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Concepts for Game Master Y Computed with UCT playouts
Other concept computations are available: Alpha-Beta Or Random
Default
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Play Moves, MovesDecision, SingleSiteMoves, AddDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Conditions, SpaceConditions, Connection, Directions, AbsoluteDirections, AdjacentDirection, Phase End End, SpaceEnd, ConnectionEnd, ConnectionWin Behaviour Implementation Then Visual ComponentStyle, DiscComponent Math Arithmetic, Comparison, Equal, Algorithmics, ConditionalStatement Container Shape, RegularShape, PolygonShape, TriangleShape, PlayableSites, Cell, Tiling, HexTiling Component Piece
Numerical Properties NumPlayers(2) Start Play AddDecisionFrequency(100%), SetNextPlayerFrequency(49%), MoveAgainFrequency(49%), NumPlayPhase(2) End ConnectionEndFrequency(100%), ConnectionWinFrequency(100%) Behaviour PieceNumberAverage(22.11), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(22.86), DurationTurnsStdDev(3.22), DurationTurnsNotTimeouts(22.86), DecisionMoves(1), BoardCoverageDefault(0.49), AdvantageP1(0.56), Balance(0.88), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.24), BranchingFactorAverage(69.39), DecisionFactorAverage(69.39) Implementation PlayoutsPerSecond(1798.79), MovesPerSecond(146724.62) Container NumPlayableSitesOnBoard(91), NumColumns(13), NumRows(13), NumCorners(3), NumDirections(9.49), NumOrthogonalDirections(5.14), NumDiagonalDirections(4.35), NumAdjacentDirections(5.14), NumOffDiagonalDirections(0), NumOuterSites(36), NumInnerSites(55), NumLayers(1), NumEdges(312), NumCells(91), NumVertices(222), NumPerimeterSites(36), NumTopSites(1), NumBottomSites(13), NumRightSites(1), NumLeftSites(1), NumCentreSites(1), NumConvexCorners(3), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(1), NumPlayableSites(91) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
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