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Concepts for Game Baghchal Computed with UCT playouts
Other concept computations are available: Alpha-Beta Or Random
Baghchal
Boolean Properties Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer Meta Start Start, PiecesPlacedOnBoard, PiecesPlacedOutsideBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, Capture, HopCapture, Conditions, MoveConditions, NoMoves, NoMovesNext, PieceConditions, IsEmpty, IsEnemy, CountPiecesComparison, Directions, AbsoluteDirections, AdjacentDirection, Phase, PieceCount End End, NoMovesEnd, NoMovesWin Behaviour Implementation ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, AnimalComponent, MarkerComponent Math Arithmetic, Comparison, Equal, LesserThanOrEqual, Set, Union, Algorithmics, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Vertex, Cell, Tiling, AlquerqueTiling, AlquerqueBoard, Hand Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(24), NumStartComponentsBoardPerPlayer(2), NumStartComponentsHandPerPlayer(10), NumStartComponentsPerPlayer(12), NumStartComponentsBoard(4), NumStartComponentsHand(20) Play StepDecisionFrequency(80%), StepDecisionToEmptyFrequency(80%), HopDecisionFrequency(5%), HopDecisionMoreThanOneFrequency(5%), HopDecisionEnemyToEmptyFrequency(5%), FromToDecisionBetweenContainersFrequency(15%), FromToDecisionEmptyFrequency(15%), RemoveEffectFrequency(5%), HopCaptureFrequency(5%), HopCaptureMoreThanOneFrequency(5%), NumPlayPhase(2) End NoMovesEndFrequency(100%), NoMovesWinFrequency(100%) Behaviour PieceNumberAverage(11.53), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(141.29), DurationTurnsStdDev(31.77), DurationTurnsNotTimeouts(141.29), DecisionMoves(1), BoardCoverageDefault(1), AdvantageP1(0.01), Balance(0.02), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.46), BranchingFactorAverage(12.33), DecisionFactorAverage(12.34) Implementation PlayoutsPerSecond(771.16), MovesPerSecond(249125.53) Container NumPlayableSitesOnBoard(57), NumColumns(5), NumRows(5), NumCorners(4), NumDirections(4.48), NumOrthogonalDirections(4.48), NumDiagonalDirections(0), NumAdjacentDirections(4.48), NumOffDiagonalDirections(0), NumOuterSites(16), NumInnerSites(9), NumLayers(1), NumEdges(56), NumCells(32), NumVertices(25), NumPerimeterSites(16), NumTopSites(5), NumBottomSites(5), NumRightSites(5), NumLeftSites(5), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(2), NumPlayableSites(58) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Baghachal
Boolean Properties Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer Meta Start Start, PiecesPlacedOnBoard, PiecesPlacedOutsideBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, Capture, HopCapture, Conditions, MoveConditions, NoMoves, NoMovesNext, PieceConditions, IsEmpty, IsEnemy, CountPiecesComparison, Directions, AbsoluteDirections, AdjacentDirection, Phase, PieceCount End End, NoMovesEnd, NoMovesWin Behaviour Implementation ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, AnimalComponent, MarkerComponent Math Arithmetic, Comparison, Equal, LesserThanOrEqual, Set, Union, Algorithmics, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Vertex, Cell, Tiling, AlquerqueTiling, AlquerqueBoard, Hand Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(24), NumStartComponentsBoardPerPlayer(2), NumStartComponentsHandPerPlayer(10), NumStartComponentsPerPlayer(12), NumStartComponentsBoard(4), NumStartComponentsHand(20) Play StepDecisionFrequency(49%), StepDecisionToEmptyFrequency(49%), HopDecisionFrequency(6%), HopDecisionMoreThanOneFrequency(6%), HopDecisionEnemyToEmptyFrequency(6%), FromToDecisionBetweenContainersFrequency(45%), FromToDecisionEmptyFrequency(45%), RemoveEffectFrequency(6%), HopCaptureFrequency(6%), HopCaptureMoreThanOneFrequency(6%), NumPlayPhase(2) End NoMovesEndFrequency(2%), NoMovesWinFrequency(2%) Behaviour PieceNumberAverage(12.34), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(43.54), DurationTurnsStdDev(16.9), DurationTurnsNotTimeouts(43.54), DecisionMoves(1), BoardCoverageDefault(0.95), AdvantageP1(0.02), Balance(0.04), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.49), BranchingFactorAverage(12.4), DecisionFactorAverage(12.41) Implementation PlayoutsPerSecond(3872.42), MovesPerSecond(214799.03) Container NumPlayableSitesOnBoard(57), NumColumns(5), NumRows(5), NumCorners(4), NumDirections(4.48), NumOrthogonalDirections(4.48), NumDiagonalDirections(0), NumAdjacentDirections(4.48), NumOffDiagonalDirections(0), NumOuterSites(16), NumInnerSites(9), NumLayers(1), NumEdges(56), NumCells(32), NumVertices(25), NumPerimeterSites(16), NumTopSites(5), NumBottomSites(5), NumRightSites(5), NumLeftSites(5), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(2), NumPlayableSites(58) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
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