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Concepts for Ruleset Jeu de Renard (Two Foxes) Computed with Alpha-Beta playouts
Other concept computations are available: UCT Or Random
Jeu de Renard (Two Foxes)
Boolean Properties Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, RemoveEffect, Capture, HopCapture, Conditions, MoveConditions, NoMoves, PieceConditions, NoPiece, IsEmpty, IsEnemy, Directions, AbsoluteDirections, DiagonalDirection, RelativeDirections, ForwardRightDirection, ForwardLeftDirection, Phase End End, CaptureEnd, EliminatePiecesEnd, NoMovesEnd Behaviour Implementation State, PieceState, SiteState, SetSiteState, Then, ForEachPiece Visual ChessStyle, ComponentStyle, AnimalComponent, MarkerComponent Math Arithmetic, Comparison, Equal, Set, Union, Intersection, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Cell, Tiling, SquareTiling Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(14), NumStartComponentsBoardPerPlayer(7), NumStartComponentsPerPlayer(7), NumStartComponentsBoard(14) Play PassDecisionFrequency(2%), StepDecisionFrequency(97%), StepDecisionToEmptyFrequency(97%), HopDecisionFrequency(1%), HopDecisionMoreThanOneFrequency(1%), HopDecisionEnemyToEmptyFrequency(1%), RemoveEffectFrequency(1%), HopCaptureFrequency(1%), HopCaptureMoreThanOneFrequency(1%), NumPlayPhase(2) End DrawFrequency(100%) Behaviour PieceNumberAverage(13.93), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(63.32), DurationTurnsStdDev(4.02), DurationTurnsNotTimeouts(63.32), DecisionMoves(0.92), BoardCoverageDefault(0.47), AdvantageP1(0), Balance(0), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.22), BranchingFactorAverage(5.57), DecisionFactorAverage(5.98) Implementation PlayoutsPerSecond(279.86), MovesPerSecond(384531.64) Container NumPlayableSitesOnBoard(64), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(64) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
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