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Concepts for Ruleset Dum Blas Computed with Alpha-Beta playouts
Other concept computations are available: UCT Or Random
Dum Blas
Boolean Properties Discrete, Alternating, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, SlideDecision, HopDecision, HopDecisionMoreThanOne, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, SetMove, MoveAgain, HopEffect, MovesOperators, Priority, MaxMovesInTurn, Capture, HopCapture, CaptureSequence, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesNext, CanMove, PieceConditions, IsEmpty, IsEnemy, IsPieceAt, LineOfSight, Directions, AbsoluteDirections, DiagonalDirection, RelativeDirections, ForwardRightDirection, ForwardLeftDirection End End, NoMovesEnd, NoMovesWin Behaviour Implementation CopyContext, Then, ForEachPiece Visual ChessStyle, ComponentStyle, CheckersComponent Math Arithmetic, Operations, Subtraction, Comparison, Equal, Logic, Conjunction, Negation, Set, Union, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling Component Piece, PieceDirection
Numerical Properties NumPlayers(2) Start NumStartComponents(40), NumStartComponentsBoardPerPlayer(20), NumStartComponentsPerPlayer(20), NumStartComponentsBoard(40) Play StepDecisionFrequency(78%), StepDecisionToEmptyFrequency(78%), SlideDecisionFrequency(78%), SlideDecisionToEmptyFrequency(78%), HopDecisionFrequency(17%), HopDecisionMoreThanOneFrequency(17%), HopDecisionEnemyToEmptyFrequency(17%), PromotionEffectFrequency(1%), RemoveEffectFrequency(22%), SetNextPlayerFrequency(5%), MoveAgainFrequency(5%), HopCaptureFrequency(17%), HopCaptureMoreThanOneFrequency(17%), CaptureSequenceFrequency(17%), NumPlayPhase(1) End NoMovesEndFrequency(81%), NoMovesWinFrequency(81%), DrawFrequency(19%) Behaviour PieceNumberAverage(19.63), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(606.15), DurationTurnsStdDev(948.37), DurationTurnsNotTimeouts(161.91), DecisionMoves(0.83), BoardCoverageDefault(0.5), AdvantageP1(0.48), Balance(0.97), Completion(0.81), Drawishness(0.19), Timeouts(0.19), BoardSitesOccupiedAverage(0.2), BranchingFactorAverage(8.83), DecisionFactorAverage(10.28) Implementation PlayoutsPerSecond(831.56), MovesPerSecond(116031.61) Container NumPlayableSitesOnBoard(100), NumColumns(10), NumRows(10), NumCorners(4), NumDirections(6.84), NumOrthogonalDirections(3.6), NumDiagonalDirections(3.24), NumAdjacentDirections(6.84), NumOffDiagonalDirections(0), NumOuterSites(36), NumInnerSites(64), NumLayers(1), NumEdges(220), NumCells(100), NumVertices(121), NumPerimeterSites(36), NumTopSites(10), NumBottomSites(10), NumRightSites(10), NumLeftSites(10), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(100) Component NumComponentsType(4), NumComponentsTypePerPlayer(2), NumDice(0)
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