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Concepts for Ruleset Lian Qi (Bohai) (Ludii 8) Computed with Alpha-Beta playouts
Other concept computations are available: UCT Or Random
Lian Qi (Bohai) (Ludii 8)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Conditions, SpaceConditions, Line, MoveConditions, NoMoves, NoMovesNext, CanMove, PieceConditions, IsEmpty, CountPiecesComparison, CountPiecesNextComparison, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, Phase, PieceCount End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin, NoMovesEnd, NoMovesWin Behaviour Implementation Then, ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Arithmetic, Comparison, Equal, LesserThanOrEqual, Logic, Disjunction, Negation, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Vertex, Cell, Tiling, ConcentricTiling, MorrisTiling, Hand Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(18), NumStartComponentsHandPerPlayer(9), NumStartComponentsPerPlayer(9), NumStartComponentsHand(18) Play RemoveDecisionFrequency(10%), StepDecisionFrequency(3%), StepDecisionToEmptyFrequency(3%), FromToDecisionBetweenContainersFrequency(87%), FromToDecisionEmptyFrequency(87%), SetNextPlayerFrequency(6%), MoveAgainFrequency(6%), NumPlayPhase(2) End NoMovesEndFrequency(100%), NoMovesWinFrequency(100%) Behaviour PieceNumberAverage(8.65), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(18.42), DurationTurnsStdDev(2.72), DurationTurnsNotTimeouts(18.42), DecisionMoves(0.93), BoardCoverageDefault(1), AdvantageP1(0.2), Balance(0.4), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.54), BranchingFactorAverage(7.74), DecisionFactorAverage(8.26) Implementation PlayoutsPerSecond(11061.56), MovesPerSecond(267887.64) Container NumPlayableSitesOnBoard(16), NumColumns(5), NumRows(5), NumCorners(4), NumDirections(3), NumOrthogonalDirections(3), NumDiagonalDirections(0), NumAdjacentDirections(3), NumOffDiagonalDirections(0), NumOuterSites(8), NumInnerSites(8), NumLayers(1), NumEdges(24), NumCells(0), NumVertices(16), NumPerimeterSites(8), NumTopSites(3), NumBottomSites(3), NumRightSites(3), NumLeftSites(3), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(3), NumPlayableSites(18) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
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