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Concepts for Game Davxar Zirge (Type 1) Computed with Alpha-Beta playouts

Other concept computations are available: UCT Or Random

Historical Information

Boolean

Numerical

Davxar Zirge (Type 1) (Ludii 1)

Boolean
Properties
Discrete, Alternating, TwoPlayer
Meta
Start
Start, PiecesPlacedOutsideBoard
Play
Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Conditions, SpaceConditions, Line, PieceConditions, NoPiece, NoPieceNext, IsEmpty, Directions, AbsoluteDirections, AdjacentDirection, Phase, PieceCount
End
End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin
Behaviour
Implementation
Then, ForEachPiece
Visual
BoardStyle, GraphStyle, ComponentStyle, MarkerComponent
Math
Arithmetic, Comparison, Equal, Logic, Disjunction, Negation, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Vertex, Cell, Tiling, ConcentricTiling, MorrisTiling, Hand
Component
Piece

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(22), NumStartComponentsHandPerPlayer(11), NumStartComponentsPerPlayer(11), NumStartComponentsHand(22)
Play
RemoveDecisionFrequency(22%), StepDecisionFrequency(37%), StepDecisionToEmptyFrequency(37%), FromToDecisionBetweenContainersFrequency(40%), FromToDecisionEmptyFrequency(40%), SetNextPlayerFrequency(3%), MoveAgainFrequency(3%), NumPlayPhase(2)
End
EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%)
Behaviour
PieceNumberAverage(12.45), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(43.04), DurationTurnsStdDev(6.01), DurationTurnsNotTimeouts(43.04), DecisionMoves(0.98), BoardCoverageDefault(0.76), AdvantageP1(0.58), Balance(0.84), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.39), BranchingFactorAverage(16.17), DecisionFactorAverage(16.55)
Implementation
PlayoutsPerSecond(647.36), MovesPerSecond(179236.1)
Container
NumPlayableSitesOnBoard(32), NumColumns(9), NumRows(9), NumCorners(4), NumDirections(4.5), NumOrthogonalDirections(4.5), NumDiagonalDirections(0), NumAdjacentDirections(4.5), NumOffDiagonalDirections(0), NumOuterSites(8), NumInnerSites(24), NumLayers(1), NumEdges(72), NumCells(0), NumVertices(32), NumPerimeterSites(8), NumTopSites(3), NumBottomSites(3), NumRightSites(3), NumLeftSites(3), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(3), NumPlayableSites(34)
Component
NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

Davxar Zirge (Type 1) (Ludii 2)

Boolean
Properties
Discrete, Alternating, TwoPlayer
Meta
Start
Start, PiecesPlacedOutsideBoard
Play
Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Conditions, SpaceConditions, Line, PieceConditions, NoPiece, NoPieceNext, IsEmpty, Directions, AbsoluteDirections, AdjacentDirection, Phase, PieceCount
End
End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin
Behaviour
Implementation
Then, ForEachPiece
Visual
BoardStyle, GraphStyle, ComponentStyle, MarkerComponent
Math
Arithmetic, Comparison, Equal, Logic, Disjunction, Negation, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Vertex, Cell, Tiling, ConcentricTiling, MorrisTiling, Hand
Component
Piece

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(12), NumStartComponentsHandPerPlayer(6), NumStartComponentsPerPlayer(6), NumStartComponentsHand(12)
Play
RemoveDecisionFrequency(19%), StepDecisionFrequency(44%), StepDecisionToEmptyFrequency(44%), FromToDecisionBetweenContainersFrequency(37%), FromToDecisionEmptyFrequency(37%), SetNextPlayerFrequency(2%), MoveAgainFrequency(2%), NumPlayPhase(2)
End
EliminatePiecesEndFrequency(98%), EliminatePiecesWinFrequency(98%), DrawFrequency(2%)
Behaviour
PieceNumberAverage(7.6), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(77.19), DurationTurnsStdDev(346.26), DurationTurnsNotTimeouts(27.74), DecisionMoves(0.96), BoardCoverageDefault(0.53), AdvantageP1(0.5), Balance(1), Completion(0.98), Drawishness(0.02), Timeouts(0.02), BoardSitesOccupiedAverage(0.24), BranchingFactorAverage(16.19), DecisionFactorAverage(16.77)
Implementation
PlayoutsPerSecond(504.6), MovesPerSecond(252024.83)
Container
NumPlayableSitesOnBoard(32), NumColumns(9), NumRows(9), NumCorners(4), NumDirections(4.5), NumOrthogonalDirections(4.5), NumDiagonalDirections(0), NumAdjacentDirections(4.5), NumOffDiagonalDirections(0), NumOuterSites(8), NumInnerSites(24), NumLayers(1), NumEdges(72), NumCells(0), NumVertices(32), NumPerimeterSites(8), NumTopSites(3), NumBottomSites(3), NumRightSites(3), NumLeftSites(3), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(3), NumPlayableSites(34)
Component
NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

Davxar Zirge (Type 1) (Ludii 3)

Boolean
Properties
Discrete, Alternating, TwoPlayer
Meta
Start
Start, PiecesPlacedOutsideBoard
Play
Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Conditions, SpaceConditions, Line, PieceConditions, NoPiece, NoPieceNext, IsEmpty, Directions, AbsoluteDirections, AdjacentDirection, Phase, PieceCount
End
End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin
Behaviour
Implementation
Then, ForEachPiece
Visual
BoardStyle, GraphStyle, ComponentStyle, MarkerComponent
Math
Arithmetic, Comparison, Equal, Logic, Disjunction, Negation, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Vertex, Cell, Tiling, ConcentricTiling, MorrisTiling, Hand
Component
Piece

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(28), NumStartComponentsHandPerPlayer(14), NumStartComponentsPerPlayer(14), NumStartComponentsHand(28)
Play
RemoveDecisionFrequency(23%), StepDecisionFrequency(37%), StepDecisionToEmptyFrequency(37%), FromToDecisionBetweenContainersFrequency(40%), FromToDecisionEmptyFrequency(40%), SetNextPlayerFrequency(4%), MoveAgainFrequency(4%), NumPlayPhase(2)
End
EliminatePiecesEndFrequency(99%), EliminatePiecesWinFrequency(99%), DrawFrequency(1%)
Behaviour
PieceNumberAverage(15.32), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(87.69), DurationTurnsStdDev(262.71), DurationTurnsNotTimeouts(63.32), DecisionMoves(0.98), BoardCoverageDefault(0.89), AdvantageP1(0.57), Balance(0.85), Completion(0.99), Drawishness(0.01), Timeouts(0.01), BoardSitesOccupiedAverage(0.48), BranchingFactorAverage(15.1), DecisionFactorAverage(15.42)
Implementation
PlayoutsPerSecond(801.48), MovesPerSecond(186666.15)
Container
NumPlayableSitesOnBoard(32), NumColumns(9), NumRows(9), NumCorners(4), NumDirections(4.5), NumOrthogonalDirections(4.5), NumDiagonalDirections(0), NumAdjacentDirections(4.5), NumOffDiagonalDirections(0), NumOuterSites(8), NumInnerSites(24), NumLayers(1), NumEdges(72), NumCells(0), NumVertices(32), NumPerimeterSites(8), NumTopSites(3), NumBottomSites(3), NumRightSites(3), NumLeftSites(3), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(3), NumPlayableSites(34)
Component
NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

Davxar Zirge (Type 1) (Ludii 4)

Boolean
Properties
Discrete, Alternating, TwoPlayer
Meta
Start
Start, PiecesPlacedOutsideBoard
Play
Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Conditions, SpaceConditions, Line, PieceConditions, NoPiece, NoPieceNext, IsEmpty, Directions, AbsoluteDirections, AdjacentDirection, Phase, PieceCount
End
End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin
Behaviour
Implementation
Then, ForEachPiece
Visual
BoardStyle, GraphStyle, ComponentStyle, MarkerComponent
Math
Arithmetic, Comparison, Equal, Logic, Disjunction, Negation, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Vertex, Cell, Tiling, ConcentricTiling, MorrisTiling, Hand
Component
Piece

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(32), NumStartComponentsHandPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsHand(32)
Play
RemoveDecisionFrequency(22%), StepDecisionFrequency(40%), StepDecisionToEmptyFrequency(40%), FromToDecisionBetweenContainersFrequency(38%), FromToDecisionEmptyFrequency(38%), SetNextPlayerFrequency(5%), MoveAgainFrequency(5%), NumPlayPhase(2)
End
EliminatePiecesEndFrequency(95%), EliminatePiecesWinFrequency(95%), DrawFrequency(5%)
Behaviour
PieceNumberAverage(18.08), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(184.72), DurationTurnsStdDev(531.28), DurationTurnsNotTimeouts(62.86), DecisionMoves(0.97), BoardCoverageDefault(0.96), AdvantageP1(0.6), Balance(0.79), Completion(0.95), Drawishness(0.05), Timeouts(0.05), BoardSitesOccupiedAverage(0.56), BranchingFactorAverage(13.67), DecisionFactorAverage(14.02)
Implementation
PlayoutsPerSecond(852.91), MovesPerSecond(184709.71)
Container
NumPlayableSitesOnBoard(32), NumColumns(9), NumRows(9), NumCorners(4), NumDirections(4.5), NumOrthogonalDirections(4.5), NumDiagonalDirections(0), NumAdjacentDirections(4.5), NumOffDiagonalDirections(0), NumOuterSites(8), NumInnerSites(24), NumLayers(1), NumEdges(72), NumCells(0), NumVertices(32), NumPerimeterSites(8), NumTopSites(3), NumBottomSites(3), NumRightSites(3), NumLeftSites(3), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(3), NumPlayableSites(34)
Component
NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

Davxar Zirge (Type 1) (Ludii 5)

Boolean
Properties
Discrete, Alternating, TwoPlayer
Meta
Start
Start, PiecesPlacedOutsideBoard
Play
Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Conditions, SpaceConditions, Line, PieceConditions, NoPiece, NoPieceNext, IsEmpty, Directions, AbsoluteDirections, AdjacentDirection, Phase, PieceCount
End
End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin
Behaviour
Implementation
Then, ForEachPiece
Visual
BoardStyle, GraphStyle, ComponentStyle, MarkerComponent
Math
Arithmetic, Comparison, Equal, Logic, Disjunction, Negation, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Vertex, Cell, Tiling, ConcentricTiling, MorrisTiling, Hand
Component
Piece

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(8), NumStartComponentsHandPerPlayer(4), NumStartComponentsPerPlayer(4), NumStartComponentsHand(8)
Play
RemoveDecisionFrequency(13%), StepDecisionFrequency(61%), StepDecisionToEmptyFrequency(61%), FromToDecisionBetweenContainersFrequency(26%), FromToDecisionEmptyFrequency(26%), SetNextPlayerFrequency(1%), MoveAgainFrequency(1%), NumPlayPhase(2)
End
EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%)
Behaviour
PieceNumberAverage(5.84), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(44.45), DurationTurnsStdDev(115.91), DurationTurnsNotTimeouts(44.45), DecisionMoves(0.97), BoardCoverageDefault(0.5), AdvantageP1(0.59), Balance(0.82), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.18), BranchingFactorAverage(14.83), DecisionFactorAverage(15.32)
Implementation
PlayoutsPerSecond(261.09), MovesPerSecond(231502.48)
Container
NumPlayableSitesOnBoard(32), NumColumns(9), NumRows(9), NumCorners(4), NumDirections(4.5), NumOrthogonalDirections(4.5), NumDiagonalDirections(0), NumAdjacentDirections(4.5), NumOffDiagonalDirections(0), NumOuterSites(8), NumInnerSites(24), NumLayers(1), NumEdges(72), NumCells(0), NumVertices(32), NumPerimeterSites(8), NumTopSites(3), NumBottomSites(3), NumRightSites(3), NumLeftSites(3), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(3), NumPlayableSites(34)
Component
NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

Davxar Zirge (Type 1) (Ludii 6)

Boolean
Properties
Discrete, Alternating, TwoPlayer
Meta
Start
Start, PiecesPlacedOutsideBoard
Play
Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Conditions, SpaceConditions, Line, PieceConditions, NoPiece, NoPieceNext, IsEmpty, Directions, AbsoluteDirections, AdjacentDirection, Phase, PieceCount
End
End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin
Behaviour
Implementation
Then, ForEachPiece
Visual
BoardStyle, GraphStyle, ComponentStyle, MarkerComponent
Math
Arithmetic, Comparison, Equal, Logic, Disjunction, Negation, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Vertex, Cell, Tiling, ConcentricTiling, MorrisTiling, Hand
Component
Piece

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(16), NumStartComponentsHandPerPlayer(8), NumStartComponentsPerPlayer(8), NumStartComponentsHand(16)
Play
RemoveDecisionFrequency(21%), StepDecisionFrequency(41%), StepDecisionToEmptyFrequency(41%), FromToDecisionBetweenContainersFrequency(38%), FromToDecisionEmptyFrequency(38%), SetNextPlayerFrequency(2%), MoveAgainFrequency(2%), NumPlayPhase(2)
End
EliminatePiecesEndFrequency(99%), EliminatePiecesWinFrequency(99%), DrawFrequency(1%)
Behaviour
PieceNumberAverage(9.58), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(59.98), DurationTurnsStdDev(246.1), DurationTurnsNotTimeouts(35.33), DecisionMoves(0.97), BoardCoverageDefault(0.64), AdvantageP1(0.48), Balance(0.97), Completion(0.99), Drawishness(0.01), Timeouts(0.01), BoardSitesOccupiedAverage(0.3), BranchingFactorAverage(16.45), DecisionFactorAverage(16.97)
Implementation
PlayoutsPerSecond(624.35), MovesPerSecond(227484.65)
Container
NumPlayableSitesOnBoard(32), NumColumns(9), NumRows(9), NumCorners(4), NumDirections(4.5), NumOrthogonalDirections(4.5), NumDiagonalDirections(0), NumAdjacentDirections(4.5), NumOffDiagonalDirections(0), NumOuterSites(8), NumInnerSites(24), NumLayers(1), NumEdges(72), NumCells(0), NumVertices(32), NumPerimeterSites(8), NumTopSites(3), NumBottomSites(3), NumRightSites(3), NumLeftSites(3), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(3), NumPlayableSites(34)
Component
NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

Davxar Zirge (Type 1) (Ludii 7)

Boolean
Properties
Discrete, Alternating, TwoPlayer
Meta
Start
Start, PiecesPlacedOutsideBoard
Play
Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Conditions, SpaceConditions, Line, PieceConditions, NoPiece, NoPieceNext, IsEmpty, Directions, AbsoluteDirections, AdjacentDirection, Phase, PieceCount
End
End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin
Behaviour
Implementation
Then, ForEachPiece
Visual
BoardStyle, GraphStyle, ComponentStyle, MarkerComponent
Math
Arithmetic, Comparison, Equal, Logic, Disjunction, Negation, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Vertex, Cell, Tiling, ConcentricTiling, MorrisTiling, Hand
Component
Piece

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(14), NumStartComponentsHandPerPlayer(7), NumStartComponentsPerPlayer(7), NumStartComponentsHand(14)
Play
RemoveDecisionFrequency(20%), StepDecisionFrequency(42%), StepDecisionToEmptyFrequency(42%), FromToDecisionBetweenContainersFrequency(38%), FromToDecisionEmptyFrequency(38%), SetNextPlayerFrequency(2%), MoveAgainFrequency(2%), NumPlayPhase(2)
End
EliminatePiecesEndFrequency(99%), EliminatePiecesWinFrequency(99%), DrawFrequency(1%)
Behaviour
PieceNumberAverage(8.68), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(54.67), DurationTurnsStdDev(245.86), DurationTurnsNotTimeouts(29.97), DecisionMoves(0.97), BoardCoverageDefault(0.58), AdvantageP1(0.52), Balance(0.97), Completion(0.99), Drawishness(0.01), Timeouts(0.01), BoardSitesOccupiedAverage(0.27), BranchingFactorAverage(16.49), DecisionFactorAverage(16.97)
Implementation
PlayoutsPerSecond(559.18), MovesPerSecond(234606.98)
Container
NumPlayableSitesOnBoard(32), NumColumns(9), NumRows(9), NumCorners(4), NumDirections(4.5), NumOrthogonalDirections(4.5), NumDiagonalDirections(0), NumAdjacentDirections(4.5), NumOffDiagonalDirections(0), NumOuterSites(8), NumInnerSites(24), NumLayers(1), NumEdges(72), NumCells(0), NumVertices(32), NumPerimeterSites(8), NumTopSites(3), NumBottomSites(3), NumRightSites(3), NumLeftSites(3), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(3), NumPlayableSites(34)
Component
NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

Davxar Zirge (Type 1) (Ludii 8)

Boolean
Properties
Discrete, Alternating, TwoPlayer
Meta
Start
Start, PiecesPlacedOutsideBoard
Play
Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Conditions, SpaceConditions, Line, PieceConditions, NoPiece, NoPieceNext, IsEmpty, Directions, AbsoluteDirections, AdjacentDirection, Phase, PieceCount
End
End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin
Behaviour
Implementation
Then, ForEachPiece
Visual
BoardStyle, GraphStyle, ComponentStyle, MarkerComponent
Math
Arithmetic, Comparison, Equal, Logic, Disjunction, Negation, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Vertex, Cell, Tiling, ConcentricTiling, MorrisTiling, Hand
Component
Piece

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(30), NumStartComponentsHandPerPlayer(15), NumStartComponentsPerPlayer(15), NumStartComponentsHand(30)
Play
RemoveDecisionFrequency(23%), StepDecisionFrequency(36%), StepDecisionToEmptyFrequency(36%), FromToDecisionBetweenContainersFrequency(40%), FromToDecisionEmptyFrequency(40%), SetNextPlayerFrequency(4%), MoveAgainFrequency(4%), NumPlayPhase(2)
End
EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%)
Behaviour
PieceNumberAverage(16.35), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(70.74), DurationTurnsStdDev(135.72), DurationTurnsNotTimeouts(70.74), DecisionMoves(0.98), BoardCoverageDefault(0.93), AdvantageP1(0.56), Balance(0.88), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.51), BranchingFactorAverage(14.7), DecisionFactorAverage(15.04)
Implementation
PlayoutsPerSecond(812.48), MovesPerSecond(181270.49)
Container
NumPlayableSitesOnBoard(32), NumColumns(9), NumRows(9), NumCorners(4), NumDirections(4.5), NumOrthogonalDirections(4.5), NumDiagonalDirections(0), NumAdjacentDirections(4.5), NumOffDiagonalDirections(0), NumOuterSites(8), NumInnerSites(24), NumLayers(1), NumEdges(72), NumCells(0), NumVertices(32), NumPerimeterSites(8), NumTopSites(3), NumBottomSites(3), NumRightSites(3), NumLeftSites(3), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(3), NumPlayableSites(34)
Component
NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

Davxar Zirge (Type 1) (Ludii 9)

Boolean
Properties
Discrete, Alternating, TwoPlayer
Meta
Start
Start, PiecesPlacedOutsideBoard
Play
Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Conditions, SpaceConditions, Line, PieceConditions, NoPiece, NoPieceNext, IsEmpty, Directions, AbsoluteDirections, AdjacentDirection, Phase, PieceCount
End
End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin
Behaviour
Implementation
Then, ForEachPiece
Visual
BoardStyle, GraphStyle, ComponentStyle, MarkerComponent
Math
Arithmetic, Comparison, Equal, Logic, Disjunction, Negation, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Vertex, Cell, Tiling, ConcentricTiling, MorrisTiling, Hand
Component
Piece

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(24), NumStartComponentsHandPerPlayer(12), NumStartComponentsPerPlayer(12), NumStartComponentsHand(24)
Play
RemoveDecisionFrequency(23%), StepDecisionFrequency(37%), StepDecisionToEmptyFrequency(37%), FromToDecisionBetweenContainersFrequency(40%), FromToDecisionEmptyFrequency(40%), SetNextPlayerFrequency(3%), MoveAgainFrequency(3%), NumPlayPhase(2)
End
EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%)
Behaviour
PieceNumberAverage(13.38), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(46.67), DurationTurnsStdDev(6.47), DurationTurnsNotTimeouts(46.67), DecisionMoves(0.98), BoardCoverageDefault(0.82), AdvantageP1(0.57), Balance(0.86), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.42), BranchingFactorAverage(15.95), DecisionFactorAverage(16.31)
Implementation
PlayoutsPerSecond(635.3), MovesPerSecond(161794.19)
Container
NumPlayableSitesOnBoard(32), NumColumns(9), NumRows(9), NumCorners(4), NumDirections(4.5), NumOrthogonalDirections(4.5), NumDiagonalDirections(0), NumAdjacentDirections(4.5), NumOffDiagonalDirections(0), NumOuterSites(8), NumInnerSites(24), NumLayers(1), NumEdges(72), NumCells(0), NumVertices(32), NumPerimeterSites(8), NumTopSites(3), NumBottomSites(3), NumRightSites(3), NumLeftSites(3), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(3), NumPlayableSites(34)
Component
NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

Davxar Zirge (Type 1) (Ludii 10)

Boolean
Properties
Discrete, Alternating, TwoPlayer
Meta
Start
Start, PiecesPlacedOutsideBoard
Play
Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Conditions, SpaceConditions, Line, PieceConditions, NoPiece, NoPieceNext, IsEmpty, Directions, AbsoluteDirections, AdjacentDirection, Phase, PieceCount
End
End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin
Behaviour
Implementation
Then, ForEachPiece
Visual
BoardStyle, GraphStyle, ComponentStyle, MarkerComponent
Math
Arithmetic, Comparison, Equal, Logic, Disjunction, Negation, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Vertex, Cell, Tiling, ConcentricTiling, MorrisTiling, Hand
Component
Piece

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(26), NumStartComponentsHandPerPlayer(13), NumStartComponentsPerPlayer(13), NumStartComponentsHand(26)
Play
RemoveDecisionFrequency(23%), StepDecisionFrequency(36%), StepDecisionToEmptyFrequency(36%), FromToDecisionBetweenContainersFrequency(40%), FromToDecisionEmptyFrequency(40%), SetNextPlayerFrequency(4%), MoveAgainFrequency(4%), NumPlayPhase(2)
End
EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%)
Behaviour
PieceNumberAverage(14.26), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(57.69), DurationTurnsStdDev(80.75), DurationTurnsNotTimeouts(57.69), DecisionMoves(0.98), BoardCoverageDefault(0.85), AdvantageP1(0.55), Balance(0.9), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.45), BranchingFactorAverage(15.5), DecisionFactorAverage(15.84)
Implementation
PlayoutsPerSecond(789.22), MovesPerSecond(191221.27)
Container
NumPlayableSitesOnBoard(32), NumColumns(9), NumRows(9), NumCorners(4), NumDirections(4.5), NumOrthogonalDirections(4.5), NumDiagonalDirections(0), NumAdjacentDirections(4.5), NumOffDiagonalDirections(0), NumOuterSites(8), NumInnerSites(24), NumLayers(1), NumEdges(72), NumCells(0), NumVertices(32), NumPerimeterSites(8), NumTopSites(3), NumBottomSites(3), NumRightSites(3), NumLeftSites(3), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(3), NumPlayableSites(34)
Component
NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

Davxar Zirge (Type 1) (Ludii 11)

Boolean
Properties
Discrete, Alternating, TwoPlayer
Meta
Start
Start, PiecesPlacedOutsideBoard
Play
Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Conditions, SpaceConditions, Line, PieceConditions, NoPiece, NoPieceNext, IsEmpty, Directions, AbsoluteDirections, AdjacentDirection, Phase, PieceCount
End
End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin
Behaviour
Implementation
Then, ForEachPiece
Visual
BoardStyle, GraphStyle, ComponentStyle, MarkerComponent
Math
Arithmetic, Comparison, Equal, Logic, Disjunction, Negation, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Vertex, Cell, Tiling, ConcentricTiling, MorrisTiling, Hand
Component
Piece

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(20), NumStartComponentsHandPerPlayer(10), NumStartComponentsPerPlayer(10), NumStartComponentsHand(20)
Play
RemoveDecisionFrequency(22%), StepDecisionFrequency(39%), StepDecisionToEmptyFrequency(39%), FromToDecisionBetweenContainersFrequency(39%), FromToDecisionEmptyFrequency(39%), SetNextPlayerFrequency(3%), MoveAgainFrequency(3%), NumPlayPhase(2)
End
EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%)
Behaviour
PieceNumberAverage(11.57), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(40.65), DurationTurnsStdDev(8.09), DurationTurnsNotTimeouts(40.65), DecisionMoves(0.98), BoardCoverageDefault(0.74), AdvantageP1(0.55), Balance(0.9), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.36), BranchingFactorAverage(16.42), DecisionFactorAverage(16.8)
Implementation
PlayoutsPerSecond(704.27), MovesPerSecond(208438.83)
Container
NumPlayableSitesOnBoard(32), NumColumns(9), NumRows(9), NumCorners(4), NumDirections(4.5), NumOrthogonalDirections(4.5), NumDiagonalDirections(0), NumAdjacentDirections(4.5), NumOffDiagonalDirections(0), NumOuterSites(8), NumInnerSites(24), NumLayers(1), NumEdges(72), NumCells(0), NumVertices(32), NumPerimeterSites(8), NumTopSites(3), NumBottomSites(3), NumRightSites(3), NumLeftSites(3), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(3), NumPlayableSites(34)
Component
NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

Davxar Zirge (Type 1) (Ludii 12)

Boolean
Properties
Discrete, Alternating, TwoPlayer
Meta
Start
Start, PiecesPlacedOutsideBoard
Play
Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Conditions, SpaceConditions, Line, PieceConditions, NoPiece, NoPieceNext, IsEmpty, Directions, AbsoluteDirections, AdjacentDirection, Phase, PieceCount
End
End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin
Behaviour
Implementation
Then, ForEachPiece
Visual
BoardStyle, GraphStyle, ComponentStyle, MarkerComponent
Math
Arithmetic, Comparison, Equal, Logic, Disjunction, Negation, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Vertex, Cell, Tiling, ConcentricTiling, MorrisTiling, Hand
Component
Piece

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(10), NumStartComponentsHandPerPlayer(5), NumStartComponentsPerPlayer(5), NumStartComponentsHand(10)
Play
RemoveDecisionFrequency(17%), StepDecisionFrequency(51%), StepDecisionToEmptyFrequency(51%), FromToDecisionBetweenContainersFrequency(32%), FromToDecisionEmptyFrequency(32%), SetNextPlayerFrequency(2%), MoveAgainFrequency(2%), NumPlayPhase(2)
End
EliminatePiecesEndFrequency(99%), EliminatePiecesWinFrequency(99%), DrawFrequency(1%)
Behaviour
PieceNumberAverage(6.75), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(65.18), DurationTurnsStdDev(264.68), DurationTurnsNotTimeouts(40.59), DecisionMoves(0.96), BoardCoverageDefault(0.51), AdvantageP1(0.55), Balance(0.91), Completion(0.99), Drawishness(0.01), Timeouts(0.01), BoardSitesOccupiedAverage(0.21), BranchingFactorAverage(15.68), DecisionFactorAverage(16.22)
Implementation
PlayoutsPerSecond(389.71), MovesPerSecond(248588.53)
Container
NumPlayableSitesOnBoard(32), NumColumns(9), NumRows(9), NumCorners(4), NumDirections(4.5), NumOrthogonalDirections(4.5), NumDiagonalDirections(0), NumAdjacentDirections(4.5), NumOffDiagonalDirections(0), NumOuterSites(8), NumInnerSites(24), NumLayers(1), NumEdges(72), NumCells(0), NumVertices(32), NumPerimeterSites(8), NumTopSites(3), NumBottomSites(3), NumRightSites(3), NumLeftSites(3), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(3), NumPlayableSites(34)
Component
NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

Davxar Zirge (Type 1) (Ludii 13)

Boolean
Properties
Discrete, Alternating, TwoPlayer
Meta
Start
Start, PiecesPlacedOutsideBoard
Play
Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Conditions, SpaceConditions, Line, PieceConditions, NoPiece, NoPieceNext, IsEmpty, Directions, AbsoluteDirections, AdjacentDirection, Phase, PieceCount
End
End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin
Behaviour
Implementation
Then, ForEachPiece
Visual
BoardStyle, GraphStyle, ComponentStyle, MarkerComponent
Math
Arithmetic, Comparison, Equal, Logic, Disjunction, Negation, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Vertex, Cell, Tiling, ConcentricTiling, MorrisTiling, Hand
Component
Piece

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(18), NumStartComponentsHandPerPlayer(9), NumStartComponentsPerPlayer(9), NumStartComponentsHand(18)
Play
RemoveDecisionFrequency(22%), StepDecisionFrequency(39%), StepDecisionToEmptyFrequency(39%), FromToDecisionBetweenContainersFrequency(40%), FromToDecisionEmptyFrequency(40%), SetNextPlayerFrequency(3%), MoveAgainFrequency(3%), NumPlayPhase(2)
End
EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%)
Behaviour
PieceNumberAverage(10.51), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(36.46), DurationTurnsStdDev(6.83), DurationTurnsNotTimeouts(36.46), DecisionMoves(0.97), BoardCoverageDefault(0.67), AdvantageP1(0.56), Balance(0.88), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.33), BranchingFactorAverage(16.42), DecisionFactorAverage(16.87)
Implementation
PlayoutsPerSecond(600.33), MovesPerSecond(196137.88)
Container
NumPlayableSitesOnBoard(32), NumColumns(9), NumRows(9), NumCorners(4), NumDirections(4.5), NumOrthogonalDirections(4.5), NumDiagonalDirections(0), NumAdjacentDirections(4.5), NumOffDiagonalDirections(0), NumOuterSites(8), NumInnerSites(24), NumLayers(1), NumEdges(72), NumCells(0), NumVertices(32), NumPerimeterSites(8), NumTopSites(3), NumBottomSites(3), NumRightSites(3), NumLeftSites(3), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(3), NumPlayableSites(34)
Component
NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

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     cameron.browne@maastrichtuniversity.nl

lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council