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Concepts for Ruleset Yi (Ludii 9) Computed with Alpha-Beta playouts
Other concept computations are available: UCT Or Random
Yi (Ludii 9)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Play Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, AddDecision, MovesNonDecision, MovesEffects, RemoveEffect, Capture, EncloseCapture, Conditions, SpaceConditions, Line, PieceConditions, IsEnemy, Directions, AbsoluteDirections, OrthogonalDirection, Scoring End End, SpaceEnd, LineEnd, LineWin Behaviour Implementation CopyContext, Then, DoLudeme Visual BoardStyle, GraphStyle, GoStyle, ComponentStyle, MarkerComponent Math Arithmetic, Comparison, GreaterThan, Set, Union Container Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Vertex, Tiling, SquareTiling Component Piece
Numerical Properties NumPlayers(2) Start Play AddDecisionFrequency(100%), NumPlayPhase(1) End LineEndFrequency(100%), LineWinFrequency(100%) Behaviour PieceNumberAverage(7.03), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(14.07), DurationTurnsStdDev(5.55), DurationTurnsNotTimeouts(14.07), DecisionMoves(1), BoardCoverageDefault(0.05), AdvantageP1(0.53), Balance(0.94), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.02), BranchingFactorAverage(283.41), DecisionFactorAverage(283.41) Implementation PlayoutsPerSecond(885.2), MovesPerSecond(48049.69) Container NumPlayableSitesOnBoard(289), NumColumns(17), NumRows(17), NumCorners(4), NumDirections(7.31), NumOrthogonalDirections(3.76), NumDiagonalDirections(3.54), NumAdjacentDirections(3.76), NumOffDiagonalDirections(0), NumOuterSites(64), NumInnerSites(225), NumLayers(1), NumEdges(544), NumCells(256), NumVertices(289), NumPerimeterSites(64), NumTopSites(17), NumBottomSites(17), NumRightSites(17), NumLeftSites(17), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(289) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
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