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Concepts for Game Half Chess Computed with UCT playouts
Other concept computations are available: Alpha-Beta Or Random
Default
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, MovesNonDecision, MovesEffects, RemoveEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesMover, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, ProgressCheck, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection End End, CaptureEnd, Checkmate, CheckmateWin, NoMovesEnd, NoMovesDraw, NoProgressEnd, NoProgressDraw, Draw Behaviour Implementation State, InternalCounter, SetInternalCounter, CopyContext, Then, ForEachPiece, DoLudeme Visual ChessStyle, ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent Math Arithmetic, Comparison, Equal, Logic, Conjunction, Disjunction, Negation, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, RegularShape, PolygonShape, RectangleShape, PlayableSites, Cell, Tiling, SquareTiling Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(16), NumStartComponentsBoardPerPlayer(8), NumStartComponentsPerPlayer(8), NumStartComponentsBoard(16) Play StepDecisionFrequency(26%), StepDecisionToEmptyFrequency(25%), StepDecisionToEnemyFrequency(1%), SlideDecisionFrequency(55%), SlideDecisionToEmptyFrequency(48%), SlideDecisionToEnemyFrequency(6%), LeapDecisionFrequency(19%), LeapDecisionToEmptyFrequency(17%), LeapDecisionToEnemyFrequency(2%), RemoveEffectFrequency(9%), ReplacementCaptureFrequency(9%), NumPlayPhase(1) End CheckmateFrequency(76%), CheckmateWinFrequency(76%), NoProgressEndFrequency(23%), NoProgressDrawFrequency(23%), DrawFrequency(24%) Behaviour PieceNumberAverage(10.79), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(93.25), DurationTurnsStdDev(81.35), DurationTurnsNotTimeouts(93.25), DecisionMoves(0.99), BoardCoverageDefault(0.93), AdvantageP1(0.49), Balance(0.98), Completion(0.76), Drawishness(0.24), Timeouts(0), BoardSitesOccupiedAverage(0.34), BranchingFactorAverage(16.87), DecisionFactorAverage(17.01) Implementation PlayoutsPerSecond(206.93), MovesPerSecond(48868.56) Container NumPlayableSitesOnBoard(32), NumColumns(8), NumRows(4), NumCorners(4), NumDirections(5.88), NumOrthogonalDirections(3.25), NumDiagonalDirections(2.62), NumAdjacentDirections(5.88), NumOffDiagonalDirections(0), NumOuterSites(20), NumInnerSites(12), NumLayers(1), NumEdges(76), NumCells(32), NumVertices(45), NumPerimeterSites(20), NumTopSites(8), NumBottomSites(8), NumRightSites(4), NumLeftSites(4), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(32) Component NumComponentsType(10), NumComponentsTypePerPlayer(5), NumDice(0)
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