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Concepts for Ruleset Damdaman (Ludii 6) Computed with Alpha-Beta playouts
Other concept computations are available: UCT Or Random
Damdaman (Ludii 6)
Boolean Properties Discrete, Alternating, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, SlideDecision, HopDecision, HopDecisionMoreThanOne, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, SetMove, MoveAgain, HopEffect, MovesOperators, Priority, Capture, HopCapture, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesNext, CanMove, PieceConditions, IsEmpty, IsEnemy, IsPieceAt, LineOfSight, Directions, AbsoluteDirections, DiagonalDirection, RelativeDirections, ForwardRightDirection, ForwardLeftDirection End End, NoMovesEnd, NoMovesWin Behaviour Implementation Then, ForEachPiece Visual ComponentStyle, CheckersComponent Math Arithmetic, Operations, Subtraction, Comparison, Equal, Logic, Conjunction, Negation, Set, Union, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling Component Piece, PieceDirection
Numerical Properties NumPlayers(2) Start NumStartComponents(30), NumStartComponentsBoardPerPlayer(15), NumStartComponentsPerPlayer(15), NumStartComponentsBoard(30) Play StepDecisionFrequency(85%), StepDecisionToEmptyFrequency(85%), SlideDecisionFrequency(85%), SlideDecisionToEmptyFrequency(85%), HopDecisionFrequency(15%), HopDecisionMoreThanOneFrequency(15%), HopDecisionEnemyToEmptyFrequency(15%), PromotionEffectFrequency(1%), RemoveEffectFrequency(15%), SetNextPlayerFrequency(2%), MoveAgainFrequency(2%), HopCaptureFrequency(15%), HopCaptureMoreThanOneFrequency(15%), NumPlayPhase(1) End NoMovesEndFrequency(76%), NoMovesWinFrequency(76%), DrawFrequency(24%) Behaviour PieceNumberAverage(15.18), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(749.45), DurationTurnsStdDev(1006.4), DurationTurnsNotTimeouts(196.64), DecisionMoves(0.89), BoardCoverageDefault(0.5), AdvantageP1(0.55), Balance(0.9), Completion(0.76), Drawishness(0.24), Timeouts(0.24), BoardSitesOccupiedAverage(0.15), BranchingFactorAverage(11.27), DecisionFactorAverage(12.4) Implementation PlayoutsPerSecond(1175.33), MovesPerSecond(142646.78) Container NumPlayableSitesOnBoard(100), NumColumns(10), NumRows(10), NumCorners(4), NumDirections(6.84), NumOrthogonalDirections(3.6), NumDiagonalDirections(3.24), NumAdjacentDirections(6.84), NumOffDiagonalDirections(0), NumOuterSites(36), NumInnerSites(64), NumLayers(1), NumEdges(220), NumCells(100), NumVertices(121), NumPerimeterSites(36), NumTopSites(10), NumBottomSites(10), NumRightSites(10), NumLeftSites(10), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(100) Component NumComponentsType(4), NumComponentsTypePerPlayer(2), NumDice(0)
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