|
Concepts for Ruleset Atlanbagj (Ludii 6) Computed with Alpha-Beta playouts
Other concept computations are available: UCT Or Random
Atlanbagj (Ludii 6)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, SlideDecision, HopDecision, HopDecisionMoreThanOne, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, SetMove, MoveAgain, MovesOperators, Priority, MaxMovesInTurn, Capture, HopCapture, HopCaptureMoreThanOne, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, IsEmpty, IsEnemy, IsPieceAt, LineOfSight, CountPiecesComparison, CountPiecesNextComparison, Directions, AbsoluteDirections, OrthogonalDirection, RelativeDirections, ForwardDirection, OppositeDirection, RightwardDirection, LeftwardDirection End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin Behaviour Implementation CopyContext, Then, ForEachPiece Visual ChessStyle, ComponentStyle, CheckersComponent Math Arithmetic, Comparison, Equal, LesserThanOrEqual, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32) Play StepDecisionFrequency(89%), StepDecisionToEmptyFrequency(89%), SlideDecisionFrequency(89%), SlideDecisionToEmptyFrequency(89%), HopDecisionFrequency(8%), HopDecisionMoreThanOneFrequency(8%), HopDecisionEnemyToEmptyFrequency(8%), RemoveEffectFrequency(11%), SetNextPlayerFrequency(3%), MoveAgainFrequency(3%), HopCaptureFrequency(8%), HopCaptureMoreThanOneFrequency(8%), NumPlayPhase(1) End EliminatePiecesEndFrequency(96%), EliminatePiecesWinFrequency(96%), DrawFrequency(4%) Behaviour PieceNumberAverage(23.48), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(352.71), DurationTurnsStdDev(480.86), DurationTurnsNotTimeouts(263.24), DecisionMoves(0.91), BoardCoverageDefault(1), AdvantageP1(0.59), Balance(0.82), Completion(0.96), Drawishness(0.04), Timeouts(0.04), BoardSitesOccupiedAverage(0.37), BranchingFactorAverage(17.4), DecisionFactorAverage(19.01) Implementation PlayoutsPerSecond(410.98), MovesPerSecond(68063.94) Container NumPlayableSitesOnBoard(64), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(64) Component NumComponentsType(4), NumComponentsTypePerPlayer(2), NumDice(0)
|