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Concepts for Ruleset Main Chator (Selangor) Computed with Alpha-Beta playouts
Other concept computations are available: UCT Or Random
Main Chator (Selangor)
Boolean Properties Discrete, Alternating, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, HopDecision, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesMover, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, IsPieceAt, LineOfSight, CountPiecesComparison, CountPiecesMoverComparison, CountPiecesNextComparison, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, BackwardLeftDirection, BackwardRightDirection, BackwardDirection, ForwardLeftDirection End End, CaptureEnd, Checkmate, CheckmateWin, EliminatePiecesEnd, EliminatePiecesWin, NoMovesEnd, NoMovesWin Behaviour Implementation State, PieceState, SiteState, SetSiteState, Variable, SetPending, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme Visual ComponentStyle, AnimalComponent, ChessComponent, KingComponent, KnightComponent, RookComponent, PawnComponent, FairyChessComponent Math Arithmetic, Operations, Subtraction, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Set, Union, Intersection, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling Component Piece, PieceDirection
Numerical Properties NumPlayers(2) Start NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32) Play StepDecisionFrequency(38%), StepDecisionToEmptyFrequency(38%), SlideDecisionFrequency(45%), SlideDecisionToEmptyFrequency(43%), SlideDecisionToEnemyFrequency(2%), LeapDecisionFrequency(17%), LeapDecisionToEmptyFrequency(16%), LeapDecisionToEnemyFrequency(1%), HopDecisionFrequency(1%), RemoveEffectFrequency(3%), ReplacementCaptureFrequency(3%), NumPlayPhase(1) End CheckmateFrequency(58%), CheckmateWinFrequency(58%), EliminatePiecesEndFrequency(28%), EliminatePiecesWinFrequency(28%), DrawFrequency(14%) Behaviour PieceNumberAverage(21.2), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(514.62), DurationTurnsStdDev(895.74), DurationTurnsNotTimeouts(191.42), DecisionMoves(0.98), BoardCoverageDefault(0.8), AdvantageP1(0.57), Balance(0.86), Completion(0.86), Drawishness(0.14), Timeouts(0.14), BoardSitesOccupiedAverage(0.33), BranchingFactorAverage(27.62), DecisionFactorAverage(28.21) Implementation PlayoutsPerSecond(48.55), MovesPerSecond(18341.33) Container NumPlayableSitesOnBoard(64), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(64) Component NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)
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