background Ludii Portal
Home of the Ludii General Game System

   

Home Games Forum Downloads References Concepts Contribute Tutorials Tournaments World Map Ludemes About


 
Concepts for Game Damdaman Computed with Alpha-Beta playouts

Other concept computations are available: UCT Or Random

Historical Information

Boolean

Numerical

Damdaman (Ludii 1)

Boolean
Properties
Discrete, Alternating, TwoPlayer, PlayersWithDirections
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, HopEffect, Capture, HopCapture, CustodialCapture, SurroundCapture, Conditions, MoveConditions, CanMove, PieceConditions, NoPiece, IsEmpty, IsEnemy, IsFriend, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection
End
End, CaptureEnd, EliminatePiecesEnd
Behaviour
Implementation
Then, ForEachPiece
Visual
ComponentStyle, MarkerComponent
Math
Arithmetic, Comparison, LesserThan, GreaterThan, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling, Hand
Component
Piece, PieceDirection

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(48), NumStartComponentsBoardPerPlayer(24), NumStartComponentsPerPlayer(24), NumStartComponentsBoard(48)
Play
PassDecisionFrequency(50%), StepDecisionFrequency(50%), StepDecisionToEmptyFrequency(50%), NumPlayPhase(1)
End
Behaviour
PieceNumberAverage(48), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(2500), DurationTurnsStdDev(0), DurationTurnsNotTimeouts(2500), DecisionMoves(0.5), BoardCoverageDefault(1), AdvantageP1(0.5), Balance(1), Completion(0), Drawishness(1), Timeouts(1), BoardSitesOccupiedAverage(0.98), BranchingFactorAverage(2.5), DecisionFactorAverage(4)
Implementation
PlayoutsPerSecond(107.61), MovesPerSecond(224382.33)
Container
NumPlayableSitesOnBoard(49), NumColumns(7), NumRows(7), NumCorners(4), NumDirections(6.37), NumOrthogonalDirections(3.43), NumDiagonalDirections(2.94), NumAdjacentDirections(6.37), NumOffDiagonalDirections(0), NumOuterSites(24), NumInnerSites(25), NumLayers(1), NumEdges(112), NumCells(49), NumVertices(64), NumPerimeterSites(24), NumTopSites(7), NumBottomSites(7), NumRightSites(7), NumLeftSites(7), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(3), NumPlayableSites(51)
Component
NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

Damdaman (Ludii 2)

Boolean
Properties
Discrete, Alternating, TwoPlayer, PlayersWithDirections
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, HopEffect, Capture, HopCapture, CustodialCapture, SurroundCapture, Conditions, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceNext, IsEmpty, IsEnemy, IsFriend, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection
End
End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin
Behaviour
Implementation
Then, ForEachPiece
Visual
ComponentStyle, MarkerComponent
Math
Arithmetic, Operations, Multiplication, Comparison, LesserThan, GreaterThan, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling, Hand
Component
Piece, PieceDirection

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(48), NumStartComponentsBoardPerPlayer(24), NumStartComponentsPerPlayer(24), NumStartComponentsBoard(48)
Play
PassDecisionFrequency(50%), StepDecisionFrequency(50%), StepDecisionToEmptyFrequency(50%), NumPlayPhase(1)
End
DrawFrequency(100%)
Behaviour
PieceNumberAverage(48), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(2500), DurationTurnsStdDev(0), DurationTurnsNotTimeouts(2500), DecisionMoves(0.5), BoardCoverageDefault(1), AdvantageP1(0.5), Balance(1), Completion(0), Drawishness(1), Timeouts(1), BoardSitesOccupiedAverage(0.98), BranchingFactorAverage(2.5), DecisionFactorAverage(4)
Implementation
PlayoutsPerSecond(115), MovesPerSecond(240057.82)
Container
NumPlayableSitesOnBoard(49), NumColumns(7), NumRows(7), NumCorners(4), NumDirections(6.37), NumOrthogonalDirections(3.43), NumDiagonalDirections(2.94), NumAdjacentDirections(6.37), NumOffDiagonalDirections(0), NumOuterSites(24), NumInnerSites(25), NumLayers(1), NumEdges(112), NumCells(49), NumVertices(64), NumPerimeterSites(24), NumTopSites(7), NumBottomSites(7), NumRightSites(7), NumLeftSites(7), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(3), NumPlayableSites(51)
Component
NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

Damdaman (Ludii 3)

Boolean
Properties
Discrete, Alternating, TwoPlayer, PlayersWithDirections
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, HopEffect, Capture, HopCapture, CustodialCapture, SurroundCapture, Conditions, MoveConditions, NoMoves, NoMovesNext, CanMove, PieceConditions, IsEmpty, IsEnemy, IsFriend, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection
End
End, NoMovesEnd, NoMovesWin
Behaviour
Implementation
Then, ForEachPiece
Visual
ComponentStyle, MarkerComponent
Math
Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling, Hand
Component
Piece, PieceDirection

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(42), NumStartComponentsBoardPerPlayer(21), NumStartComponentsPerPlayer(21), NumStartComponentsBoard(42)
Play
StepDecisionFrequency(100%), StepDecisionToEmptyFrequency(100%), NumPlayPhase(1)
End
DrawFrequency(100%)
Behaviour
PieceNumberAverage(41.98), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(2500), DurationTurnsStdDev(0), DurationTurnsNotTimeouts(2500), DecisionMoves(1), BoardCoverageDefault(0.99), AdvantageP1(0.5), Balance(1), Completion(0), Drawishness(1), Timeouts(1), BoardSitesOccupiedAverage(0.86), BranchingFactorAverage(12.74), DecisionFactorAverage(12.74)
Implementation
PlayoutsPerSecond(174.32), MovesPerSecond(209776.55)
Container
NumPlayableSitesOnBoard(49), NumColumns(7), NumRows(7), NumCorners(4), NumDirections(6.37), NumOrthogonalDirections(3.43), NumDiagonalDirections(2.94), NumAdjacentDirections(6.37), NumOffDiagonalDirections(0), NumOuterSites(24), NumInnerSites(25), NumLayers(1), NumEdges(112), NumCells(49), NumVertices(64), NumPerimeterSites(24), NumTopSites(7), NumBottomSites(7), NumRightSites(7), NumLeftSites(7), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(3), NumPlayableSites(51)
Component
NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

Damdaman (Ludii 4)

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer, PlayersWithDirections
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, HopDecision, HopDecisionEnemyToEmpty, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, HopEffect, FromToEffect, Capture, ReplacementCapture, HopCapture, Conditions, MoveConditions, CanMove, PieceConditions, NoPiece, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection, SumDice
End
End, CaptureEnd, EliminatePiecesEnd
Behaviour
Implementation
State, StateType, StackState, PieceState, SiteState, Then, ForEachPiece
Visual
ComponentStyle, MarkerComponent, StackType
Math
Arithmetic, Comparison, Equal, NotEqual, LesserThan, GreaterThan, Logic, Conjunction, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, Track, TrackOwned, PlayableSites, Cell, Tiling, SquareTiling
Component
Piece, PieceDirection, Dice, DiceD2

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(28), NumStartComponentsBoardPerPlayer(12), NumStartComponentsHandPerPlayer(2), NumStartComponentsPerPlayer(14), NumStartComponentsBoard(24), NumStartComponentsHand(4)
Play
PassDecisionFrequency(98%), FromToDecisionWithinBoardFrequency(2%), FromToDecisionEmptyFrequency(1%), FromToDecisionEnemyFrequency(1%), FromToDecisionFriendFrequency(1%), NumPlayPhase(1)
End
Behaviour
PieceNumberAverage(8.21), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(2500), DurationTurnsStdDev(0), DurationTurnsNotTimeouts(2500), DecisionMoves(0.02), BoardCoverageDefault(0.96), AdvantageP1(0.5), Balance(1), Completion(0), Drawishness(1), Timeouts(1), BoardSitesOccupiedAverage(0.33), BranchingFactorAverage(1.05), DecisionFactorAverage(3.79)
Implementation
PlayoutsPerSecond(170.12), MovesPerSecond(430066.77)
Container
NumPlayableSitesOnBoard(25), NumColumns(5), NumRows(5), NumCorners(4), NumDirections(5.76), NumOrthogonalDirections(3.2), NumDiagonalDirections(2.56), NumAdjacentDirections(5.76), NumOffDiagonalDirections(0), NumOuterSites(16), NumInnerSites(9), NumLayers(1), NumEdges(60), NumCells(25), NumVertices(36), NumPerimeterSites(16), NumTopSites(5), NumBottomSites(5), NumRightSites(5), NumLeftSites(5), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(29)
Component
NumComponentsType(6), NumComponentsTypePerPlayer(1), NumDice(4)

Damdaman (Ludii 5)

Boolean
Properties
Discrete, Alternating, TwoPlayer, PlayersWithDirections
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, SlideDecision, HopDecision, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, HopEffect, Capture, HopCapture, CustodialCapture, InterveneCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection
End
End, CaptureEnd, EliminatePiecesEnd
Behaviour
Implementation
Then, ForEachPiece
Visual
ComponentStyle, MarkerComponent
Math
Arithmetic, Comparison, LesserThan, GreaterThan, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Cell, Tiling, SquareTiling
Component
Piece, PieceDirection

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(63), NumStartComponentsBoardPerPlayer(31.5), NumStartComponentsPerPlayer(31.5), NumStartComponentsBoard(63)
Play
PassDecisionFrequency(14%), SlideDecisionFrequency(86%), SlideDecisionToEmptyFrequency(86%), RemoveEffectFrequency(1%), CustodialCaptureFrequency(1%), InterveneCaptureFrequency(1%), NumPlayPhase(1)
End
Behaviour
PieceNumberAverage(44.71), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(1981.96), DurationTurnsStdDev(932.97), DurationTurnsNotTimeouts(427.84), DecisionMoves(0.86), BoardCoverageDefault(1), AdvantageP1(0.38), Balance(0.75), Completion(0.25), Drawishness(0.75), Timeouts(0.75), BoardSitesOccupiedAverage(0.7), BranchingFactorAverage(32.17), DecisionFactorAverage(32.78)
Implementation
PlayoutsPerSecond(96.55), MovesPerSecond(173851.98)
Container
NumPlayableSitesOnBoard(64), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(64)
Component
NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

Damdaman (Ludii 6)

Boolean
Properties
Discrete, Alternating, TwoPlayer, PlayersWithDirections
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, SlideDecision, HopDecision, HopDecisionMoreThanOne, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, SetMove, MoveAgain, HopEffect, MovesOperators, Priority, Capture, HopCapture, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesNext, CanMove, PieceConditions, IsEmpty, IsEnemy, IsPieceAt, LineOfSight, Directions, AbsoluteDirections, DiagonalDirection, RelativeDirections, ForwardRightDirection, ForwardLeftDirection
End
End, NoMovesEnd, NoMovesWin
Behaviour
Implementation
Then, ForEachPiece
Visual
ComponentStyle, CheckersComponent
Math
Arithmetic, Operations, Subtraction, Comparison, Equal, Logic, Conjunction, Negation, Set, Union, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling
Component
Piece, PieceDirection

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(30), NumStartComponentsBoardPerPlayer(15), NumStartComponentsPerPlayer(15), NumStartComponentsBoard(30)
Play
StepDecisionFrequency(85%), StepDecisionToEmptyFrequency(85%), SlideDecisionFrequency(85%), SlideDecisionToEmptyFrequency(85%), HopDecisionFrequency(15%), HopDecisionMoreThanOneFrequency(15%), HopDecisionEnemyToEmptyFrequency(15%), PromotionEffectFrequency(1%), RemoveEffectFrequency(15%), SetNextPlayerFrequency(2%), MoveAgainFrequency(2%), HopCaptureFrequency(15%), HopCaptureMoreThanOneFrequency(15%), NumPlayPhase(1)
End
NoMovesEndFrequency(76%), NoMovesWinFrequency(76%), DrawFrequency(24%)
Behaviour
PieceNumberAverage(15.18), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(749.45), DurationTurnsStdDev(1006.4), DurationTurnsNotTimeouts(196.64), DecisionMoves(0.89), BoardCoverageDefault(0.5), AdvantageP1(0.55), Balance(0.9), Completion(0.76), Drawishness(0.24), Timeouts(0.24), BoardSitesOccupiedAverage(0.15), BranchingFactorAverage(11.27), DecisionFactorAverage(12.4)
Implementation
PlayoutsPerSecond(1175.33), MovesPerSecond(142646.78)
Container
NumPlayableSitesOnBoard(100), NumColumns(10), NumRows(10), NumCorners(4), NumDirections(6.84), NumOrthogonalDirections(3.6), NumDiagonalDirections(3.24), NumAdjacentDirections(6.84), NumOffDiagonalDirections(0), NumOuterSites(36), NumInnerSites(64), NumLayers(1), NumEdges(220), NumCells(100), NumVertices(121), NumPerimeterSites(36), NumTopSites(10), NumBottomSites(10), NumRightSites(10), NumLeftSites(10), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(100)
Component
NumComponentsType(4), NumComponentsTypePerPlayer(2), NumDice(0)

Damdaman (Ludii 7)

Boolean
Properties
Discrete, Alternating, TwoPlayer, PlayersWithDirections
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, SlideDecision, HopDecision, HopDecisionMoreThanOne, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, SetMove, MoveAgain, HopEffect, MovesOperators, Priority, MaxMovesInTurn, Capture, HopCapture, CaptureSequence, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesNext, CanMove, PieceConditions, IsEmpty, IsEnemy, IsPieceAt, LineOfSight, Directions, AbsoluteDirections, DiagonalDirection, RelativeDirections, ForwardRightDirection, ForwardLeftDirection
End
End, NoMovesEnd, NoMovesWin
Behaviour
Implementation
CopyContext, Then, ForEachPiece
Visual
ComponentStyle, CheckersComponent
Math
Arithmetic, Operations, Subtraction, Comparison, Equal, Logic, Conjunction, Negation, Set, Union, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling
Component
Piece, PieceDirection

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(40), NumStartComponentsBoardPerPlayer(20), NumStartComponentsPerPlayer(20), NumStartComponentsBoard(40)
Play
StepDecisionFrequency(77%), StepDecisionToEmptyFrequency(77%), SlideDecisionFrequency(77%), SlideDecisionToEmptyFrequency(77%), HopDecisionFrequency(18%), HopDecisionMoreThanOneFrequency(18%), HopDecisionEnemyToEmptyFrequency(18%), PromotionEffectFrequency(1%), RemoveEffectFrequency(23%), SetNextPlayerFrequency(5%), MoveAgainFrequency(5%), HopCaptureFrequency(18%), HopCaptureMoreThanOneFrequency(18%), CaptureSequenceFrequency(18%), NumPlayPhase(1)
End
NoMovesEndFrequency(86%), NoMovesWinFrequency(86%), DrawFrequency(14%)
Behaviour
PieceNumberAverage(20.89), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(471.46), DurationTurnsStdDev(827.67), DurationTurnsNotTimeouts(141.23), DecisionMoves(0.81), BoardCoverageDefault(0.5), AdvantageP1(0.59), Balance(0.82), Completion(0.86), Drawishness(0.14), Timeouts(0.14), BoardSitesOccupiedAverage(0.21), BranchingFactorAverage(8.57), DecisionFactorAverage(10.15)
Implementation
PlayoutsPerSecond(607.69), MovesPerSecond(84832.77)
Container
NumPlayableSitesOnBoard(100), NumColumns(10), NumRows(10), NumCorners(4), NumDirections(6.84), NumOrthogonalDirections(3.6), NumDiagonalDirections(3.24), NumAdjacentDirections(6.84), NumOffDiagonalDirections(0), NumOuterSites(36), NumInnerSites(64), NumLayers(1), NumEdges(220), NumCells(100), NumVertices(121), NumPerimeterSites(36), NumTopSites(10), NumBottomSites(10), NumRightSites(10), NumLeftSites(10), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(100)
Component
NumComponentsType(4), NumComponentsTypePerPlayer(2), NumDice(0)

Damdaman (Ludii 8)

Boolean
Properties
Discrete, Alternating, TwoPlayer, PlayersWithDirections
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, SlideDecision, HopDecision, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, HopEffect, Capture, HopCapture, CustodialCapture, InterveneCapture, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesNext, CanMove, PieceConditions, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection
End
End, NoMovesEnd, NoMovesWin
Behaviour
Implementation
Then, ForEachPiece
Visual
ComponentStyle, MarkerComponent
Math
Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Cell, Tiling, SquareTiling
Component
Piece, PieceDirection

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(56), NumStartComponentsBoardPerPlayer(28), NumStartComponentsPerPlayer(28), NumStartComponentsBoard(56)
Play
SlideDecisionFrequency(100%), SlideDecisionToEmptyFrequency(100%), RemoveEffectFrequency(4%), CustodialCaptureFrequency(4%), InterveneCaptureFrequency(4%), NumPlayPhase(1)
End
DrawFrequency(100%)
Behaviour
PieceNumberAverage(55.12), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(2500), DurationTurnsStdDev(0), DurationTurnsNotTimeouts(2500), DecisionMoves(1), BoardCoverageDefault(1), AdvantageP1(0.5), Balance(1), Completion(0), Drawishness(1), Timeouts(1), BoardSitesOccupiedAverage(0.86), BranchingFactorAverage(17.46), DecisionFactorAverage(17.46)
Implementation
PlayoutsPerSecond(77.73), MovesPerSecond(140967)
Container
NumPlayableSitesOnBoard(64), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(64)
Component
NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

Damdaman (Ludii 9)

Boolean
Properties
Discrete, Alternating, TwoPlayer, PlayersWithDirections
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, SlideDecision, HopDecision, HopDecisionMoreThanOne, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, SetMove, MoveAgain, Capture, HopCapture, HopCaptureMoreThanOne, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesNext, CanMove, PieceConditions, IsEmpty, IsEnemy, IsPieceAt, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, RelativeDirections, ForwardRightDirection, SameDirection, ForwardLeftDirection
End
End, NoMovesEnd, NoMovesWin
Behaviour
Implementation
Then, ForEachPiece
Visual
ComponentStyle, CheckersComponent
Math
Arithmetic, Operations, Subtraction, Comparison, Equal, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling
Component
Piece, PieceDirection

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(48), NumStartComponentsBoardPerPlayer(24), NumStartComponentsPerPlayer(24), NumStartComponentsBoard(48)
Play
StepDecisionFrequency(30%), StepDecisionToEmptyFrequency(30%), SlideDecisionFrequency(68%), SlideDecisionToEmptyFrequency(68%), HopDecisionFrequency(2%), HopDecisionMoreThanOneFrequency(2%), HopDecisionEnemyToEmptyFrequency(2%), RemoveEffectFrequency(2%), HopCaptureFrequency(2%), HopCaptureMoreThanOneFrequency(2%), NumPlayPhase(1)
End
NoMovesEndFrequency(42%), NoMovesWinFrequency(42%), DrawFrequency(58%)
Behaviour
PieceNumberAverage(19.37), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(1656.85), DurationTurnsStdDev(1062.57), DurationTurnsNotTimeouts(492.5), DecisionMoves(1), BoardCoverageDefault(1), AdvantageP1(0.54), Balance(0.92), Completion(0.42), Drawishness(0.58), Timeouts(0.58), BoardSitesOccupiedAverage(0.3), BranchingFactorAverage(34.69), DecisionFactorAverage(34.73)
Implementation
PlayoutsPerSecond(206.41), MovesPerSecond(103753.26)
Container
NumPlayableSitesOnBoard(64), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(64)
Component
NumComponentsType(4), NumComponentsTypePerPlayer(2), NumDice(0)

Damdaman (Ludii 10)

Boolean
Properties
Discrete, Alternating, TwoPlayer, PlayersWithDirections
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, SlideDecision, HopDecision, HopDecisionMoreThanOne, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, SetMove, MoveAgain, Capture, HopCapture, HopCaptureMoreThanOne, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesNext, CanMove, PieceConditions, IsEmpty, IsEnemy, IsPieceAt, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, RelativeDirections, ForwardRightDirection, SameDirection, ForwardLeftDirection
End
End, NoMovesEnd, NoMovesWin
Behaviour
Implementation
Then, ForEachPiece
Visual
ComponentStyle, CheckersComponent
Math
Arithmetic, Operations, Subtraction, Comparison, Equal, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling
Component
Piece, PieceDirection

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(60), NumStartComponentsBoardPerPlayer(30), NumStartComponentsPerPlayer(30), NumStartComponentsBoard(60)
Play
StepDecisionFrequency(47%), StepDecisionToEmptyFrequency(47%), SlideDecisionFrequency(51%), SlideDecisionToEmptyFrequency(51%), HopDecisionFrequency(2%), HopDecisionMoreThanOneFrequency(2%), HopDecisionEnemyToEmptyFrequency(2%), RemoveEffectFrequency(2%), HopCaptureFrequency(2%), HopCaptureMoreThanOneFrequency(2%), NumPlayPhase(1)
End
NoMovesEndFrequency(51%), NoMovesWinFrequency(51%), DrawFrequency(49%)
Behaviour
PieceNumberAverage(29.6), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(1349.41), DurationTurnsStdDev(1130.52), DurationTurnsNotTimeouts(243.94), DecisionMoves(1), BoardCoverageDefault(1), AdvantageP1(0.57), Balance(0.85), Completion(0.51), Drawishness(0.49), Timeouts(0.49), BoardSitesOccupiedAverage(0.3), BranchingFactorAverage(40.84), DecisionFactorAverage(40.88)
Implementation
PlayoutsPerSecond(111.88), MovesPerSecond(80290.94)
Container
NumPlayableSitesOnBoard(100), NumColumns(10), NumRows(10), NumCorners(4), NumDirections(6.84), NumOrthogonalDirections(3.6), NumDiagonalDirections(3.24), NumAdjacentDirections(6.84), NumOffDiagonalDirections(0), NumOuterSites(36), NumInnerSites(64), NumLayers(1), NumEdges(220), NumCells(100), NumVertices(121), NumPerimeterSites(36), NumTopSites(10), NumBottomSites(10), NumRightSites(10), NumLeftSites(10), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(100)
Component
NumComponentsType(4), NumComponentsTypePerPlayer(2), NumDice(0)

     Contact Us
     ludii.games@gmail.com
     cameron.browne@maastrichtuniversity.nl

lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council