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Concepts for Ruleset Acedrex de los Cuatros Tiempos Computed with Alpha-Beta playouts

Other concept computations are available: UCT Or Random

Acedrex de los Cuatros Tiempos

Boolean
Properties
Discrete, Alternating, Multiplayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, NoSiteMoves, BetDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, SlideDecision, LeapDecision, LeapDecisionToEmpty, HopDecision, MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanNotMove, PieceConditions, NoPiece, NoPieceNext, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection, Phase
End
End, CaptureEnd, EliminatePiecesEnd
Behaviour
Implementation
CopyContext, Then, ForEachPiece, DoLudeme
Visual
ChessStyle, ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent
Math
Arithmetic, Operations, Addition, Comparison, Equal, Logic, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Cell, Tiling, SquareTiling
Component
Piece

Numerical
Properties
NumPlayers(4)
Start
NumStartComponents(32), NumStartComponentsBoardPerPlayer(8), NumStartComponentsPerPlayer(8), NumStartComponentsBoard(32)
Play
BetDecisionFrequency(1%), StepDecisionFrequency(69%), StepDecisionToEmptyFrequency(68%), StepDecisionToEnemyFrequency(1%), SlideDecisionFrequency(12%), SlideDecisionToEmptyFrequency(11%), SlideDecisionToEnemyFrequency(1%), LeapDecisionFrequency(14%), LeapDecisionToEmptyFrequency(13%), LeapDecisionToEnemyFrequency(1%), HopDecisionFrequency(4%), HopDecisionMoreThanOneFrequency(1%), HopDecisionEnemyToEmptyFrequency(1%), HopDecisionFriendToEmptyFrequency(1%), PromotionEffectFrequency(1%), RemoveEffectFrequency(3%), ReplacementCaptureFrequency(3%), HopCaptureMoreThanOneFrequency(1%), NumPlayPhase(2)
End
EliminatePiecesEndFrequency(27%), DrawFrequency(73%)
Behaviour
PieceNumberAverage(9.65), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(3918.8), DurationTurnsStdDev(1919.3), DurationTurnsNotTimeouts(995.56), DecisionMoves(0.99), BoardCoverageDefault(0.98), AdvantageP1(0.6), Balance(0.92), Completion(0.27), Drawishness(0), Timeouts(0.73), BoardSitesOccupiedAverage(0.15), BranchingFactorAverage(12.39), DecisionFactorAverage(12.47)
Implementation
PlayoutsPerSecond(9.82), MovesPerSecond(48964.96)
Container
NumPlayableSitesOnBoard(64), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(64)
Component
NumComponentsType(28), NumComponentsTypePerPlayer(7), NumDice(0)

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lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council