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Concepts for Ruleset Acedrex de los Cuatros Tiempos Computed with Alpha-Beta playouts
Other concept computations are available: UCT Or Random
Acedrex de los Cuatros Tiempos
Boolean Properties Discrete, Alternating, Multiplayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, NoSiteMoves, BetDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, SlideDecision, LeapDecision, LeapDecisionToEmpty, HopDecision, MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanNotMove, PieceConditions, NoPiece, NoPieceNext, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection, Phase End End, CaptureEnd, EliminatePiecesEnd Behaviour Implementation CopyContext, Then, ForEachPiece, DoLudeme Visual ChessStyle, ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent Math Arithmetic, Operations, Addition, Comparison, Equal, Logic, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Cell, Tiling, SquareTiling Component Piece
Numerical Properties NumPlayers(4) Start NumStartComponents(32), NumStartComponentsBoardPerPlayer(8), NumStartComponentsPerPlayer(8), NumStartComponentsBoard(32) Play BetDecisionFrequency(1%), StepDecisionFrequency(69%), StepDecisionToEmptyFrequency(68%), StepDecisionToEnemyFrequency(1%), SlideDecisionFrequency(12%), SlideDecisionToEmptyFrequency(11%), SlideDecisionToEnemyFrequency(1%), LeapDecisionFrequency(14%), LeapDecisionToEmptyFrequency(13%), LeapDecisionToEnemyFrequency(1%), HopDecisionFrequency(4%), HopDecisionMoreThanOneFrequency(1%), HopDecisionEnemyToEmptyFrequency(1%), HopDecisionFriendToEmptyFrequency(1%), PromotionEffectFrequency(1%), RemoveEffectFrequency(3%), ReplacementCaptureFrequency(3%), HopCaptureMoreThanOneFrequency(1%), NumPlayPhase(2) End EliminatePiecesEndFrequency(27%), DrawFrequency(73%) Behaviour PieceNumberAverage(9.65), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(3918.8), DurationTurnsStdDev(1919.3), DurationTurnsNotTimeouts(995.56), DecisionMoves(0.99), BoardCoverageDefault(0.98), AdvantageP1(0.6), Balance(0.92), Completion(0.27), Drawishness(0), Timeouts(0.73), BoardSitesOccupiedAverage(0.15), BranchingFactorAverage(12.39), DecisionFactorAverage(12.47) Implementation PlayoutsPerSecond(9.82), MovesPerSecond(48964.96) Container NumPlayableSitesOnBoard(64), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(64) Component NumComponentsType(28), NumComponentsTypePerPlayer(7), NumDice(0)
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