|
Concepts for Ruleset Mauritania Computed with Alpha-Beta playouts
Other concept computations are available: UCT Or Random
Mauritania
Boolean Properties Discrete, Alternating, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, SlideDecision, HopDecision, HopDecisionMoreThanOne, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, Capture, HopCapture, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesMover, PieceConditions, IsEmpty, IsEnemy, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, RelativeDirections, ForwardsDirection End End, NoMovesEnd, NoMovesLoss, Misere Behaviour Implementation Then, ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, CheckersComponent Math Arithmetic, Comparison, LesserThan, GreaterThan, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Vertex Component Piece, PieceDirection
Numerical Properties NumPlayers(2) Start NumStartComponents(40), NumStartComponentsBoardPerPlayer(20), NumStartComponentsPerPlayer(20), NumStartComponentsBoard(40) Play PassDecisionFrequency(1%), StepDecisionFrequency(58%), StepDecisionToEmptyFrequency(58%), SlideDecisionFrequency(32%), SlideDecisionToEmptyFrequency(32%), HopDecisionFrequency(9%), HopDecisionMoreThanOneFrequency(9%), HopDecisionEnemyToEmptyFrequency(9%), PromotionEffectFrequency(1%), RemoveEffectFrequency(9%), HopCaptureFrequency(9%), HopCaptureMoreThanOneFrequency(9%), NumPlayPhase(1) End DrawFrequency(100%) Behaviour PieceNumberAverage(17.37), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(711.04), DurationTurnsStdDev(1039.55), DurationTurnsNotTimeouts(114.72), DecisionMoves(0.99), BoardCoverageDefault(1), AdvantageP1(0.46), Balance(0.91), Completion(0.75), Drawishness(0.25), Timeouts(0.25), BoardSitesOccupiedAverage(0.42), BranchingFactorAverage(14.84), DecisionFactorAverage(14.99) Implementation PlayoutsPerSecond(532.09), MovesPerSecond(123489.65) Container NumPlayableSitesOnBoard(41), NumColumns(9), NumRows(9), NumCorners(4), NumDirections(5.07), NumOrthogonalDirections(5.07), NumDiagonalDirections(0), NumAdjacentDirections(5.07), NumOffDiagonalDirections(0), NumOuterSites(16), NumInnerSites(25), NumLayers(1), NumEdges(104), NumCells(64), NumVertices(41), NumPerimeterSites(16), NumTopSites(5), NumBottomSites(5), NumRightSites(5), NumLeftSites(5), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(1), NumPlayableSites(41) Component NumComponentsType(4), NumComponentsTypePerPlayer(2), NumDice(0)
|