyFrequency(70%), SlideDecisionFrequency(16%), SlideDecisionToEmptyFrequency(16%), HopDecisionFrequency(14%), HopDecisionMoreThanOneFrequency(14%), HopDecisionEnemyToEmptyFrequency(14%), PromotionEffectFrequency(1%), RemoveEffectFrequency(18%), SetNextPlayerFrequency(4%), MoveAgainFrequency(4%), HopCaptureFrequency(14%), HopCaptureMoreThanOneFrequency(14%), CaptureSequenceFrequency(14%), NumPlayPhase(1) End NoMovesEndFrequency(97%), NoMovesWinFrequency(97%), DrawFrequency(3%) Behaviour PieceNumberAverage(36.91), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(295.33), DurationTurnsStdDev(394.52), DurationTurnsNotTimeouts(227.14), DecisionMoves(1), BoardCoverageDefault(0.5), AdvantageP1(0.42), Balance(0.85), Completion(0.97), Drawishness(0.03), Timeouts(0.03), BoardSitesOccupiedAverage(0.26), BranchingFactorAverage(14.67), DecisionFactorAverage(14.73) Implementation PlayoutsPerSecond(170.39), MovesPerSecond(79171.95) Container NumPlayableSitesOnBoard(144), NumColumns(12), NumRows(12), NumCorners(4), NumDirections(7.03), NumOrthogonalDirections(3.67), NumDiagonalDirections(3.36), NumAdjacentDirections(7.03), NumOffDiagonalDirections(0), NumOuterSites(44), NumInnerSites(100), NumLayers(1), NumEdges(312), NumCells(144), NumVertices(169), NumPerimeterSites(44), NumTopSites(12), NumBottomSites(12), NumRightSites(12), NumLeftSites(12), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(144) Component NumComponentsType(4), NumComponentsTypePerPlayer(2), NumDice(0)
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