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Concepts for Game Throngs Computed with UCT playouts
Other concept computations are available: Alpha-Beta Or Random
Default
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOnBoard, InitialScore Play Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, AddDecision, RemoveDecision, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, HopEffect, AddEffect, Conditions, MoveConditions, CanMove, CanNotMove, PieceConditions, NoPiece, IsEmpty, CountPiecesComparison, Directions, AbsoluteDirections, AdjacentDirection, Phase, Scoring End End, ScoringEnd, ScoringWin Behaviour Implementation State, PieceState, SiteState, SetSiteState, Variable, SetVar, RememberValues, ForgetValues, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, ComponentStyle, BallComponent, ShowPieceState Math Arithmetic, Operations, Addition, Subtraction, Multiplication, Comparison, Equal, NotEqual, LesserThan, LesserThanOrEqual, GreaterThan, Logic, Conjunction, Disjunction, Negation, Set, Union, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement Container PlayableSites, Vertex Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(3), NumStartComponentsBoardPerPlayer(1.5), NumStartComponentsPerPlayer(1.5), NumStartComponentsBoard(3) Play PassDecisionFrequency(3%), AddDecisionFrequency(28%), RemoveDecisionFrequency(29%), RemoveEffectFrequency(40%), SetNextPlayerFrequency(100%), MoveAgainFrequency(71%), AddEffectFrequency(68%), NumPlayPhase(2) End ScoringEndFrequency(100%), ScoringWinFrequency(100%) Behaviour PieceNumberAverage(36.03), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(58.98), DurationTurnsStdDev(15.37), DurationTurnsNotTimeouts(58.98), DecisionMoves(0.95), BoardCoverageDefault(0.96), AdvantageP1(0.3), Balance(0.61), Completion(0.99), Drawishness(0.01), Timeouts(0), BoardSitesOccupiedAverage(0.57), BranchingFactorAverage(15.93), DecisionFactorAverage(16.65) Implementation PlayoutsPerSecond(5.79), MovesPerSecond(1210.12) Container NumPlayableSitesOnBoard(63), NumColumns(10), NumRows(10), NumCorners(12), NumDirections(5.05), NumOrthogonalDirections(5.05), NumDiagonalDirections(0), NumAdjacentDirections(5.05), NumOffDiagonalDirections(0), NumOuterSites(27), NumInnerSites(36), NumLayers(1), NumEdges(159), NumCells(97), NumVertices(63), NumPerimeterSites(27), NumTopSites(2), NumBottomSites(3), NumRightSites(3), NumLeftSites(2), NumCentreSites(3), NumConvexCorners(12), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(1), NumPlayableSites(63) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
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