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Concepts for Ruleset Adjacent Enemy Computed with Alpha-Beta playouts
Other concept computations are available: UCT Or Random
Adjacent Enemy
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, Conditions, MoveConditions, NoMoves, NoMovesNext, PieceConditions, IsEmpty, Directions, AbsoluteDirections, AdjacentDirection End End, NoMovesEnd, NoMovesWin Behaviour Implementation ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent, Symbols Math Logic, Conjunction, Algorithmics, ControlFlowStatement Container Shape, CircleShape, PlayableSites, Vertex, Tiling, ConcentricTiling, CircleTiling Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(8), NumStartComponentsBoardPerPlayer(4), NumStartComponentsPerPlayer(4), NumStartComponentsBoard(8) Play StepDecisionFrequency(100%), StepDecisionToEmptyFrequency(100%), NumPlayPhase(1) End DrawFrequency(100%) Behaviour PieceNumberAverage(8), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(2500), DurationTurnsStdDev(0), DurationTurnsNotTimeouts(2500), DecisionMoves(0.6), BoardCoverageDefault(1), AdvantageP1(0.5), Balance(1), Completion(0), Drawishness(1), Timeouts(1), BoardSitesOccupiedAverage(0.89), BranchingFactorAverage(2.02), DecisionFactorAverage(2.69) Implementation PlayoutsPerSecond(158.22), MovesPerSecond(396815.25) Container NumPlayableSitesOnBoard(9), NumColumns(3), NumRows(3), NumCorners(8), NumDirections(3.56), NumOrthogonalDirections(3.56), NumDiagonalDirections(0), NumAdjacentDirections(3.56), NumOffDiagonalDirections(0), NumOuterSites(8), NumInnerSites(1), NumLayers(1), NumEdges(16), NumCells(0), NumVertices(9), NumPerimeterSites(8), NumTopSites(1), NumBottomSites(1), NumRightSites(1), NumLeftSites(1), NumCentreSites(1), NumConvexCorners(8), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(1), NumPlayableSites(9) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
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