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Concepts for Ruleset Russian Fortress Chess Computed with Alpha-Beta playouts

Other concept computations are available: UCT Or Random

Russian Fortress Chess

Boolean
Properties
Discrete, Alternating, Multiplayer, PlayersWithDirections, Cooperation, Team
Meta
Start
Start, PiecesPlacedOnBoard, PiecesPlacedOutsideBoard
Play
Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, SlideDecisionToEnemy, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Capture, ReplacementCapture, Conditions, SpaceConditions, Distance, Contains, MoveConditions, CanNotMove, PieceConditions, NoPiece, NoPieceMover, NoTargetPiece, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection, Phase
End
End, CaptureEnd, NoTargetPieceEnd
Behaviour
Implementation
CopyContext, Then, ForEachPiece, DoLudeme
Visual
ComponentStyle, DiscComponent, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent
Math
Arithmetic, Comparison, Equal, Logic, Conjunction, Negation, Set, Union, Intersection, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Region, PlayableSites, Vertex, Cell, Edge, Hand
Component
Piece, PieceDirection

Numerical
Properties
NumPlayers(4)
Start
NumStartComponents(92), NumStartComponentsBoardPerPlayer(20), NumStartComponentsHandPerPlayer(3), NumStartComponentsPerPlayer(23), NumStartComponentsBoard(80), NumStartComponentsHand(12)
Play
StepDecisionFrequency(62%), StepDecisionToEmptyFrequency(61%), StepDecisionToEnemyFrequency(1%), SlideDecisionFrequency(28%), SlideDecisionToEmptyFrequency(26%), SlideDecisionToEnemyFrequency(2%), FromToDecisionWithinBoardFrequency(9%), FromToDecisionBetweenContainersFrequency(1%), FromToDecisionEmptyFrequency(10%), FromToDecisionEnemyFrequency(1%), RemoveEffectFrequency(3%), ReplacementCaptureFrequency(3%), NumPlayPhase(2)
End
Behaviour
PieceNumberAverage(37.32), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(3507.93), DurationTurnsStdDev(2047.73), DurationTurnsNotTimeouts(931.55), DecisionMoves(0.99), BoardCoverageDefault(0.95), AdvantageP1(0.61), Balance(0.73), Completion(0.37), Drawishness(0.33), Timeouts(0.63), BoardSitesOccupiedAverage(0.11), BranchingFactorAverage(20.58), DecisionFactorAverage(20.85)
Implementation
PlayoutsPerSecond(0.29), MovesPerSecond(1349.71)
Container
NumPlayableSitesOnBoard(849), NumColumns(16), NumRows(16), NumCorners(20), NumDirections(6.85), NumOrthogonalDirections(3.58), NumDiagonalDirections(3.27), NumAdjacentDirections(6.85), NumOffDiagonalDirections(0), NumOuterSites(76), NumInnerSites(116), NumLayers(1), NumEdges(424), NumCells(192), NumVertices(233), NumPerimeterSites(76), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(12), NumConcaveCorners(8), NumPhasesBoard(2), NumContainers(5), NumPlayableSites(861)
Component
NumComponentsType(25), NumComponentsTypePerPlayer(6), NumDice(0)

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lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council