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Concepts for Ruleset Russian Fortress Chess Computed with Alpha-Beta playouts
Other concept computations are available: UCT Or Random
Russian Fortress Chess
Boolean Properties Discrete, Alternating, Multiplayer, PlayersWithDirections, Cooperation, Team Meta Start Start, PiecesPlacedOnBoard, PiecesPlacedOutsideBoard Play Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, SlideDecisionToEnemy, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Capture, ReplacementCapture, Conditions, SpaceConditions, Distance, Contains, MoveConditions, CanNotMove, PieceConditions, NoPiece, NoPieceMover, NoTargetPiece, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection, Phase End End, CaptureEnd, NoTargetPieceEnd Behaviour Implementation CopyContext, Then, ForEachPiece, DoLudeme Visual ComponentStyle, DiscComponent, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent Math Arithmetic, Comparison, Equal, Logic, Conjunction, Negation, Set, Union, Intersection, Algorithmics, ConditionalStatement, ControlFlowStatement Container Region, PlayableSites, Vertex, Cell, Edge, Hand Component Piece, PieceDirection
Numerical Properties NumPlayers(4) Start NumStartComponents(92), NumStartComponentsBoardPerPlayer(20), NumStartComponentsHandPerPlayer(3), NumStartComponentsPerPlayer(23), NumStartComponentsBoard(80), NumStartComponentsHand(12) Play StepDecisionFrequency(62%), StepDecisionToEmptyFrequency(61%), StepDecisionToEnemyFrequency(1%), SlideDecisionFrequency(28%), SlideDecisionToEmptyFrequency(26%), SlideDecisionToEnemyFrequency(2%), FromToDecisionWithinBoardFrequency(9%), FromToDecisionBetweenContainersFrequency(1%), FromToDecisionEmptyFrequency(10%), FromToDecisionEnemyFrequency(1%), RemoveEffectFrequency(3%), ReplacementCaptureFrequency(3%), NumPlayPhase(2) End Behaviour PieceNumberAverage(37.32), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(3507.93), DurationTurnsStdDev(2047.73), DurationTurnsNotTimeouts(931.55), DecisionMoves(0.99), BoardCoverageDefault(0.95), AdvantageP1(0.61), Balance(0.73), Completion(0.37), Drawishness(0.33), Timeouts(0.63), BoardSitesOccupiedAverage(0.11), BranchingFactorAverage(20.58), DecisionFactorAverage(20.85) Implementation PlayoutsPerSecond(0.29), MovesPerSecond(1349.71) Container NumPlayableSitesOnBoard(849), NumColumns(16), NumRows(16), NumCorners(20), NumDirections(6.85), NumOrthogonalDirections(3.58), NumDiagonalDirections(3.27), NumAdjacentDirections(6.85), NumOffDiagonalDirections(0), NumOuterSites(76), NumInnerSites(116), NumLayers(1), NumEdges(424), NumCells(192), NumVertices(233), NumPerimeterSites(76), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(12), NumConcaveCorners(8), NumPhasesBoard(2), NumContainers(5), NumPlayableSites(861) Component NumComponentsType(25), NumComponentsTypePerPlayer(6), NumDice(0)
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