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Concepts for Ruleset Dongjintian (Four players) Computed with Alpha-Beta playouts

Other concept computations are available: UCT Or Random

Dongjintian (Four players)

Boolean
Properties
Discrete, Alternating, Multiplayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, FromToEffect, AddEffect, Sow, Conditions, MoveConditions, CanMove, PieceConditions, IsEmpty, CountPiecesComparison, Directions, AbsoluteDirections, AdjacentDirection, Scoring, PieceCount
End
End, ScoringEnd, ScoringWin
Behaviour
Implementation
State, Variable, SetVar, RememberValues, ForgetValues, CopyContext, Then, DoLudeme
Visual
BoardStyle, GraphStyle, MancalaStyle
Math
Arithmetic, Operations, Subtraction, Comparison, NotEqual, LesserThan, LesserThanOrEqual, Logic, Conjunction, Set, Union, Complement, Algorithmics, ConditionalStatement
Container
Region, PlayableSites, Vertex, Cell, MancalaBoard, MancalaFourRows, Hand
Component
Piece

Numerical
Properties
NumPlayers(4)
Start
NumStartComponents(100), NumStartComponentsBoardPerPlayer(25), NumStartComponentsPerPlayer(25), NumStartComponentsBoard(100)
Play
PassDecisionFrequency(1%), FromToDecisionWithinBoardFrequency(43%), FromToDecisionBetweenContainersFrequency(1%), FromToDecisionEmptyFrequency(17%), FromToDecisionFriendFrequency(26%), RemoveEffectFrequency(25%), SetNextPlayerFrequency(79%), MoveAgainFrequency(79%), AddEffectFrequency(57%), NumPlayPhase(1)
End
ScoringEndFrequency(8%), ScoringWinFrequency(8%), DrawFrequency(92%)
Behaviour
PieceNumberAverage(85.4), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(143.07), DurationTurnsStdDev(417.78), DurationTurnsNotTimeouts(375.62), DecisionMoves(0.91), BoardCoverageDefault(1), AdvantageP1(0.51), Balance(0.98), Completion(0.08), Drawishness(0.92), Timeouts(0.92), BoardSitesOccupiedAverage(0.54), BranchingFactorAverage(3.15), DecisionFactorAverage(3.36)
Implementation
PlayoutsPerSecond(149.43), MovesPerSecond(184113.84)
Container
NumPlayableSitesOnBoard(32), NumColumns(5), NumRows(4), NumCorners(4), NumDirections(5.5), NumOrthogonalDirections(3.1), NumDiagonalDirections(2.4), NumAdjacentDirections(3.1), NumOffDiagonalDirections(0), NumOuterSites(14), NumInnerSites(6), NumLayers(1), NumEdges(31), NumCells(12), NumVertices(20), NumPerimeterSites(14), NumTopSites(5), NumBottomSites(5), NumRightSites(4), NumLeftSites(4), NumCentreSites(2), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(5), NumPlayableSites(36)
Component
NumComponentsType(1), NumComponentsTypePerPlayer(0), NumDice(0)

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lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council